Finished to adjust the libraries names in SFML, CSFML and SFML.Net
Removed support for old projects/makefiles (only CMake makefiles can be used now) git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1612 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
9f0d6882ba
commit
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@ -1,76 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-audio", "csfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-graphics", "csfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-network", "csfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-main", "csfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug DLL|Win32 = Debug DLL|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release DLL|Win32 = Release DLL|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.ActiveCfg = Debug|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.Build.0 = Debug|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.Build.0 = Debug|Win32
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||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.ActiveCfg = Release|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.Build.0 = Release|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
|
@ -1,11 +0,0 @@
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@echo off
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set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v2.0.50727\msbuild
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echo Compiling debug dynamic libraries...
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%MSBUILD% ..\CSFML.sln /verbosity:q /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Debug DLL"
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echo Compiling release dynamic libraries...
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%MSBUILD% ..\CSFML.sln /verbosity:q /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Release DLL"
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echo Done
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@ -1,286 +0,0 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
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||||
Name="csfml-audio"
|
||||
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
RootNamespace="csfml-audio"
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||||
Keyword="Win32Proj"
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||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
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||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
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||||
ConfigurationType="2"
|
||||
CharacterSet="2"
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||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
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||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
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||||
MinimalRebuild="true"
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||||
BasicRuntimeChecks="3"
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||||
RuntimeLibrary="3"
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||||
UsePrecompiledHeader="0"
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||||
WarningLevel="4"
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||||
Detect64BitPortabilityProblems="true"
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||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4996"
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||||
/>
|
||||
<Tool
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||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="sfml2-audio-s-d.lib sfml2-system-s-d.lib"
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||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-audio-d.dll"
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||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
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||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
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||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="sfml2-audio-s.lib sfml2-system-s.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-audio.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\Listener.cpp"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Listener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\Music.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Music.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\MusicStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\Sound.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Sound.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundBuffer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundBuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundBufferRecorder.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundBufferStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundRecorder.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundRecorderStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundStatus.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundStream.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundStreamStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Types.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,345 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="csfml-graphics"
|
||||
ProjectGUID="{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
|
||||
RootNamespace="csfml-graphics"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
<DefaultToolFile
|
||||
FileName="masm.rules"
|
||||
/>
|
||||
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<File
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<File
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<File
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<File
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|
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<File
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<File
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<File
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<File
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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@ -1,292 +0,0 @@
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||||
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Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS;GLEW_BUILD"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4311;4312"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="sfml2-window-s.lib sfml2-system-s.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\csfml2-window.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Context.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Context.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\ContextStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Event.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Input.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Input.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\InputStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\VideoMode.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\VideoMode.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Window.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Window.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\WindowHandle.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\WindowStruct.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,76 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-audio", "csfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-graphics", "csfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-main", "csfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-network", "csfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug DLL|Win32 = Debug DLL|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release DLL|Win32 = Release DLL|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.ActiveCfg = Debug|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.Build.0 = Debug|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.ActiveCfg = Release|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.Build.0 = Release|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.Build.0 = Release|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release DLL|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,11 +0,0 @@
|
||||
@echo off
|
||||
|
||||
set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v3.5\msbuild
|
||||
|
||||
echo Compiling debug dynamic libraries...
|
||||
%MSBUILD% ..\CSFML.sln /verbosity:q /maxcpucount /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Debug DLL"
|
||||
|
||||
echo Compiling release dynamic libraries...
|
||||
%MSBUILD% ..\CSFML.sln /verbosity:q /maxcpucount /target:csfml-main,csfml-system,csfml-network,csfml-window,csfml-graphics,csfml-audio /property:Configuration="Release DLL"
|
||||
|
||||
echo Done
|
@ -1,285 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="csfml-audio"
|
||||
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
RootNamespace="csfml-audio"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="sfml2-audio-s-d.lib sfml2-system-s-d.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-audio-d.dll"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="0"
|
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@ -1,157 +0,0 @@
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@ -1,251 +0,0 @@
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|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\sfml\system\Clock.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\System\Clock.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\System\ClockStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\sfml\system\Mutex.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\System\Mutex.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\System\MutexStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\sfml\system\Randomizer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\System\Randomizer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\sfml\system\Sleep.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\System\Sleep.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\sfml\system\Thread.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\System\Thread.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\System\ThreadStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\System\Types.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,253 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="csfml-window"
|
||||
ProjectGUID="{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
|
||||
RootNamespace="csfml-window"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS;GLEW_BUILD"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4311;4312"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="sfml2-window-s-d.lib sfml2-system-s-d.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-window-d.dll"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\..\include";"$(SolutionDir)..\..\include""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;CSFML_EXPORTS;GLEW_BUILD"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4311;4312"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="sfml2-window-s.lib sfml2-system-s.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\csfml2-window.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Context.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Context.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\ContextStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Event.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Input.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Input.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\InputStruct.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\VideoMode.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\VideoMode.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Window.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Window.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\WindowHandle.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\WindowStruct.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,18 +0,0 @@
|
||||
@echo off
|
||||
|
||||
echo Compiling MinGW libraries...
|
||||
cd codeblocks\batch-build
|
||||
call build.bat
|
||||
|
||||
echo Compiling Visual C++ 2005 libraries...
|
||||
cd ..\..\vc2005\batch-build
|
||||
call build.bat
|
||||
|
||||
echo Compiling Visual C++ 2008 libraries...
|
||||
cd ..\..\vc2008\batch-build
|
||||
call build.bat
|
||||
|
||||
cd ..\..
|
||||
|
||||
echo Done
|
||||
pause
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_workspace_file>
|
||||
<Workspace title="CSFML workspace">
|
||||
<Project filename="csfml-main.cbp" />
|
||||
<Project filename="csfml-system.cbp" />
|
||||
<Project filename="csfml-window.cbp" />
|
||||
<Project filename="csfml-graphics.cbp" />
|
||||
<Project filename="csfml-audio.cbp" />
|
||||
<Project filename="csfml-network.cbp" active="1" />
|
||||
</Workspace>
|
||||
</CodeBlocks_workspace_file>
|
@ -1,25 +0,0 @@
|
||||
@echo off
|
||||
|
||||
cd ..
|
||||
|
||||
echo Compiling csfml-main...
|
||||
codeblocks -na -nd -ns --build csfml-main.cbp --target="Debug_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-main.cbp --target="Release_Win32"
|
||||
|
||||
echo Compiling debug dynamic libraries...
|
||||
codeblocks -na -nd -ns --build csfml-system.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-window.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-graphics.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-audio.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-network.cbp --target="Debug DLL_Win32"
|
||||
|
||||
echo Compiling release dynamic libraries...
