SFML/bindings/d/import/dsfml/graphics/sprite.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.sprite;
import dsfml.graphics.blendmode;
import dsfml.graphics.color;
import dsfml.graphics.drawableimpl;
import dsfml.graphics.image;
import dsfml.graphics.rect;
import dsfml.system.vector;
/**
* Sprite defines a sprite : texture, transformations,
* color, and draw on screen
* See_Also:
* IDrawable
*/
class Sprite : DrawableImpl!("sfSprite")
{
private:
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
public:
/**
* Default constructor
*/
this()
{
super();
}
/**
* Construct the sprite from a source image
*
* Params:
* img = Image of the sprite
* left = Left coordinate of the sprite (0 by default)
* top = Top coordinate of the sprite (0 by default)
* scalex = Horizontal scale (1 by default)
* scaley = Vertical scale (1 by default)
* rot = Orientation, in degrees (0 by default)
* col = Color of the sprite (white by default)
*/
this(Image img, float left = 0.f, float top = 0.f, float scalex = 1.f, float scaley = 1.f, float rot = 0.f, Color col = Color.WHITE)
{
super();
m_image = img;
sfSprite_SetImage(m_ptr, img.nativePointer, true);
x = left;
y = top;
scaleX = scalex;
scaleY = scaley;
rotation = rot;
color = col;
}
/**
* Change the image of the sprite
*
* Params:
* img = New image
* adjustToNewSize = adjust sprite subrect to new image size
*/
void setImage(Image img, bool adjustToNewSize = false)
{
assert(img !is null, "Trying to set a null image.");
sfSprite_SetImage(m_ptr, img.nativePointer, adjustToNewSize);
m_image = img;
}
@property void image(Image img)
{
setImage(img, false);
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
*
* Params:
* width = New width (must be strictly positive)
* height = New height (must be strictly positive)
*/
void resize(float width, float height)
{
if (width > 0 && height > 0)
sfSprite_Resize(m_ptr, width, height);
}
/**
* Resize the sprite (by changing its scale factors).
* The default size is defined by the subrect
*
* Params:
* size = New size (both coordinates must be strictly positive)
*/
void resize(Vector2f size)
{
if (size.x > 0 && size.y > 0)
sfSprite_Resize(m_ptr, size.x, size.y);
}
/**
* Flip the sprite horizontally
*
* Params:
* flipped = True to flip the sprite
*/
void flipX(bool flipped)
{
sfSprite_FlipX(m_ptr, flipped);
}
/**
* Flip the sprite vertically
*
* Params:
* flipped = True to flip the sprite
*/
void flipY(bool flipped)
{
sfSprite_FlipY(m_ptr, flipped);
}
/**
* Get the color of a given pixel in the sprite
*
* Params:
* x = X coordinate
* y = Y coordinate
*
* Returns:
* Color of pixel
*/
Color getPixel(uint x, uint y) const
{
return sfSprite_GetPixel(m_ptr, x, y);
}
@property
{
/**
* Set the sub-rectangle of a sprite inside the source image.
*
* Params:
* rect = New sub-rectangle
*/
void subRect(IntRect rect)
{
sfSprite_SetSubRect(m_ptr, rect);
m_subRect = rect;
}
/**
* Get the source image of the sprite
*
* Returns:
* Pointer to the image (can be NULL)
*/
Image image()
{
return m_image;
}
/**
* Get the sub-rectangle of the sprite inside the source image
*
* Returns:
* Sub-rectangle
*/
IntRect subRect()
{
if (m_subRect == IntRect())
m_subRect = sfSprite_GetSubRect(m_ptr);
//m_subRect = IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
return m_subRect;
}
/**
* Get the sprite size
*
* Returns:
* Size of the sprite
*/
Vector2f size() const
{
return Vector2f(sfSprite_GetWidth(m_ptr), sfSprite_GetHeight(m_ptr));
}
}
private:
static extern(C)
{
void function(SFMLClass, SFMLClass, bool) sfSprite_SetImage;
void function(SFMLClass, IntRect) sfSprite_SetSubRect;
void function(SFMLClass, float, float) sfSprite_Resize;
void function(SFMLClass, int) sfSprite_FlipX;
void function(SFMLClass, int) sfSprite_FlipY;
SFMLClass function(SFMLClass) sfSprite_GetImage;
IntRect function(SFMLClass) sfSprite_GetSubRect;
float function(SFMLClass) sfSprite_GetWidth;
float function(SFMLClass) sfSprite_GetHeight;
Color function(SFMLClass, uint, uint) sfSprite_GetPixel;
}
mixin(loadFromSharedLib2("csfml-graphics", "sfSprite",
"SetImage", "SetSubRect", "Resize", "FlipX", "FlipY", "GetImage", "GetSubRect", "GetWidth", "GetHeight", "GetPixel"));
}