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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1237 4e206d99-4929-0410-ac5d-dfc041789085
274 lines
9.0 KiB
C++
274 lines
9.0 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VECTOR3_HPP
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#define SFML_VECTOR3_HPP
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Utility template class for manipulating
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/// 3-dimensional vectors
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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class Vector3
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Vector3();
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/// \brief Construct the vector from its coordinates
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///
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/// \param X X coordinate
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/// \param Y Y coordinate
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/// \param Z Z coordinate
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///
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////////////////////////////////////////////////////////////
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Vector3(T X, T Y, T Z);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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T x; ///< X coordinate of the vector
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T y; ///< Y coordinate of the vector
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T z; ///< Z coordinate of the vector
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};
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////////////////////////////////////////////////////////////
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/// \brief Overload of unary operator -
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///
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/// \param right Vector to negate
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///
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/// \return Memberwise opposite of the vector
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& left);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator +=
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///
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/// This operator performs a memberwise addition of both vectors,
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/// and assigns the result to \a left.
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a vector)
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///
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/// \return Reference to \a left
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator -=
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///
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/// This operator performs a memberwise subtraction of both vectors,
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/// and assigns the result to \a left.
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a vector)
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///
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/// \return Reference to \a left
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator +
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a vector)
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///
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/// \return Memberwise addition of both vectors
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator -
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a vector)
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///
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/// \return Memberwise subtraction of both vectors
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator *
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a scalar value)
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///
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/// \return Memberwise multiplication by \a right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator *(const Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator *
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///
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/// \param left Left operand (a scalar value)
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/// \param right Right operand (a vector)
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///
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/// \return Memberwise multiplication by \a left
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator *(T left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator *=
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///
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/// This operator performs a memberwise multiplication by \a right,
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/// and assigns the result to \a left.
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a scalar value)
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///
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/// \return Reference to \a left
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator *=(Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator /
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///
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/// \param left Left operand (a scalar value)
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/// \param right Right operand (a vector)
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///
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/// \return Memberwise division by \a right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator /(const Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator /=
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///
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/// This operator performs a memberwise division by \a right,
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/// and assigns the result to \a left.
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a scalar value)
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///
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/// \return Reference to \a left
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator /=(Vector3<T>& left, T right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator ==
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///
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/// This operator compares strict equality between two vectors.
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a vector)
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///
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/// \return True if \a left is equal to \a right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Overload of binary operator !=
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///
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/// This operator compares strict difference between two vectors.
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///
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/// \param left Left operand (a vector)
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/// \param right Right operand (a vector)
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///
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/// \return True if \a left is not equal to \a right
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
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#include <SFML/System/Vector3.inl>
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// Define the most common types
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typedef Vector3<int> Vector3i;
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typedef Vector3<float> Vector3f;
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} // namespace sf
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#endif // SFML_VECTOR3_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Vector3
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///
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/// sf::Vector3 is a simple class that defines a mathematical
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/// vector with three coordinates (x, y and z). It can be used to
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/// represent anything that has three dimensions: a size, a point,
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/// a velocity, etc.
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///
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/// The template parameter T is the type of the coordinates. It
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/// can be any type that supports arithmetic operations (+, -, /, *)
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/// and comparisons (==, !=), for example int or float.
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///
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/// You generally don't have to care about the templated form (sf::Vector3<T>),
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/// the two most common specializations have special typedefs:
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/// \li sf::Vector3<float> is sf::Vector3f
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/// \li sf::Vector3<int> is sf::Vector3i
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///
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/// The sf::Vector3 class has a small and simple interface, its x and y members
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/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
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/// contains no mathematical function like dot product, cross product, length, etc.
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///
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/// Usage example:
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/// \code
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/// sf::Vector3f v1(16.5f, 24.f, -8.2f);
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/// v1.x = 18.2f;
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/// float y = v1.y;
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/// float z = v1.z;
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///
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/// sf::Vector3f v2 = v1 * 5.f;
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/// sf::Vector3f v3;
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/// v3 = v1 + v2;
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///
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/// bool different = (v2 != v3);
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/// \endcode
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///
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/// Note: for 2-dimensional vectors, see sf::Vector2.
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///
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////////////////////////////////////////////////////////////
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