Remove default sf::Sprite constructor

This commit is contained in:
Chris Thrasher 2023-04-02 20:24:02 -06:00
parent 839ad6cf70
commit 29863b14a5
8 changed files with 36 additions and 47 deletions

View File

@ -37,7 +37,7 @@
// Our PIMPL // Our PIMPL
struct SFMLmainWindow struct SFMLmainWindow
{ {
SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), background(sf::Color::Blue) SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), sprite(logo), background(sf::Color::Blue)
{ {
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring]; std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
if (!logo.loadFromFile(resPath + "/logo.png")) if (!logo.loadFromFile(resPath + "/logo.png"))
@ -45,7 +45,6 @@ struct SFMLmainWindow
logo.setSmooth(true); logo.setSmooth(true);
sprite.setTexture(logo, true);
sf::FloatRect rect = sprite.getLocalBounds(); sf::FloatRect rect = sprite.getLocalBounds();
sf::Vector2f size(rect.width, rect.height); sf::Vector2f size(rect.width, rect.height);
sprite.setOrigin(size / 2.f); sprite.setOrigin(size / 2.f);

View File

@ -31,7 +31,7 @@ public:
// Load the texture and initialize the sprite // Load the texture and initialize the sprite
if (!m_texture.loadFromFile("resources/background.jpg")) if (!m_texture.loadFromFile("resources/background.jpg"))
return false; return false;
m_sprite.setTexture(m_texture); m_sprite.emplace(m_texture);
// Load the shader // Load the shader
if (!m_shader.loadFromFile("resources/pixelate.frag", sf::Shader::Fragment)) if (!m_shader.loadFromFile("resources/pixelate.frag", sf::Shader::Fragment))
@ -50,12 +50,12 @@ public:
{ {
sf::RenderStates statesCopy(states); sf::RenderStates statesCopy(states);
statesCopy.shader = &m_shader; statesCopy.shader = &m_shader;
target.draw(m_sprite, statesCopy); target.draw(*m_sprite, statesCopy);
} }
private: private:
sf::Texture m_texture; sf::Texture m_texture;
sf::Sprite m_sprite; std::optional<sf::Sprite> m_sprite;
sf::Shader m_shader; sf::Shader m_shader;
}; };
@ -199,8 +199,8 @@ public:
m_entityTexture.setSmooth(true); m_entityTexture.setSmooth(true);
// Initialize the background sprite // Initialize the background sprite
m_backgroundSprite.setTexture(m_backgroundTexture); m_backgroundSprite.emplace(m_backgroundTexture);
m_backgroundSprite.setPosition({135.f, 100.f}); m_backgroundSprite->setPosition({135.f, 100.f});
// Load the moving entities // Load the moving entities
for (int i = 0; i < 6; ++i) for (int i = 0; i < 6; ++i)
@ -234,7 +234,7 @@ public:
// Render the updated scene to the off-screen surface // Render the updated scene to the off-screen surface
m_surface.clear(sf::Color::White); m_surface.clear(sf::Color::White);
m_surface.draw(m_backgroundSprite); m_surface.draw(*m_backgroundSprite);
for (const sf::Sprite& entity : m_entities) for (const sf::Sprite& entity : m_entities)
m_surface.draw(entity); m_surface.draw(entity);
m_surface.display(); m_surface.display();
@ -251,7 +251,7 @@ private:
sf::RenderTexture m_surface; sf::RenderTexture m_surface;
sf::Texture m_backgroundTexture; sf::Texture m_backgroundTexture;
sf::Texture m_entityTexture; sf::Texture m_entityTexture;
sf::Sprite m_backgroundSprite; std::optional<sf::Sprite> m_backgroundSprite;
std::vector<sf::Sprite> m_entities; std::vector<sf::Sprite> m_entities;
sf::Shader m_shader; sf::Shader m_shader;
}; };