|
||||
codeblocks -na -nd -ns --build csfml-system.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-window.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-graphics.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-network.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build csfml-audio.cbp --target="Release DLL_Win32"
|
||||
|
||||
cd batch-build
|
||||
|
||||
echo Done
|
@ -1,85 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="csfml-audio" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-audio-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-audio\Debug DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-audio-s-d" />
|
||||
<Add option="-lsfml-system-s-d" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-audio" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-audio\Release DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-audio-s" />
|
||||
<Add option="-lsfml-system-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add directory="..\..\..\lib\mingw" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\Audio\Listener.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\Music.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\Sound.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\SoundBuffer.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\SoundRecorder.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\SoundStatus.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\SoundStream.h" />
|
||||
<Unit filename="..\..\include\SFML\Audio\Types.h" />
|
||||
<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\MusicStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorderStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundBufferStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundRecorderStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundStreamStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Audio\SoundStruct.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,98 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="csfml-graphics" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-graphics-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-graphics\Debug DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-graphics-s-d" />
|
||||
<Add option="-lsfml-window-s-d" />
|
||||
<Add option="-lsfml-system-s-d" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-graphics" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-graphics\Release DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-graphics-s" />
|
||||
<Add option="-lsfml-window-s" />
|
||||
<Add option="-lsfml-system-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add directory="..\..\..\lib\mingw" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\Graphics\BlendMode.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Color.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Font.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Image.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Rect.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\RenderWindow.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Shader.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Shape.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Sprite.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Text.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\Types.h" />
|
||||
<Unit filename="..\..\include\SFML\Graphics\View.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Color.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\FontStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\ImageStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Rect.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\RenderImage.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\RenderImageStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\RenderWindow.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\RenderWindowStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Shader.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\ShaderStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Shape.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\ShapeStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Sprite.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\SpriteStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\StringStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\Text.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\TextStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\View.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Graphics\ViewStruct.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,51 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="csfml-main" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug_Win32">
|
||||
<Option output="..\..\lib\mingw\libcsfml-main-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-main\Debug_Win32" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release_Win32">
|
||||
<Option output="..\..\lib\mingw\libcsfml-main" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-main\Release_Win32" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
</Build>
|
||||
<Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,90 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="csfml-network" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-network-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-network\Debug DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-network-s-d" />
|
||||
<Add option="-lsfml-system-s-d" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-network" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-network\Release DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-network-s" />
|
||||
<Add option="-lsfml-system-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add directory="..\..\..\lib\mingw" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\Network\Ftp.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\Http.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\IpAddress.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\Packet.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\SocketSelector.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\SocketStatus.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\SocketTCP.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\SocketUDP.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\TcpListener.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\TcpSocket.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\Types.h" />
|
||||
<Unit filename="..\..\include\SFML\Network\UdpSocket.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\FtpStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\HttpStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\PacketStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\SocketSelector.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\SocketSelectorStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\TcpListener.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\TcpListenerStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\TcpSocket.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\TcpSocketStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Network\UdpSocket.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\UdpSocketStruct.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,75 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="csfml-system" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-system-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-system\Debug DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-system-s-d" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-system" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-system\Release DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-system-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add directory="..\..\..\lib\mingw" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\System\Clock.h" />
|
||||
<Unit filename="..\..\include\SFML\System\Mutex.h" />
|
||||
<Unit filename="..\..\include\SFML\System\Randomizer.h" />
|
||||
<Unit filename="..\..\include\SFML\System\Sleep.h" />
|
||||
<Unit filename="..\..\include\SFML\System\Thread.h" />
|
||||
<Unit filename="..\..\include\SFML\System\Types.h" />
|
||||
<Unit filename="..\..\src\SFML\System\Clock.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\ClockStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\MutexStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Thread.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\ThreadStruct.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,79 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="csfml-window" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-window-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-window\Debug DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
<Add option="-DGLEW_BUILD" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-window-s-d" />
|
||||
<Add option="-lsfml-system-s-d" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\csfml-window" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\csfml-window\Release DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DCSFML_EXPORTS" />
|
||||
<Add option="-DGLEW_BUILD" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lsfml-window-s" />
|
||||
<Add option="-lsfml-system-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
<Add directory="..\..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add directory="..\..\..\lib\mingw" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\Window\Context.h" />
|
||||
<Unit filename="..\..\include\SFML\Window\Event.h" />
|
||||
<Unit filename="..\..\include\SFML\Window\Input.h" />
|
||||
<Unit filename="..\..\include\SFML\Window\Types.h" />
|
||||
<Unit filename="..\..\include\SFML\Window\VideoMode.h" />
|
||||
<Unit filename="..\..\include\SFML\Window\Window.h" />
|
||||
<Unit filename="..\..\include\SFML\Window\WindowHandle.h" />
|
||||
<Unit filename="..\..\src\SFML\Window\Context.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\ContextStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Window\Input.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\InputStruct.h" />
|
||||
<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Window.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\WindowStruct.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,46 +0,0 @@
|
||||
export SRCROOT = ../../src/SFML
|
||||
export DESTDIR = /usr/local
|
||||
export DESTLIBDIR = $(DESTDIR)/lib
|
||||
export DESTINCDIR = $(DESTDIR)/include
|
||||
export DESTDBGDIR = $(DESTLIBDIR)/debug/$(DESTLIBDIR)
|
||||
export CC = gcc
|
||||
export CPP = g++
|
||||
export CFLAGS = -W -Wall -pedantic -Wno-unused -DCSFML_EXPORTS -g -O2 -DNDEBUG -I../../include -I../../src -fPIC
|
||||
export CFLAGSEXT = -I../../include -I../../src -g -O2 -DNDEBUG -fPIC
|
||||
export LDFLAGS = -shared
|
||||
export LIBPATH = ../../lib
|
||||
export VERSION = 2.0
|
||||
export CP = cp
|
||||
export LN = ln
|
||||
export LNFLAGS = -s -f
|
||||
export LIBS = system window graphics audio network
|
||||
|
||||
all: csfml
|
||||
|
||||
csfml: $(LIBS)
|
||||
|
||||
$(LIBS):
|
||||
mkdir -p $(LIBPATH)
|
||||
$(MAKE) -f Makefile.$@
|
||||
|
||||
install:
|
||||
mkdir -p $(DESTLIBDIR)
|
||||
mkdir -p $(DESTINCDIR)
|
||||
mkdir -p $(DESTDBGDIR)
|
||||
$(CP) -r ../../include/SFML/ $(DESTINCDIR)/
|
||||
find $(DESTINCDIR)/SFML -name .svn -type d -print0 | xargs -0 /bin/rm -rf
|
||||
$(MAKE) $@ -f Makefile.system
|
||||
$(MAKE) $@ -f Makefile.window
|
||||
$(MAKE) $@ -f Makefile.graphics
|
||||
$(MAKE) $@ -f Makefile.audio
|
||||
$(MAKE) $@ -f Makefile.network
|
||||
|
||||
clean mrproper:
|
||||
$(MAKE) $@ -f Makefile.system
|
||||
$(MAKE) $@ -f Makefile.window
|
||||
$(MAKE) $@ -f Makefile.graphics
|
||||
$(MAKE) $@ -f Makefile.audio
|
||||
$(MAKE) $@ -f Makefile.network
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Audio/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libcsfml2-audio.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libcsfml2-audio.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-audio
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Graphics/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libcsfml2-graphics.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libcsfml2-graphics.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-graphics -lsfml2-window -lsfml2-system
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Network/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libcsfml2-network.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libcsfml2-network.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-network
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/System/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libcsfml2-system.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libcsfml2-system.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-system
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Window/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libcsfml2-window.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libcsfml2-window.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsfml2-window -lsfml2-system
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -58,15 +58,23 @@ macro(csfml_add_library target)
|
||||
add_library(${target} ${THIS_SOURCES})
|
||||
|
||||
# adjust the output file prefix/suffix to match our conventions
|
||||
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
|
||||
if(WINDOWS)
|
||||
# include the major version number in Windows shared library names (but not import library names)
|
||||
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
|
||||
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
else()
|
||||
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
|
||||
endif()
|
||||
if (WINDOWS AND COMPILER_GCC)
|
||||
# on Windows/gcc get rid of "lib" prefix for shared libraries,
|
||||
# and transform the ".dll.a" suffix into ".a" for import libraries
|
||||
set_target_properties(${target} PROPERTIES PREFIX "")
|
||||
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
|
||||
endif()
|
||||
|
||||
# insert the major version number in the output filename
|
||||
string(REGEX REPLACE "csfml(-.*)" "csfml${VERSION_MAJOR}\\1" OUTPUT_NAME ${target})
|
||||
set_target_properties(${target} PROPERTIES OUTPUT_NAME ${OUTPUT_NAME})
|
||||
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
|
||||
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
|
||||
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
|
||||
|
||||
# for gcc 4.x on Windows, we add the -static-libgcc linker flag to get rid of an extra gcc DLL
|
||||
if(WINDOWS AND COMPILER_GCC)
|
||||
|
@ -355,7 +355,9 @@ void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float thr
|
||||
////////////////////////////////////////////////////////////
|
||||
sfWindowHandle sfRenderWindow_GetSystemHandle(const sfRenderWindow* renderWindow)
|
||||
{
|
||||
CSFML_CALL_RETURN(renderWindow, GetSystemHandle(), 0);
|
||||
CSFML_CHECK_RETURN(renderWindow, NULL);
|
||||
|
||||
return (sfWindowHandle)renderWindow->This.GetSystemHandle();
|
||||
}
|
||||
|
||||
|
||||
|
@ -6,4 +6,4 @@ add_library(csfml-main STATIC ${CMAKE_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
|
||||
set_target_properties(csfml-main PROPERTIES DEBUG_POSTFIX -d)
|
||||
|
||||
# insert the major version number in the output filename
|
||||
set_target_properties(csfml-main PROPERTIES OUTPUT_NAME "csfml${VERSION_MAJOR}-main")
|
||||
set_target_properties(csfml-main PROPERTIES OUTPUT_NAME "csfml-main")
|
||||
|
@ -329,5 +329,7 @@ void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold)
|
||||
////////////////////////////////////////////////////////////
|
||||
sfWindowHandle sfWindow_GetSystemHandle(const sfWindow* window)
|
||||
{
|
||||
CSFML_CALL_RETURN(window, GetSystemHandle(), 0);
|
||||
CSFML_CHECK_RETURN(window, NULL);
|
||||
|
||||
return (sfWindowHandle)window->This.GetSystemHandle();
|
||||
}
|
||||
|
@ -1,18 +0,0 @@
|
||||
@echo off
|
||||
|
||||
echo Compiling MinGW libraries...
|
||||
cd codeblocks\batch-build
|
||||
call build.bat
|
||||
|
||||
echo Compiling Visual C++ 2005 libraries...
|
||||
cd ..\..\vc2005\batch-build
|
||||
call build.bat
|
||||
|
||||
echo Compiling Visual C++ 2008 libraries...
|
||||
cd ..\..\vc2008\batch-build
|
||||
call build.bat
|
||||
|
||||
cd ..\..
|
||||
|
||||
echo Done
|
||||
pause
|
@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_workspace_file>
|
||||
<Workspace title="SFML workspace">
|
||||
<Project filename="sfml-system.cbp" active="1" />
|
||||
<Project filename="sfml-window.cbp" />
|
||||
<Project filename="sfml-network.cbp" />
|
||||
<Project filename="sfml-graphics.cbp" />
|
||||
<Project filename="sfml-audio.cbp" />
|
||||
<Project filename="sfml-main.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\ftp.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\opengl.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\pong.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\shader.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\sockets.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\sound.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\sound-capture.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\voip.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\win32.cbp" />
|
||||
<Project filename="..\..\examples\build\codeblocks\window.cbp" />
|
||||
</Workspace>
|
||||
</CodeBlocks_workspace_file>
|
Binary file not shown.
