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1b0bdfe7de
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1784 4e206d99-4929-0410-ac5d-dfc041789085
269 lines
8.0 KiB
D
269 lines
8.0 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.drawableimpl;
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public import dsfml.system.common;
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import dsfml.system.vector;
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import dsfml.graphics.irendertarget;
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import dsfml.graphics.idrawable,
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dsfml.graphics.color,
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dsfml.graphics.blendmode,
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dsfml.graphics.renderwindow,
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dsfml.graphics.renderimage,
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dsfml.graphics.shader;
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/*
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* Package base class of all drawable.
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* Provide implementation of IDrawable and functions aliases.
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*/
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package class DrawableImpl(string derivedClassName) : DSFMLObject, IDrawable
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{
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protected:
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this()
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{
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super(sfDrawable_Create());
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}
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this(SFMLClass ptr)
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{
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super(ptr, true);
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}
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override void dispose()
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{
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sfDrawable_Destroy(m_ptr);
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}
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public:
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override void rotate(float angle)
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{
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sfDrawable_Rotate(m_ptr, angle);
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}
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override void move(float offsetX, float offsetY)
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{
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sfDrawable_Move(m_ptr, offsetX, offsetY);
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}
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override void move(Vector2f offset)
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{
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sfDrawable_Move(m_ptr, offset.x, offset.y);
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}
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override Vector2f transformToLocal(Vector2f point) const
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{
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Vector2f ret;
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sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
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return ret;
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}
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override Vector2f transformToGlobal(Vector2f point) const
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{
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Vector2f ret;
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sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
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return ret;
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}
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override void render(IRenderTarget window)
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{
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sfRenderWindow_DrawThis((cast(DSFMLObject)window).nativePointer, m_ptr);
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}
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override void renderWithShader(IRenderTarget window, Shader shader)
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{
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sfRenderWindow_DrawThisWithShader((cast(DSFMLObject)window).nativePointer, m_ptr, shader.nativePointer);
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}
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override void setPosition(float x, float y)
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{
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sfDrawable_SetPosition(m_ptr, x, y);
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}
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override void setScale(float scaleX, float scaleY)
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{
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sfDrawable_SetScale(m_ptr, scaleX, scaleY);
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}
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override void setOrigin(float originX, float originY)
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{
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sfDrawable_SetOrigin(m_ptr, originX, originY);
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}
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@property
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{
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override void x(float x)
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{
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sfDrawable_SetX(m_ptr, x);
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}
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override void y(float y)
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{
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sfDrawable_SetY(m_ptr, y);
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}
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override void position(Vector2f vec)
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{
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sfDrawable_SetPosition(m_ptr, vec.x, vec.y);
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}
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override void scaleX(float scale)
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{
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if (scale > 0)
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sfDrawable_SetScaleX(m_ptr, scale);
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}
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override void scaleY(float scale)
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{
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if (scale > 0)
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sfDrawable_SetScaleY(m_ptr, scale);
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}
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override void scale(Vector2f scale)
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{
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if (scale.x > 0 && scale.y > 0)
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sfDrawable_SetScale(m_ptr, scale.x, scale.y);
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}
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override void origin(Vector2f origin)
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{
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sfDrawable_SetOrigin(m_ptr, origin.x, origin.y);
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}
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override void rotation(float angle)
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{
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sfDrawable_SetRotation(m_ptr, angle);
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}
