2011-12-02 06:24:58 +08:00
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CIRCLESHAPE_HPP
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#define SFML_CIRCLESHAPE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Shape.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized shape representing a circle
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///
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////////////////////////////////////////////////////////////
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class SFML_API CircleShape : public Shape
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param radius Radius of the circle
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/// \param pointsCount Number of points composing the circle
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///
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////////////////////////////////////////////////////////////
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explicit CircleShape(float radius = 0, unsigned int pointsCount = 30);
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////////////////////////////////////////////////////////////
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/// \brief Set the radius of the circle
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///
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/// \param radius New radius of the circle
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///
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/// \see GetRadius
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///
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////////////////////////////////////////////////////////////
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void SetRadius(float radius);
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////////////////////////////////////////////////////////////
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/// \brief Get the radius of the circle
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///
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/// \return Radius of the circle
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///
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/// \see SetRadius
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///
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////////////////////////////////////////////////////////////
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float GetRadius() const;
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2011-12-10 22:22:21 +08:00
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////////////////////////////////////////////////////////////
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/// \brief Set the number of points of the circle
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///
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/// \param count New number of points of the circle
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///
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/// \see GetPointsCount
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///
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////////////////////////////////////////////////////////////
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void SetPointsCount(unsigned int count);
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2011-12-02 06:24:58 +08:00
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points of the shape
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///
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/// \return Number of points of the shape
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///
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/// \see SetPointsCount
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetPointsCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a point of the shape
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///
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/// \param index Index of the point to get
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///
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/// \return Index-th point of the shape
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///
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////////////////////////////////////////////////////////////
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virtual Vector2f GetPoint(unsigned int index) const;
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float myRadius; ///< Radius of the circle
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unsigned int myPointsCount; ///< Number of points composing the circle
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};
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} // namespace sf
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#endif // SFML_CIRCLESHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::CircleShape
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/// \ingroup graphics
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///
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/// This class inherits all the functions of sf::Transformable
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/// (position, rotation, scale, bounds, ...) as well as the
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/// functions of sf::Shape (outline, color, texture, ...).
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///
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/// Usage example:
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/// \code
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/// sf::CircleShape circle;
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/// circle.SetRadius(150);
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/// circle.SetOutlineColor(sf::Color::Red);
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/// circle.SetOutlineThickness(5);
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/// circle.SetPosition(10, 20);
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/// ...
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/// window.Draw(circle);
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/// \endcode
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///
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/// Since the graphics card can't draw perfect circles, we have to
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/// fake them with multiple triangles connected to each other. The
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/// "points count" property of sf::CircleShape defines how many of these
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/// triangles to use, and therefore defines the quality of the circle.
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///
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/// The number of points can also be used for another purpose; with
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/// small numbers you can create any regular polygon shape:
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/// equilateral triangle, square, pentagon, hexagon, ...
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///
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/// \see sf::Shape, sf::RectangleShape, sf::ConvexShape
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///
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////////////////////////////////////////////////////////////
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