Fixed a few glitches in the documentation
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@ -247,7 +247,7 @@ private :
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/// consumed; it fills it again and inserts it back into the
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/// playing queue.
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///
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/// \param buffer Number of the buffer to fill (in [0, BufferCount])
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/// \param bufferNum Number of the buffer to fill (in [0, BufferCount])
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///
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/// \return True if the stream source has requested to stop, false otherwise
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///
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@ -328,7 +328,7 @@ private :
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/// rest of the program. In particular, the OnGetData and OnSeek
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/// virtual functions may sometimes be called from this separate thread.
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/// It is important to keep this in mind, because you may have to take
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/// care of synchronization issues if you share data between threads.
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/// care of synchronization issues if you share data between threads.
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///
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/// Usage example:
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/// \code
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@ -109,7 +109,7 @@ public :
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/// of the whole image. If you want the entire image then leave
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/// the default value (which is an empty IntRect).
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/// If the \a area rectangle crosses the bounds of the image, it
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/// is adjusted to fit the image size.
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/// is adjusted to fit the image size.
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///
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/// The maximum size for a texture depends on the graphics
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/// driver and can be retrieved with the getMaximumSize function.
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@ -140,7 +140,7 @@ public :
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/// of the whole image. If you want the entire image then leave
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/// the default value (which is an empty IntRect).
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/// If the \a area rectangle crosses the bounds of the image, it
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/// is adjusted to fit the image size.
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/// is adjusted to fit the image size.
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///
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/// The maximum size for a texture depends on the graphics
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/// driver and can be retrieved with the getMaximumSize function.
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@ -172,7 +172,7 @@ public :
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/// of the whole image. If you want the entire image then leave
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/// the default value (which is an empty IntRect).
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/// If the \a area rectangle crosses the bounds of the image, it
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/// is adjusted to fit the image size.
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/// is adjusted to fit the image size.
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///
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/// The maximum size for a texture depends on the graphics
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/// driver and can be retrieved with the getMaximumSize function.
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@ -196,7 +196,7 @@ public :
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/// of the whole image. If you want the entire image then leave
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/// the default value (which is an empty IntRect).
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/// If the \a area rectangle crosses the bounds of the image, it
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/// is adjusted to fit the image size.
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/// is adjusted to fit the image size.
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///
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/// The maximum size for a texture depends on the graphics
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/// driver and can be retrieved with the getMaximumSize function.
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@ -478,7 +478,7 @@ private :
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/// accordingly.
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/// The returned size is greater than or equal to the original size.
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///
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/// \param Size size to convert
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/// \param size size to convert
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///
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/// \return Valid nearest size (greater than or equal to specified size)
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///
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@ -529,7 +529,7 @@ private :
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/// before creating the final texture, you can load your file to a
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/// sf::Image, do whatever you need with the pixels, and then call
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/// Texture::loadFromImage.
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///
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///
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/// Since they live in the graphics card memory, the pixels of a texture
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/// cannot be accessed without a slow copy first. And they cannot be
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/// accessed individually. Therefore, if you need to read the texture's
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@ -94,7 +94,7 @@ public :
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bool loadImageFromStream(InputStream& stream, std::vector<Uint8>& pixels, Vector2u& size);
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////////////////////////////////////////////////////////////
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/// \bref Save an array of pixels as an image file
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/// \brief Save an array of pixels as an image file
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///
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/// \param filename Path of image file to save
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/// \param pixels Array of pixels to save to image
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@ -137,7 +137,7 @@ namespace sf {
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////////////////////////////////////////////////////////////
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/// \brief Compute the position of the cursor
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///
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/// \param eventOrNil
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/// \param eventOrNil if nil the cursor position is the current one
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///
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////////////////////////////////////////////////////////////
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-(NSPoint)cursorPositionFromEvent:(NSEvent*)eventOrNil;
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