View File

@ -54,8 +54,7 @@ int main()
sf::Texture sfmlLogoTexture; sf::Texture sfmlLogoTexture;
if (!sfmlLogoTexture.loadFromFile(resourcesDir() / "sfml_logo.png")) if (!sfmlLogoTexture.loadFromFile(resourcesDir() / "sfml_logo.png"))
return EXIT_FAILURE; return EXIT_FAILURE;
sf::Sprite sfmlLogo; sf::Sprite sfmlLogo(sfmlLogoTexture);
sfmlLogo.setTexture(sfmlLogoTexture);
sfmlLogo.setPosition({170.f, 50.f}); sfmlLogo.setPosition({170.f, 50.f});
// Create the left paddle // Create the left paddle

View File

@ -244,7 +244,12 @@ private:
/// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML OpenGL"); /// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML OpenGL");
/// ///
/// // Create a sprite and a text to display /// // Create a sprite and a text to display
/// sf::Sprite sprite; /// sf::Texture texture;
/// if (!texture.loadFromFile("circle.png"))
/// {
/// // error...
/// }
/// sf::Sprite sprite(texture);
/// sf::Font font; /// sf::Font font;
/// if (!font.loadFromFile("arial.ttf")) /// if (!font.loadFromFile("arial.ttf"))
/// { /// {

View File

@ -47,14 +47,6 @@ class Texture;
class SFML_GRAPHICS_API Sprite : public Drawable, public Transformable class SFML_GRAPHICS_API Sprite : public Drawable, public Transformable
{ {
public: public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates an empty sprite with no source texture.
///
////////////////////////////////////////////////////////////
Sprite();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Construct the sprite from a source texture /// \brief Construct the sprite from a source texture
/// ///
@ -277,8 +269,7 @@ private:
/// texture.loadFromFile("texture.png"); /// texture.loadFromFile("texture.png");
/// ///
/// // Create a sprite /// // Create a sprite
/// sf::Sprite sprite; /// sf::Sprite sprite(texture);
/// sprite.setTexture(texture);
/// sprite.setTextureRect(sf::IntRect({10, 10}, {50, 30})); /// sprite.setTextureRect(sf::IntRect({10, 10}, {50, 30}));
/// sprite.setColor(sf::Color(255, 255, 255, 200)); /// sprite.setColor(sf::Color(255, 255, 255, 200));
/// sprite.setPosition(100, 25); /// sprite.setPosition(100, 25);

View File

@ -693,8 +693,7 @@ void swap(Texture& left, Texture& right) noexcept;
/// return -1; /// return -1;
/// ///
/// // Assign it to a sprite /// // Assign it to a sprite
/// sf::Sprite sprite; /// sf::Sprite sprite(texture);
/// sprite.setTexture(texture);
/// ///
/// // Draw the textured sprite /// // Draw the textured sprite
/// window.draw(sprite); /// window.draw(sprite);

View File

@ -29,15 +29,12 @@
#include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <cassert>
#include <cstdlib> #include <cstdlib>
namespace sf namespace sf
{ {
////////////////////////////////////////////////////////////
Sprite::Sprite() = default;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Sprite::Sprite(const Texture& texture) Sprite::Sprite(const Texture& texture)
{ {
@ -133,14 +130,13 @@ FloatRect Sprite::getGlobalBounds() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void Sprite::draw(RenderTarget& target, const RenderStates& states) const void Sprite::draw(RenderTarget& target, const RenderStates& states) const
{ {
if (m_texture) assert(m_texture);
{
RenderStates statesCopy(states); RenderStates statesCopy(states);
statesCopy.transform *= getTransform(); statesCopy.transform *= getTransform();
statesCopy.texture = m_texture; statesCopy.texture = m_texture;
target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy); target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy);
}
} }

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@ -17,7 +17,7 @@ int main()
[[maybe_unused]] sf::Color color; [[maybe_unused]] sf::Color color;
[[maybe_unused]] sf::Font font; [[maybe_unused]] sf::Font font;
[[maybe_unused]] sf::RenderWindow renderWindow; [[maybe_unused]] sf::RenderWindow renderWindow;
[[maybe_unused]] sf::Sprite sprite; [[maybe_unused]] sf::RectangleShape rectangleShape;
[[maybe_unused]] sf::Vertex vertex; [[maybe_unused]] sf::Vertex vertex;
// Network // Network