@ -1,94 +0,0 @@
|
||||
@echo off
|
||||
|
||||
REM Retrieve the SFML path
|
||||
set SFML="%CD%\..\..\.."
|
||||
set TMPDIR="%CD%\temp"
|
||||
|
||||
REM Add the Code::Blocks path to the PATH
|
||||
set PATH=%PATH%;"%CD%"
|
||||
|
||||
REM Compile the SFML libraries
|
||||
cd %SFML%\build\codeblocks
|
||||
|
||||
echo Compiling sfml-main...
|
||||
codeblocks -na -nd -ns --build sfml-main.cbp --target="Debug_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-main.cbp --target="Release_Win32"
|
||||
|
||||
echo Compiling debug static libraries...
|
||||
codeblocks -na -nd -ns --build sfml-system.cbp --target="Debug static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-window.cbp --target="Debug static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-graphics.cbp --target="Debug static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-audio.cbp --target="Debug static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-network.cbp --target="Debug static_Win32"
|
||||
|
||||
echo Compiling debug dynamic libraries...
|
||||
codeblocks -na -nd -ns --build sfml-system.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-window.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-graphics.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-audio.cbp --target="Debug DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-network.cbp --target="Debug DLL_Win32"
|
||||
|
||||
echo Compiling release static libraries...
|
||||
codeblocks -na -nd -ns --build sfml-system.cbp --target="Release static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-window.cbp --target="Release static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-graphics.cbp --target="Release static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-audio.cbp --target="Release static_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-network.cbp --target="Release static_Win32"
|
||||
|
||||
echo Compiling release dynamic libraries...
|
||||
codeblocks -na -nd -ns --build sfml-system.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-window.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-graphics.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-network.cbp --target="Release DLL_Win32"
|
||||
codeblocks -na -nd -ns --build sfml-audio.cbp --target="Release DLL_Win32"
|
||||
|
||||
REM Copy the SFML static libraries into a temporary folder
|
||||
IF NOT EXIST %TMPDIR% mkdir %TMPDIR%
|
||||
cd %SFML%\lib\mingw
|
||||
xcopy libsfml2-*-s-d.a %TMPDIR%/q /y
|
||||
xcopy libsfml2-*-s.a %TMPDIR%/q /y
|
||||
cd %TMPDIR%
|
||||
|
||||
REM Add external libraries to sfml-window
|
||||
echo Adding external libraries to libsfml2-window-s...
|
||||
ar x %SFML%\build\codeblocks\batch-build\libgdi32.a
|
||||
ar x %SFML%\build\codeblocks\batch-build\libopengl32.a
|
||||
ar x %SFML%\build\codeblocks\batch-build\libwinmm.a
|
||||
ar rs libsfml2-window-s.a *.o
|
||||
ar rs libsfml2-window-s-d.a *.o
|
||||
del *.o /f /q
|
||||
|
||||
REM Add external libraries to sfml-graphics
|
||||
echo Adding external libraries to libsfml2-graphics-s...
|
||||
ar x %SFML%\extlibs\libs-mingw\libfreetype.a
|
||||
ar x %SFML%\extlibs\libs-mingw\libglew.a
|
||||
ar x %SFML%\extlibs\libs-mingw\libjpeg.a
|
||||
ar rs libsfml2-graphics-s.a *.o
|
||||
ar rs libsfml2-graphics-s-d.a *.o
|
||||
del *.o /f /q
|
||||
|
||||
REM Add external libraries to sfml-audio
|
||||
echo Adding external libraries to libsfml2-audio-s...
|
||||
ar x %SFML%\extlibs\libs-mingw\libopenal32.a
|
||||
ar x %SFML%\extlibs\libs-mingw\libsndfile.a
|
||||
ar rs libsfml2-audio-s.a *.o
|
||||
ar rs libsfml2-audio-s-d.a *.o
|
||||
del *.o /f /q
|
||||
|
||||
REM Add external libraries to sfml-network
|
||||
echo Adding external libraries to libsfml2-network-s...
|
||||
ar x %SFML%\build\codeblocks\batch-build\libws2_32.a
|
||||
ar rs libsfml2-network-s.a *.o
|
||||
ar rs libsfml2-network-s-d.a *.o
|
||||
del *.o /f /q
|
||||
|
||||
REM Copy the SFML libraries to their final location
|
||||
echo Cleaning up...
|
||||
xcopy *.a %SFML%\lib\mingw /q /y
|
||||
del *.a /f /q
|
||||
|
||||
REM Remove the temporary directory we've just created
|
||||
cd ..
|
||||
rmdir %TMPDIR% /s /q
|
||||
|
||||
echo Done
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,145 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="sfml-audio" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\sfml2-audio-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-audio\Debug DLL_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system-d.a;" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\lib\mingw\libsfml2-system-d.a" />
|
||||
<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
|
||||
<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
|
||||
<Add directory="..\..\extlibs" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\sfml2-audio" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-audio\Release DLL_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system.a;" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\extlibs" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\lib\mingw\libsfml2-system.a" />
|
||||
<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
|
||||
<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
|
||||
<Add directory="..\..\extlibs" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\lib\mingw\libsfml2-audio-s-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-audio\Debug static_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system-s-d.a;" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
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|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-network\Release static_Win32" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="ws2_32" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\Http.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\IpAddress.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\Packet.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\Socket.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\SocketHandle.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\SocketSelector.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\TcpListener.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\TcpSocket.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Network\UdpSocket.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Socket.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\SocketImpl.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\SocketSelector.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\TcpListener.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\TcpSocket.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\UdpSocket.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Win32\SocketImpl.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Network\Win32\SocketImpl.hpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,141 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="sfml-system" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\sfml2-system-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-system\Debug DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\sfml2-system" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-system\Release DLL_Win32" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
</Target>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\lib\mingw\libsfml2-system-s-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-system\Debug static_Win32" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\lib\mingw\libsfml2-system-s" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-system\Release static_Win32" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\System\Clock.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Err.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Lock.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Mutex.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\NonCopyable.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Randomizer.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Resource.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Resource.inl" />
|
||||
<Unit filename="..\..\include\SFML\System\ResourcePtr.inl" />
|
||||
<Unit filename="..\..\include\SFML\System\Sleep.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\String.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Thread.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\ThreadLocal.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.inl" />
|
||||
<Unit filename="..\..\include\SFML\System\Utf.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Utf.inl" />
|
||||
<Unit filename="..\..\include\SFML\System\Vector2.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Vector2.inl" />
|
||||
<Unit filename="..\..\include\SFML\System\Vector3.hpp" />
|
||||
<Unit filename="..\..\include\SFML\System\Vector3.inl" />
|
||||
<Unit filename="..\..\src\SFML\System\Clock.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Err.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Lock.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Platform.hpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\String.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Thread.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\ThreadLocal.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Utf.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.hpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\Platform.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.hpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp" />
|
||||
<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,143 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="sfml-window" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\sfml2-window-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-window\Debug DLL_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system-d.a;" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
<Add option="-DGLEW_BUILD" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\lib\mingw\libsfml2-system-d.a" />
|
||||
<Add library="libopengl32.a" />
|
||||
<Add library="libwinmm.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release DLL_Win32">
|
||||
<Option output="..\..\lib\mingw\sfml2-window" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-window\Release DLL_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system.a;" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
<Add option="-DSFML_DYNAMIC" />
|
||||
<Add option="-DGLEW_BUILD" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
<Linker>
|
||||
<Add library="..\..\lib\mingw\libsfml2-system.a" />
|
||||
<Add library="libopengl32.a" />
|
||||
<Add library="libwinmm.a" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Debug static_Win32">
|
||||
<Option output="..\..\lib\mingw\libsfml2-window-s-d" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-window\Debug static_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system-s-d.a;" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-D_DEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
</Target>
|
||||
<Target title="Release static_Win32">
|
||||
<Option output="..\..\lib\mingw\libsfml2-window-s" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="..\..\Temp\codeblocks\sfml-window\Release static_Win32" />
|
||||
<Option external_deps="..\..\lib\mingw\libsfml2-system-s.a;" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-DWIN32" />
|
||||
<Add option="-DNDEBUG" />
|
||||
<Add option="-D_LIB" />
|
||||
<Add option="-DSFML_EXPORTS" />
|
||||
</Compiler>
|
||||
<ResourceCompiler>
|
||||
<Add directory="..\..\src" />
|
||||
</ResourceCompiler>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add directory="..\..\src" />
|
||||
<Add directory="..\..\include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-static-libgcc" />
|
||||
<Add library="libgdi32.a" />
|
||||
</Linker>
|
||||
<Unit filename="..\..\include\SFML\Window\Context.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\ContextSettings.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\Event.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\Input.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\VideoMode.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\Window.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\WindowHandle.hpp" />
|
||||
<Unit filename="..\..\include\SFML\Window\WindowStyle.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Context.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\GlContext.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\GlContext.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Input.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Joystick.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\VideoModeImpl.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\Joystick.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\Joystick.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\VideoModeImpl.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\WglContext.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\WglContext.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\WindowImplWin32.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Win32\WindowImplWin32.hpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\Window.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\WindowImpl.cpp" />
|
||||
<Unit filename="..\..\src\SFML\Window\WindowImpl.hpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -1,50 +0,0 @@
|
||||
export SRCROOT = ../../src/SFML
|
||||
export DESTDIR = /usr/local
|
||||
export DESTLIBDIR = $(DESTDIR)/lib
|
||||
export DESTINCDIR = $(DESTDIR)/include
|
||||
export DESTDBGDIR = $(DESTLIBDIR)/debug/$(DESTLIBDIR)
|
||||
export CC = gcc
|
||||
export CPP = g++
|
||||
export CFLAGS = -W -Wall -pedantic -g -O2 -DNDEBUG -I../../include -I../../src -fPIC
|
||||
export CFLAGSEXT = -I../../include -I../../src -g -O2 -DNDEBUG -fPIC
|
||||
export LDFLAGS = -shared
|
||||
export LIBPATH = ../../lib
|
||||
export VERSION = 2.0
|
||||
export CP = cp
|
||||
