SFML/test/TestUtilities/WindowUtil.cpp

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// Note: No need to increase compile time by including TestUtilities/Window.hpp
#include <SFML/Window/VideoMode.hpp>
#include <ostream>
2021-12-24 21:31:27 +08:00
namespace sf
{
std::ostream& operator <<(std::ostream& os, const sf::VideoMode& videoMode)
{
os << videoMode.width << "x" << videoMode.height << "x" << videoMode.bitsPerPixel;
return os;
}
}