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override void color(Color c)
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{
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sfDrawable_SetColor(m_ptr, c);
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}
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override void blendMode(BlendMode mode)
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{
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sfDrawable_SetBlendMode(m_ptr, mode);
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}
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override Vector2f position() const
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{
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return Vector2f(sfDrawable_GetX(m_ptr), sfDrawable_GetY(m_ptr));
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}
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override Vector2f scale() const
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{
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return Vector2f(sfDrawable_GetScaleX(m_ptr), sfDrawable_GetScaleY(m_ptr));
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}
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override Vector2f origin() const
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{
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return Vector2f(sfDrawable_GetOriginX(m_ptr), sfDrawable_GetOriginY(m_ptr));
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}
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override float rotation() const
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{
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return sfDrawable_GetRotation(m_ptr);
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}
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override Color color() const
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{
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return sfDrawable_GetColor(m_ptr);
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}
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override BlendMode blendMode() const
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{
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return cast(BlendMode)(sfDrawable_GetBlendMode(m_ptr));
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}
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override void scale(Vector2f scale)
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{
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sfDrawable_SetScale(m_ptr, scale.x, scale.y);
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}
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}
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private:
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static extern(C)
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{
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SFMLClass function() sfDrawable_Create;
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void function(SFMLClass) sfDrawable_Destroy;
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void function(SFMLClass, float) sfDrawable_SetX;
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void function(SFMLClass, float) sfDrawable_SetY;
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void function(SFMLClass, float, float) sfDrawable_SetPosition;
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void function(SFMLClass, float) sfDrawable_SetScaleX;
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void function(SFMLClass, float) sfDrawable_SetScaleY;
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void function(SFMLClass, float, float) sfDrawable_SetScale;
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void function(SFMLClass, float) sfDrawable_SetRotation;
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void function(SFMLClass, float, float) sfDrawable_SetOrigin;
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void function(SFMLClass, Color) sfDrawable_SetColor;
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void function(SFMLClass, BlendMode) sfDrawable_SetBlendMode;
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float function(SFMLClass) sfDrawable_GetX;
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float function(SFMLClass) sfDrawable_GetY;
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float function(SFMLClass) sfDrawable_GetScaleX;
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float function(SFMLClass) sfDrawable_GetScaleY;
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float function(SFMLClass) sfDrawable_GetRotation;
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float function(SFMLClass) sfDrawable_GetOriginX;
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float function(SFMLClass) sfDrawable_GetOriginY;
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Color function(SFMLClass) sfDrawable_GetColor;
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BlendMode function(SFMLClass) sfDrawable_GetBlendMode;
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void function(SFMLClass, float, float) sfDrawable_Move;
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void function(SFMLClass, float, float) sfDrawable_Scale;
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void function(SFMLClass, float) sfDrawable_Rotate;
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void function(SFMLClass, float, float, float*, float*) sfDrawable_TransformToLocal;
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void function(SFMLClass, float, float, float*, float*) sfDrawable_TransformToGlobal;
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typedef void function(SFMLClass, SFMLClass) pf_sfRenderWindow_DrawThis;
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typedef void function(SFMLClass, SFMLClass, SFMLClass) pf_sfRenderWindow_DrawThisWithShader;
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typedef void function(SFMLClass, SFMLClass) pf_sfRenderImage_DrawThis;
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typedef void function(SFMLClass, SFMLClass, SFMLClass) pf_sfRenderImage_DrawThisWithShader;
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pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
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pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
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pf_sfRenderImage_DrawThis sfRenderImage_DrawThis;
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pf_sfRenderImage_DrawThisWithShader sfRenderImage_DrawThisWithShader;
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}
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mixin(loadDerivedFromSharedLib("csfml-graphics", "sfDrawable", derivedClassName,
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"Create", "Destroy", "SetX", "SetY", "SetPosition", "SetScaleX", "SetScaleY", "SetScale", "SetRotation", "SetOrigin", "SetColor", "SetBlendMode",
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"GetX", "GetY", "GetScaleX", "GetScaleY", "GetRotation", "GetOriginX", "GetOriginY", "GetColor", "GetBlendMode", "Move",
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"Scale", "Rotate", "TransformToLocal", "TransformToGlobal"));
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-graphics-d-2");
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else
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DllLoader dll = DllLoader.load("csfml-graphics-2");
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sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ derivedClassName[2..$]);
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sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ derivedClassName[2..$] ~ "WithShader");
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sfRenderImage_DrawThis = cast(pf_sfRenderImage_DrawThis)dll.getSymbol("sfRenderImage_Draw" ~ derivedClassName[2..$]);
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sfRenderImage_DrawThisWithShader = cast(pf_sfRenderImage_DrawThisWithShader)dll.getSymbol("sfRenderImage_Draw" ~ derivedClassName[2..$] ~ "WithShader");
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}
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}
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