export LN = ln
|
||||
export LNFLAGS = -s -f
|
||||
export LIBS = system window graphics audio network
|
||||
|
||||
all: sfml
|
||||
|
||||
sfml: $(LIBS)
|
||||
|
||||
examples:
|
||||
cd ../../examples/build/make && $(MAKE)
|
||||
|
||||
$(LIBS):
|
||||
mkdir -p $(LIBPATH)
|
||||
$(MAKE) -f Makefile.$@
|
||||
|
||||
install:
|
||||
mkdir -p $(DESTLIBDIR)
|
||||
mkdir -p $(DESTINCDIR)
|
||||
mkdir -p $(DESTDBGDIR)
|
||||
$(CP) -r ../../include/SFML/ $(DESTINCDIR)/
|
||||
find $(DESTINCDIR)/SFML -name .svn -type d -print0 | xargs -0 /bin/rm -rf
|
||||
$(MAKE) $@ -f Makefile.system
|
||||
$(MAKE) $@ -f Makefile.window
|
||||
$(MAKE) $@ -f Makefile.graphics
|
||||
$(MAKE) $@ -f Makefile.audio
|
||||
$(MAKE) $@ -f Makefile.network
|
||||
|
||||
clean mrproper:
|
||||
$(MAKE) $@ -f Makefile.system
|
||||
$(MAKE) $@ -f Makefile.window
|
||||
$(MAKE) $@ -f Makefile.graphics
|
||||
$(MAKE) $@ -f Makefile.audio
|
||||
$(MAKE) $@ -f Makefile.network
|
||||
cd ../../examples/build/make && $(MAKE) $@
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Audio/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libsfml2-audio.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libsfml2-audio.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lsndfile -lopenal
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS) -I/usr/include/AL
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Graphics/*.cpp $(SRCROOT)/Graphics/Linux/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libsfml2-graphics.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libsfml2-graphics.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lGLEW -ljpeg -lfreetype -lX11 -lGL
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS) -I/usr/include/freetype2
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Network/*.cpp $(SRCROOT)/Network/Unix/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libsfml2-network.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libsfml2-network.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ)
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/System/*.cpp $(SRCROOT)/System/Unix/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libsfml2-system.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libsfml2-system.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lpthread
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,27 +0,0 @@
|
||||
SRC = $(wildcard $(SRCROOT)/Window/*.cpp $(SRCROOT)/Window/Linux/*.cpp)
|
||||
OBJ = $(SRC:.cpp=.o)
|
||||
LIB = libsfml2-window.so
|
||||
LIBNAME = $(LIB).$(VERSION)
|
||||
FULLLIBNAME = $(LIBPATH)/$(LIBNAME)
|
||||
LINK = $(LN) $(LNFLAGS) $(LIBNAME) $(DESTLIBDIR)/$(LIB)
|
||||
|
||||
all: $(LIB)
|
||||
|
||||
libsfml2-window.so: $(OBJ)
|
||||
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIBNAME) -o $(FULLLIBNAME) $(OBJ) -lX11 -lXrandr -lGL
|
||||
|
||||
$(OBJ): %.o: %.cpp
|
||||
$(CPP) -o $@ -c $< $(CFLAGS)
|
||||
|
||||
.PHONY: clean mrproper
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJ)
|
||||
|
||||
mrproper: clean
|
||||
rm -rf $(FULLLIBNAME)
|
||||
|
||||
install:
|
||||
objcopy --only-keep-debug $(FULLLIBNAME) $(DESTDBGDIR)/$(LIBNAME)
|
||||
objcopy --strip-unneeded $(FULLLIBNAME) $(DESTLIBDIR)/$(LIBNAME)
|
||||
$(LINK)
|
@ -1,260 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-audio", "sfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-graphics", "sfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-main", "sfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-network", "sfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-system", "sfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-window", "sfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "..\..\examples\build\vc2005\opengl.vcproj", "{4CD9A872-16EF-4C53-81FC-C7E77E782718}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sockets", "..\..\examples\build\vc2005\sockets.vcproj", "{E6ED898F-218E-4467-8B1D-92E393283E1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound", "..\..\examples\build\vc2005\sound.vcproj", "{11E3764D-850E-4EDA-9823-F66383A11042}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound-capture", "..\..\examples\build\vc2005\sound-capture.vcproj", "{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "voip", "..\..\examples\build\vc2005\voip.vcproj", "{4B169017-FFDD-4588-9658-6F1C9ABC6495}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "win32", "..\..\examples\build\vc2005\win32.vcproj", "{303EC049-639D-4F9C-9F33-D4B7F702275B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "window", "..\..\examples\build\vc2005\window.vcproj", "{11E9ABEF-17A5-4FF7-91E5-994F34172F68}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pong", "..\..\examples\build\vc2005\pong.vcproj", "{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SFML", "SFML", "{C6D36691-1669-4189-AAB8-06C9932C2A45}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Examples", "Examples", "{3EE136A0-C638-4989-BE5A-E4007221CA28}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftp", "..\..\examples\build\vc2005\ftp.vcproj", "{7236920B-254C-43A3-9DC1-778B477226DF}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shader", "..\..\examples\build\vc2005\shader.vcproj", "{E8B7727D-2308-4ADC-90AE-D3F46798447D}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug DLL|Win32 = Debug DLL|Win32
|
||||
Debug static|Win32 = Debug static|Win32
|
||||
Release DLL|Win32 = Release DLL|Win32
|
||||
Release static|Win32 = Release static|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.ActiveCfg = Debug static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug DLL|Win32.Build.0 = Debug static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.ActiveCfg = Release static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.Build.0 = Release static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF}.Release static|Win32.Build.0 = Release static|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.ActiveCfg = Debug static|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.Build.0 = Debug static|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.Build.0 = Release DLL|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.ActiveCfg = Release static|Win32
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.Build.0 = Release static|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,17 +0,0 @@
|
||||
@echo off
|
||||
|
||||
set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v2.0.50727\msbuild
|
||||
|
||||
echo Compiling debug static libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Debug static"
|
||||
|
||||
echo Compiling debug dynamic libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Debug DLL"
|
||||
|
||||
echo Compiling release static libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Release static"
|
||||
|
||||
echo Compiling release dynamic libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Release DLL"
|
||||
|
||||
echo Done
|
@ -1,437 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="sfml-audio"
|
||||
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
RootNamespace="sfml-audio"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\include";"$(SolutionDir)..\..\src";"$(SolutionDir)..\..\extlibs\headers";"$(SolutionDir)..\..\extlibs\headers\AL""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;SFML_EXPORTS;SFML_DYNAMIC"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies=""$(SolutionDir)..\..\extlibs\libs-msvc\openal32.lib" "$(SolutionDir)..\..\extlibs\libs-msvc\sndfile.lib""
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\sfml2-audio-d.dll"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="opengl32.lib winmm.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\sfml2-window.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
LinkTimeCodeGeneration="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug static|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\include";"$(SolutionDir)..\..\src""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;SFML_EXPORTS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4311;4312"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="opengl32.lib winmm.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\sfml2-window-s-d.lib"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release static|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\include";"$(SolutionDir)..\..\src""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;SFML_EXPORTS"
|
||||
StringPooling="true"
|
||||
MinimalRebuild="false"
|
||||
ExceptionHandling="1"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
FloatingPointModel="2"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4311;4312"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies="opengl32.lib winmm.lib"
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2005\sfml2-window-s.lib"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Win32"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\Joystick.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug DLL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release DLL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug static|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release static|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\Joystick.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\VideoModeImpl.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\WglContext.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\WglContext.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\WindowImplWin32.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug DLL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release DLL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug static|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release static|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Win32\WindowImplWin32.hpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Context.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Context.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Event.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\GlContext.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\GlContext.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Input.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Input.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Joystick.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\VideoMode.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\VideoMode.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\VideoModeImpl.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\Window.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\Window.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\WindowHandle.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\WindowImpl.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Window\WindowImpl.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Window\WindowStyle.hpp"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,261 +0,0 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-audio", "sfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-graphics", "sfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-main", "sfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-network", "sfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-system", "sfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-window", "sfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftp", "..\..\examples\build\vc2008\ftp.vcproj", "{7236920B-254C-43A3-9DC1-778B477226DF}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "..\..\examples\build\vc2008\opengl.vcproj", "{4CD9A872-16EF-4C53-81FC-C7E77E782718}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pong", "..\..\examples\build\vc2008\pong.vcproj", "{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sockets", "..\..\examples\build\vc2008\sockets.vcproj", "{E6ED898F-218E-4467-8B1D-92E393283E1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound", "..\..\examples\build\vc2008\sound.vcproj", "{11E3764D-850E-4EDA-9823-F66383A11042}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound_capture", "..\..\examples\build\vc2008\sound-capture.vcproj", "{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
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|
||||
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
|
||||
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
|
||||
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
|
||||
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
|
||||
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
|
||||
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
|
||||
{4CD9A872-16EF-4C53-81FC-C7E77E782718} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{E6ED898F-218E-4467-8B1D-92E393283E1B} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{11E3764D-850E-4EDA-9823-F66383A11042} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{4B169017-FFDD-4588-9658-6F1C9ABC6495} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{303EC049-639D-4F9C-9F33-D4B7F702275B} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{11E9ABEF-17A5-4FF7-91E5-994F34172F68} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{7236920B-254C-43A3-9DC1-778B477226DF} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
{E8B7727D-2308-4ADC-90AE-D3F46798447D} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,17 +0,0 @@
|
||||
@echo off
|
||||
|
||||
set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v3.5\msbuild
|
||||
|
||||
echo Compiling debug static libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /maxcpucount /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Debug static"
|
||||
|
||||
echo Compiling debug dynamic libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /maxcpucount /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Debug DLL"
|
||||
|
||||
echo Compiling release static libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /maxcpucount /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Release static"
|
||||
|
||||
echo Compiling release dynamic libraries...
