Removed the workaround for shaders parameters (too slow!)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1295 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
acfc296150
commit
35cfe7a8e4
@ -118,10 +118,6 @@ void RenderTarget::Draw(const Drawable& object, const Shader& shader)
|
||||
|
||||
// Restore the previous render states
|
||||
myRenderQueue.PopStates();
|
||||
|
||||
// For now, drawing with a shader cannot be batched because of the shader's parameters
|
||||
// @todo Find a better solution!
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user