|
||||
%MSBUILD% ..\SFML.sln /verbosity:q /maxcpucount /target:SFML\sfml-main,SFML\sfml-system,SFML\sfml-network,SFML\sfml-window,SFML\sfml-graphics,SFML\sfml-audio /property:Configuration="Release DLL"
|
||||
|
||||
echo Done
|
@ -1,437 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="sfml-audio"
|
||||
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
|
||||
RootNamespace="sfml-audio"
|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\include";"$(SolutionDir)..\..\extlibs\headers";"$(SolutionDir)..\..\extlibs\headers\AL""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;SFML_EXPORTS;SFML_DYNAMIC"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies=""$(SolutionDir)..\..\extlibs\libs-msvc\openal32.lib" "$(SolutionDir)..\..\extlibs\libs-msvc\sndfile.lib""
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\sfml2-audio-d.dll"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\include";"$(SolutionDir)..\..\extlibs\headers";"$(SolutionDir)..\..\extlibs\headers\AL""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;SFML_EXPORTS;SFML_DYNAMIC"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
FloatingPointModel="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies=""$(SolutionDir)..\..\extlibs\libs-msvc\openal32.lib" "$(SolutionDir)..\..\extlibs\libs-msvc\sndfile.lib""
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\sfml2-audio.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
LinkTimeCodeGeneration="0"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug static|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\include";"$(SolutionDir)..\..\extlibs\headers";"$(SolutionDir)..\..\extlibs\headers\AL""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;SFML_EXPORTS"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
DebugInformationFormat="4"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies=""$(SolutionDir)..\..\extlibs\libs-msvc\openal32.lib" "$(SolutionDir)..\..\extlibs\libs-msvc\sndfile.lib""
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\sfml2-audio-s-d.lib"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release static|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""
|
||||
Outputs=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/MP"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)..\..\src";"$(SolutionDir)..\..\include";"$(SolutionDir)..\..\extlibs\headers";"$(SolutionDir)..\..\extlibs\headers\AL""
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;SFML_EXPORTS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
FloatingPointModel="2"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="4"
|
||||
DebugInformationFormat="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
AdditionalDependencies=""$(SolutionDir)..\..\extlibs\libs-msvc\openal32.lib" "$(SolutionDir)..\..\extlibs\libs-msvc\sndfile.lib""
|
||||
OutputFile="$(SolutionDir)..\..\lib\vc2008\sfml2-audio-s.lib"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\ALCheck.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\ALCheck.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\AudioDevice.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\Listener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Listener.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\Music.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Music.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\Sound.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\Sound.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundBuffer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundBuffer.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundBufferRecorder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundBufferRecorder.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundFile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundFile.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundRecorder.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundSource.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundSource.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\SFML\Audio\SoundStream.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\SFML\Audio\SoundStream.hpp"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,554 +0,0 @@
|
||||
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||||
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|
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|
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||||
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|
||||
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||||
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|
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|
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|
||||
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|
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|
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
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||||
<Globals>
|
||||
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|
||||
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|
File diff suppressed because it is too large
Load Diff
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
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|
||||
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||||
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|
||||
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|
||||
<string>English</string>
|
||||
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|
||||
<string>SFML</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.sfml.sfml</string>
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
10
build/xcode/dist/Lisez-moi.rtf
vendored
10
build/xcode/dist/Lisez-moi.rtf
vendored
@ -1,10 +0,0 @@
|
||||
{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf460
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||||
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
|
||||
{\colortbl;\red255\green255\blue255;}
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||||
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||||
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||||
|
||||
\f0\fs24 \cf0 Pour installer et utiliser SFML avec votre compilateur pr\'e9f\'e9r\'e9, rendez-vous sur la page des tutoriels :
\
|
||||
\
|
||||
http://www.sfml-dev.org/tutorials/index-fr.php
\
|
||||
}
|
68
build/xcode/dist/Notes de version.rtf
vendored
68
build/xcode/dist/Notes de version.rtf
vendored
@ -1,68 +0,0 @@
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||||
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|
||||
\f0\fs24 \cf0 \
|
||||
|
||||
\b\fs28 Notes de version pour SFML 1.5
|
||||
\b0\fs24 \
|
||||
\
|
||||
Voici un r\'e9sum\'e9 de ce qui reste \'e0 effectuer, des probl\'e8mes actuellement connus ainsi que quelques informations techniques afin de tirer le meilleur partir du portage pour Mac OS X.\
|
||||
\
|
||||
\
|
||||
|
||||
\b \'c0 faire :
|
||||
\b0 \
|
||||
- la gestion des joysticks\
|
||||
\
|
||||
\
|
||||
|
||||
\b Probl\'e8mes connus :
|
||||
\b0 \
|
||||
- certaines touches ne sont pas ind\'e9pendantes de la configuration du clavier (voici les touches que vous pouvez utiliser sans risque : '*+,-./:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz\{|\}~ ). Seuls les \'e9v\'e9nements sf::Event::KeyPressed et sf::Event::KeyReleased sont concern\'e9s par ce probl\'e8me, pas les \'e9v\'e9nements sf::Event::TextEntered.\
|
||||
- les touches Control, Option (Alt), Shift et Command ne produisent pas d'\'e9v\'e9nement de r\'e9p\'e9tition lorsqu'elles sont maintenues enfonc\'e9es\
|
||||
- \'e9tant donn\'e9 qu'un clavier Mac est diff\'e9rent de celui d'un PC, certains codes sf::Key ne sont pas utilis\'e9s, et d'autres sont manquants\
|
||||
- l'anticr\'e9n\'e9lage OpenGL est d\'e9sactiv\'e9\
|
||||
\
|
||||
\
|
||||
|
||||
\b\fs26 Notes techniques :
|
||||
\b0\fs24 \
|
||||
\
|
||||
|
||||
\b Les touches Control, Option [...] :\
|
||||
|
||||
\b0 Mac OS X avertit l'application uniquement lorsque l'\'e9tat d'une de ces touches particuli\'e8res est modifi\'e9, pas lorsqu'elles sont maintenues enfonc\'e9es. De plus, ces touches sont consid\'e9r\'e9es comme des "modifiers" et ne doivent donc pas \'eatre utilis\'e9es seules comme raccourci pour d\'e9clencher une action (ex: Control + E convient mais pas Control tout seul).\
|
||||
\
|
||||
\
|
||||
|
||||
\b Ind\'e9pendance vis \'e0 vis des configurations de claviers :
|
||||
\b0 \
|
||||
Lorsque SFML obtient un \'e9v\'e9nement clavier, elle obtient un code correspondant \'e0 cette touche. Cependant ce code repr\'e9sente la touche elle-m\'eame, et non pas ce qui est imprim\'e9 sur votre clavier, donc des claviers anglais et fran\'e7ais produiront \'97 en consid\'e9rant que vous pressez la touche plac\'e9e exactement au m\'eame endroit \'96 le m\'eame code, quelque soit la configuration de clavier que vous utilisez. Afin de contourner en partie le probl\'e8me, certaines touches sont devin\'e9es \'e0 partir du champ "text" de l'\'e9v\'e9nement et non pas \'e0 partir du code de la touche. Ce n'est pas une solution pleinement satisfaisante mais je n'ai trouv\'e9 aucune meilleure solution jusqu'\'e0 ce jour (davantage de recherches me sont n\'e9cessaires). Si vous voulez \'eatre s\'fbr que l'\'e9v\'e9nement re\'e7u est bien le caract\'e8re que vous voulez, vous devriez uniquement utiliser les \'e9v\'e9nements sf::TextEntered (non concern\'e9s par le probl\'e8me).\
|
||||
Notez qu'\'e9tant donn\'e9 que le code repr\'e9sente les touches du clavier anglais, les utilisateurs anglophones n'ont pas \'e0 se pr\'e9occuper de ce probl\'e8me.\
|
||||
\
|
||||
|
||||
\b Le chargement des ressources :\
|
||||
|
||||
\b0 1. Lorsqu'une application SFML est lanc\'e9e, elle d\'e9signe le dossier Resources (<votre application.app>/Contents/Resources) comme \'e9tant le r\'e9pertoire actuel de travail. Si votre logiciel n'est pas une application paquet, SFML d\'e9signera le dossier contenant votre programme comme \'e9tant le r\'e9pertoire de travail. Par cons\'e9quent, si vous souhaitez charger des ressources, vous pouvez utiliser sans risque des adresses relatives aux dossiers indiqu\'e9s ci-dessus.\
|
||||
\
|
||||
2. La d\'e9signation du r\'e9pertoire de travail est effectu\'e9e au moment du chargement du programme avant d'entrer dans la fonction main(). Cependant, si vous d\'e9finissez des variables globales (comme par exemple des objets de type sf::Image) et que vous essayez de charger l'image au moment de la construction de l'objet (donc par l'interm\'e9diaire du constructeur), rien ne vous garantie que le r\'e9pertoire de travail est d\'e9j\'e0 valide. Vous devez donc charger toutes vos ressources apr\'e8s \'eatre entr\'e9 dans la fonction main().\
|
||||
\
|
||||
|
||||
\b \
|
||||
Les attributs du contexte OpenGL :\
|
||||
|
||||
\b0 SFML utilises le partage de contexte OpenGL afin d'\'e9viter de charger plusieurs fois la m\'eame ressource, m\'eame si vous avez plusieurs fen\'eatres SFML. Cela permet d'\'e9conomiser \'e0 la fois de la m\'e9moire et tu temps de traitement, mais cela implique aussi une restriction importante (qui semble \'eatre propre \'e0 Mac OS X) : les contextes partag\'e9s doivent avoir des attributs compatibles. Un point sur lequel je vais m'attarger est le niveau d'anticr\'e9n\'e9lage : vous ne pouvez pas utilisez diff\'e9rents contextes partag\'e9s entre eux avec un niveau d'anticr\'e9n\'e9lage diff\'e9rent. Il faut noter que SFML d\'e9finit un contexte globale partag\'e9, donc si je choisis de ne pas utiliser d'anticr\'e9n\'e9lage pour ce contexte, l'anticr\'e9n\'e9lage ne pourra \'eatre utilis\'e9 pour aucun autre contexte OpenGL (et fen\'eatre SFML). D'un autre c\'f4t\'e9, je pourrais d\'e9finir 2 (ou n'importe quelle autre valeur) niveaux d'anticr\'e9n\'e9lage, mais tous les autres contextes seraient oblig\'e9s d'utiliser aussi le m\'eame niveau de lissage. \'c9tant donn\'e9 que l'anticr\'e9n\'e9lage n'est pas une op\'e9ration l\'e9g\'e8re pour l'unit\'e9 de calcul graphique, il a \'e9t\'e9 d\'e9sactiv\'e9. \'c9carter cette fonctionnalit\'e9 me semble \'eatre une meilleure solution que forcer l'utiliser \'e0 l'utiliser.\
|
||||
En ce qui concerne les autres attributs, il semblerait qu'ils puissent \'eatre diff\'e9rents. Je ne les ai pas tous test\'e9s mais j'ai pu constater que certains \'e9taient automatiquement modifi\'e9s \'e0 cause de valeurs choisies trop hautes.\
|
||||
\
|
||||
\
|
||||
|
||||
\b OpenAL :\
|
||||
|
||||
\b0 Vous pouvez remarquer la pr\'e9sence du framework OpenAL dans l'image de disque, mais vous savez aussi peut-\'eatre que Mac OS X inclut d\'e9j\'e0 OpenAL (voir /Syst\'e8me/Biblioth\'e8que/Frameworks). Ce framework a \'e9t\'e9 ajout\'e9 au paquet afin de corriger des probl\'e8mes caus\'e9s par celui pr\'e9sent par d\'e9faut. En cons\'e9quence, il est inutile de fournir ce framework si vous n'avez pas l'intention de distribuer votre application pour Mac OS X 10.4.\
|
||||
\
|
||||
Pour toutes les questions, rendez-vous sur le forum SFML : http://www.sfml-dev.org/forum-fr/\
|
||||
\
|
||||
}
|
10
build/xcode/dist/Read Me.rtf
vendored
10
build/xcode/dist/Read Me.rtf
vendored
@ -1,10 +0,0 @@
|
||||
{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf460
|
||||
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
|
||||
{\colortbl;\red255\green255\blue255;}
|
||||
\paperw11900\paperh16840\margl1440\margr1440\vieww9000\viewh8400\viewkind0
|
||||
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural
|
||||
|
||||
\f0\fs24 \cf0 To install and use SFML with your favorite compiler, go to the tutorials web page :
\
|
||||
\
|
||||
http://www.sfml-dev.org/tutorials/
\
|
||||
}
|
73
build/xcode/dist/Release Notes.rtf
vendored
73
build/xcode/dist/Release Notes.rtf
vendored
@ -1,73 +0,0 @@
|
||||
{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf460
|
||||
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
|
||||
{\colortbl;\red255\green255\blue255;}
|
||||
\paperw11900\paperh16840\margl1440\margr1440\vieww11320\viewh10660\viewkind0
|
||||
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri1080\ql\qnatural\pardirnatural
|
||||
|
||||
\f0\fs24 \cf0 \
|
||||
|
||||
\b\fs28 SFML 1.5 Release Notes
|
||||
\b0\fs24 \
|
||||
\
|
||||
Here is a summary of what needs to be done, the currently known problems and some technical informations in order to make the best of the Mac OS X port.\
|
||||
\
|
||||
\
|
||||
|
||||
\b What is still to be done:
|
||||
\b0 \
|
||||
- joystick handling\
|
||||
\
|
||||
\
|
||||
|
||||
\b Known issues:
|
||||
\b0 \
|
||||
- not all of the keys are keyboard layout independent (the "safe" characters are: '*+,-./:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz\{|\}~ ). Only sf::Event::KeyPressed and sf::Event::KeyReleased events are affected. This issue does not concern sf::Event::TextEntered events.\
|
||||
- the Control, Option (Alt), Shift and Command keys do not produce repeated events when held\
|
||||
- since a Mac keyboard is different from a PC's one, some sf::Key codes are not used, and some other are missing\
|
||||
- OpenGL antialiasing is disabled\
|
||||
\
|
||||
\
|
||||
|
||||
\b\fs26 Technical notes:
|
||||
\b0\fs24 \
|
||||
\
|
||||
|
||||
\b Control, Option [...] keys:\
|
||||
|
||||
\b0 Mac OS X only notifies the application when the state of one of these keys changes, not when they are kept down. Besides, these keys are considered as key modifiers and should therefore not be used as a shorcut for a user action without another real key (ie. Control + E is fine, but not Control alone).\
|
||||
\
|
||||
\
|
||||
|
||||
\b Layout independant keys:
|
||||
\b0 \
|
||||
When SFML catches the key events, it gets a code corresponding to the key. But this code represents the key itself, not what's printed on, so a French and an English keyboard will produce \'97 considering you press a key located exactly at the same place \'97 the same key code, whichever your keyboard layout is. In order to get part of the thing work, some keys are guessed from the "text" field of the event and not from the key code. This is not quite a satisfying solution but nothing better has been found till now (need to do more research on this). If you want to be positive the received event is the right character, you should only use sf::TextEntered events.\
|
||||
Note that since the key code originally represents the English keyboard layout, English user may not have to worry about this issue.
|
||||
\b \
|
||||
|
||||
\b0 \
|
||||
\
|
||||
|
||||
\b Resources' loading:\
|
||||
|
||||
\b0 1. When launched, any SFML application sets the current working directory to its Resources folder (<yourapp.app>/Contents/Resources). If your software is not a bundled application, the working directory is set to the directory containing your program. Therefore if you wish to load resources, you can safely use relative paths according to the previously described specifications.\
|
||||
\
|
||||
2. Setting the current working directory is done at executable loading time, before entering the main() function. However, if you define global variables like sf::Image objects and try to load the image at the object construction time, you can't know whether the working directory has already been set. Therefore you must load every resources after entering the main() function.\
|
||||
\
|
||||
\
|
||||
|
||||
\b OpenGL context attributes (settings):
|
||||
\b0 \
|
||||
SFML uses OpenGL context sharing in order to avoid loading the same resources more than once even if you have several SFML windows. This saves both memory and processing time but involves one major restriction (that seems to be particular to Mac OS X): shared contexts must have compatible attributes. One thing I'm going to focus on is the antialiasing level: you can't share contexts with different antialiasing levels. The point is SFML defines a global shared context, so if I choose to set no antialiasing for this context, antialiasing won't be usable for any other OpenGL context (and SFML window). On the other hand, I could define 2 (or whatever you want) antialiasing levels, but therefore every other contexts should use the same amount of antialiasing levels. As antialiasing is not a slight process for the graphic unit, it has been disabled. Dropping this feature seems to be a better solution than force its use.\
|
||||
\
|
||||
As far as the other attributes are concerned, it looks like they can be different. I did not test all of them, but I found out that some of them were altered because of too high values.\
|
||||
\
|
||||
\
|
||||
|
||||
\b OpenAL:\
|
||||
|
||||
\b0 You may notice that the package includes an OpenAL framework, but you may also know that Mac OS X already includes OpenAL (see /System/Library/Frameworks). This framework has been added in order to fix troubles caused by the OpenAL framework provided on Mac OS X 10.4. Since then, it is absolutely unnecessary to put it in your application bundle if you don't plan to distribute your software for Mac OS X 10.4.\
|
||||
\
|
||||
\
|
||||
If you have any question, you can ask on the SFML forum: http://www.sfml-dev.org/forum/\
|
||||
\
|
||||
}
|
990
build/xcode/dist/autogen.sh
vendored
990
build/xcode/dist/autogen.sh
vendored
@ -1,990 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
############################################################
|
||||
#
|
||||
# SFML - Simple and Fast Multimedia Library
|
||||
# Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
|
||||
#
|
||||
# This software is provided 'as-is', without any express or implied warranty.
|
||||
# In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose,
|
||||
# including commercial applications, and to alter it and redistribute it freely,
|
||||
# subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented;
|
||||
# you must not claim that you wrote the original software.
|
||||
# If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such,
|
||||
# and must not be misrepresented as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
############################################################
|
||||
|
||||
|
||||
cd ../../../
|
||||
|
||||
SFML_VERSION="1.6"
|
||||
OS="macosx"
|
||||
|
||||
ROOT_DIR=`pwd`
|
||||
XCODE_C_ROOT_DIR="$ROOT_DIR/CSFML/xcode"
|
||||
XCODE_CXX_ROOT_DIR="$ROOT_DIR/build/xcode"
|
||||
XCODE_SAMPLES_ROOT_DIR="$ROOT_DIR/samples/build/xcode"
|
||||
XCODE_FRAMEWORKS_PROJECT="SFML.xcodeproj"
|
||||
XCODE_64B_FRAMEWORKS_PROJECT="SFML with Intel 64 bits.xcodeproj"
|
||||
XCODE_LIBRARIES_PROJECT="SFML-bare.xcodeproj"
|
||||
XCODE_SAMPLES_PROJECT="samples.xcodeproj"
|
||||
XCODE_64B_SAMPLES_PROJECT="samples with Intel 64 bits.xcodeproj"
|
||||
XCODE_BUILD_STYLE="Release"
|
||||
XCODE_C_TARGETS=("SFML" "csfml-system" "csfml-network" "csfml-audio" "csfml-window" "csfml-graphics")
|
||||
XCODE_CXX_TARGETS=("SFML" "sfml-system" "sfml-network" "sfml-audio" "sfml-window" "sfml-graphics")
|
||||
|
||||
|
||||
# Architectures
|
||||
ARCH_32B="ub32" # ppc + i386
|
||||
ARCH_3264B="ub32+64" # ppc + i386 + x86_64
|
||||
ARCH_64B="$ARCH_3264B" # same as 3264B for now
|
||||
|
||||
C_FRAMEWORKS_DIR="$ROOT_DIR/CSFML/lib" # target directory for C frameworks
|
||||
CXX_FRAMEWORKS_DIR="$ROOT_DIR/lib" # target directory for C++ frameworks
|
||||
CXX_32B_FRAMEWORKS_DIR="$CXX_FRAMEWORKS_DIR" # target directory for '32b' C++ frameworks
|
||||
CXX_64B_FRAMEWORKS_DIR="$ROOT_DIR/lib/$ARCH_3264B" # target directory for '3264b' C++ frameworks
|
||||
CXX_SAMPLES_DIR="$ROOT_DIR/samples/bin" # target directory for C++ samples
|
||||
PACKAGES_ROOT_DIR="$ROOT_DIR/dist" # target directory for '32b' packages
|
||||
PACKAGES_ROOT_DIR_64B="$PACKAGES_ROOT_DIR/$ARCH_64B" # target directory for '64b' packages
|
||||
|
||||
# Packages names (default, 32 bits, 64 bits)
|
||||
CXX_SDK_PACKAGE="SFML-$SFML_VERSION-sdk-$OS-$ARCH_32B"
|
||||
CXX_DEV_PACKAGE="SFML-$SFML_VERSION-dev-$OS-$ARCH_32B"
|
||||
C_SDK_PACKAGE="SFML-$SFML_VERSION-c-sdk-$OS-$ARCH_32B"
|
||||
C_DEV_PACKAGE="SFML-$SFML_VERSION-c-dev-$OS-$ARCH_32B"
|
||||
|
||||
CXX_SDK_PACKAGE_32B="$CXX_SDK_PACKAGE"
|
||||
CXX_DEV_PACKAGE_32B="$CXX_DEV_PACKAGE"
|
||||
C_SDK_PACKAGE_32B="$C_SDK_PACKAGE"
|
||||
C_DEV_PACKAGE_32B="$C_DEV_PACKAGE"
|
||||
|
||||
CXX_SDK_PACKAGE_64B="SFML-$SFML_VERSION-sdk-$OS-$ARCH_64B"
|
||||
CXX_DEV_PACKAGE_64B="SFML-$SFML_VERSION-dev-$OS-$ARCH_64B"
|
||||
C_SDK_PACKAGE_64B="SFML-$SFML_VERSION-c-sdk-$OS-$ARCH_64B"
|
||||
C_DEV_PACKAGE_64B="SFML-$SFML_VERSION-c-dev-$OS-$ARCH_64B"
|
||||
|
||||
# Package directories
|
||||
CXX_SDK_PACKAGE_DIR="$PACKAGES_ROOT_DIR/$CXX_SDK_PACKAGE"
|
||||
CXX_DEV_PACKAGE_DIR="$PACKAGES_ROOT_DIR/$CXX_DEV_PACKAGE"
|
||||
C_SDK_PACKAGE_DIR="$PACKAGES_ROOT_DIR/$C_SDK_PACKAGE"
|
||||
C_SDK_PACKAGE_SUB_DIR="$PACKAGES_ROOT_DIR/$C_SDK_PACKAGE/CSFML"
|
||||
C_DEV_PACKAGE_DIR="$PACKAGES_ROOT_DIR/$C_DEV_PACKAGE"
|
||||
C_DEV_PACKAGE_SUB_DIR="$PACKAGES_ROOT_DIR/$C_DEV_PACKAGE/CSFML"
|
||||
PACKAGES_INFO_FILES_DIR="$XCODE_CXX_ROOT_DIR/dist"
|
||||
|
||||
CXX_SDK_PACKAGE_DIR_64B="$PACKAGES_ROOT_DIR_64B/$CXX_SDK_PACKAGE_64B"
|
||||
CXX_DEV_PACKAGE_DIR_64B="$PACKAGES_ROOT_DIR_64B/$CXX_DEV_PACKAGE_64B"
|
||||
C_SDK_PACKAGE_DIR_64B="$PACKAGES_ROOT_DIR_64B/$C_SDK_PACKAGE_64B"
|
||||
C_DEV_PACKAGE_DIR_64B="$PACKAGES_ROOT_DIR_64B/$C_DEV_PACKAGE_64B"
|
||||
|
||||
CXX_SDK_DIRS=("build" "src" "include" "lib" "extlibs" "samples" "doc")
|
||||
CXX_DEV_DIRS=("lib" "extlibs" "build/xcode/templates")
|
||||
C_SDK_DIRS=("src" "include" "extlibs")
|
||||
C_SDK_SUB_DIRS=("CSFML/xcode" "CSFML/src" "CSFML/include" "CSFML/lib")
|
||||
C_DEV_DIRS=("extlibs")
|
||||
C_DEV_SUB_DIRS=("CSFML/xcode/templates" "CSFML/lib")
|
||||
PACKAGE_INFO_FILES=("Read Me.rtf" "Release Notes.rtf" "Notes de version.rtf" "license.txt" "Lisez-moi.rtf")
|
||||
|
||||
|
||||
# Build detection
|
||||
SHOULD_CONSIDER_64B="yes"
|
||||
SHOULD_CONSIDER_CXX="yes"
|
||||
SHOULD_CONSIDER_CXX_64B="yes"
|
||||
SHOULD_CONSIDER_C="yes"
|
||||
SHOULD_CONSIDER_C_64B="yes"
|
||||
SHOULD_CONSIDER_SAMPLES="yes"
|
||||
SHOULD_CONSIDER_SAMPLES_64B="yes"
|
||||
|
||||
VERBOSE_OUTPUT="/dev/null"
|
||||
|
||||
# Checks that last command ended normally. Prints an error message and exists if not.
|
||||
check_last_process()
|
||||
{
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
if [ "$1" != "" ]
|
||||
then
|
||||
echo "$1"
|
||||
fi
|
||||
else
|
||||
echo "*** Last process did not end properly. Process stopped."
|
||||
echo "*** Error occured when executed from `pwd`"
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# User help
|
||||
print_usage()
|
||||
{
|
||||
echo "Usage: $0 [clean[-32|-64] | build[-32|-64] | build-samples[-32|-64] | build-pkg[-32|-64] | all[-32|-64] [--verbose]]"
|
||||
echo
|
||||
echo "Commands:"
|
||||
echo " clean\t\tdeletes the C and C++ frameworks, object files and packages"
|
||||
echo " build\t\tcompiles all the C and C++ SFML frameworks"
|
||||
echo " build-samples\tcompiles the SFML samples"
|
||||
echo " build-pkg\t\tbuilds the packages to be distributed"
|
||||
echo " all\t\t\tdoes build, build-samples and build-pkg"
|
||||
echo " help (default)\tshows this usage information"
|
||||
echo
|
||||
echo "Options:"
|
||||
echo " --verbose\t\tdo not hide standard ouput, errors are still shown"
|
||||
echo
|
||||
echo "Command suffixes:"
|
||||
echo " -32\t\t\tapply command for 32 bits PowerPC and Intel binaries"
|
||||
echo " -64\t\t\tapply command for 32 bits PowerPC and Intel, and 64 bits Intel binaries"
|
||||
echo " \t\t\tDefault applies command for both choices"
|
||||
echo " \t\t\t(ie. build frameworks for both 32 and 64 bits platforms)"
|
||||
echo
|
||||
echo "Contents summary:"
|
||||
echo " Found C++ frameworks project \t\t $SHOULD_CONSIDER_CXX"
|
||||
echo " Found C frameworks project \t\t\t $SHOULD_CONSIDER_C"
|
||||
echo " Found samples project \t\t\t $SHOULD_CONSIDER_SAMPLES"
|
||||
echo " Can build Intel 64 bits binaries \t\t $SHOULD_CONSIDER_64B"
|
||||
echo " Found C++ 64 bits frameworks project \t $SHOULD_CONSIDER_CXX_64B"
|
||||
echo " Found C 64 bits frameworks project \t\t $SHOULD_CONSIDER_C_64B"
|
||||
echo " Found 64 bits samples project \t\t $SHOULD_CONSIDER_SAMPLES_64B"
|
||||
echo " Missing projects will be skiped without further warning."
|
||||
}
|
||||
|
||||
# Checks that the user computer can run this script
|
||||
check_config()
|
||||
{
|
||||
# Check OS type and version
|
||||
os=`uname -s`
|
||||
version=`uname -r` # 10.2.0 form; 8.x = Mac OS X 10.4
|
||||
if [ $os != "Darwin" ]
|
||||
then
|
||||
echo "You're not running Mac OS X !"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
version=${version%%.*}
|
||||
if test $version -le 8 # 64 bits builds not supported on Mac OS X 10.4 and earlier
|
||||
then
|
||||
SHOULD_CONSIDER_64B="no"
|
||||
fi
|
||||
|
||||
# Check scripts tools
|
||||
if ! test -f "/Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp"
|
||||
then
|
||||
echo "Missing tool pbxcp needed by this script (should be located at /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp). Make sure Apple Developer Tools are correctly installed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! test -f "/usr/bin/xcodebuild"
|
||||
then
|
||||
echo "Missing tool xcodebuild needed by this script (should be located at /usr/bin/xcodebuild). Make sure Apple Developer Tools are correctly installed."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
sdk=`xcodebuild -showsdks | grep "Mac OS X 10.4"`
|
||||
if [ "$sdk" == "" ]
|
||||
then
|
||||
echo "Missing Mac OS X 10.4 SDK needed by SFML. Please install it."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check Xcode projects availability
|
||||
if ! test -d "$XCODE_CXX_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
SHOULD_CONSIDER_CXX="no"
|
||||
fi
|
||||
|
||||
if ! test -d "$XCODE_C_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
SHOULD_CONSIDER_C="no"
|
||||
fi
|
||||
|
||||
if ! test -d "$XCODE_SAMPLES_ROOT_DIR/$XCODE_SAMPLES_PROJECT"
|
||||
then
|
||||
SHOULD_CONSIDER_SAMPLES="no"
|
||||
fi
|
||||
|
||||
# 64 bits projects
|
||||
if [ "$SHOULD_CONSIDER_64B" == "no" ]
|
||||
then
|
||||
SHOULD_CONSIDER_CXX_64B="no"
|
||||
SHOULD_CONSIDER_C_64B="no"
|
||||
SHOULD_CONSIDER_SAMPLES_64B="no"
|
||||
else
|
||||
if ! test -d "$XCODE_CXX_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
SHOULD_CONSIDER_CXX_64B="no"
|
||||
fi
|
||||
|
||||
if ! test -d "$XCODE_C_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
SHOULD_CONSIDER_C_64B="no"
|
||||
fi
|
||||
|
||||
if ! test -d "$XCODE_SAMPLES_ROOT_DIR/$XCODE_64B_SAMPLE_PROJECT"
|
||||
then
|
||||
SHOULD_CONSIDER_SAMPLES_64B="no"
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
# Makes a directory if needed
|
||||
make_dir()
|
||||
{
|
||||
if ! test -d "$1"
|
||||
then
|
||||
mkdir -p "$1"
|
||||
check_last_process "[param:$1]"
|
||||
fi
|
||||
}
|
||||
|
||||
# Checks that a directory exists and removes it
|
||||
remove_dir()
|
||||
{
|
||||
if test -d "$1"
|
||||
then
|
||||
rm -rfv "$1" > "$VERBOSE_OUTPUT"
|
||||
fi
|
||||
}
|
||||
|
||||
# Checks that a file exists and removes it
|
||||
remove_file()
|
||||
{
|
||||
if test -f "$1"
|
||||
then
|
||||
rm -f "$1" > "$VERBOSE_OUTPUT"
|
||||
fi
|
||||
}
|
||||
|
||||
# Moves a directory, removing the destination before moving if already existing
|
||||
move_dir()
|
||||
{
|
||||
remove_dir "$2"
|
||||
check_last_process
|
||||
make_dir "$2/.."
|
||||
check_last_process
|
||||
mv "$1" "$2"
|
||||
check_last_process
|
||||
}
|
||||
|
||||
copy()
|
||||
{
|
||||
/Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude ".*" -exclude codeblocks -exclude *vc2005 -exclude *vc2008 -exclude *mingw -exclude Makefile -exclude Main -exclude "Template for new ports" -exclude Linux -exclude Win32 -exclude win32 -exclude *.build -exclude *.dll -exclude *.dSYM -exclude qt -exclude wxwidgets -exclude X11 -exclude "$USER*" -exclude dist -exclude AL -strip-debug-symbols -resolve-src-symlinks "$1" "$2"
|
||||
}
|
||||
|
||||
# Delete built frameworks and intermediate object files
|
||||
clean_all()
|
||||
{
|
||||
cd "$ROOT_DIR"
|
||||
|
||||
# Process cleaning for C++ project
|
||||
if [ "$SHOULD_CONSIDER_CXX" == "yes" ]
|
||||
then
|
||||
printf "Cleaning C++ products..."
|
||||
if test -d "$XCODE_CXX_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
cd "$XCODE_CXX_ROOT_DIR"
|
||||
xcodebuild -project "$XCODE_FRAMEWORKS_PROJECT" -target "All" -configuration "$XCODE_BUILD_STYLE" clean > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
else
|
||||
if test -d "$XCODE_CXX_ROOT_DIR"
|
||||
then
|
||||
echo "*** Missing file $XCODE_CXX_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
else
|
||||
echo " not found. Skiped"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
# Process cleaning for C project
|
||||
if [ "$SHOULD_CONSIDER_C" == "yes" ]
|
||||
then
|
||||
printf "Cleaning C products..."
|
||||
if test -d "$XCODE_C_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
cd "$XCODE_C_ROOT_DIR"
|
||||
xcodebuild -project "$XCODE_FRAMEWORKS_PROJECT" -target "All" -configuration "$XCODE_BUILD_STYLE" clean > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
else
|
||||
# Do not produce error if the package does no contain the C stuff
|
||||
if test -d "$XCODE_C_ROOT_DIR"
|
||||
then
|
||||
echo "*** Missing file $XCODE_C_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
else
|
||||
echo " not found. Skiped"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Process cleaning for samples
|
||||
if [ "$SHOULD_CONSIDER_SAMPLES" == "yes" ]
|
||||
then
|
||||
printf "Cleaning samples..."
|
||||
if test -d "$XCODE_SAMPLES_ROOT_DIR/$XCODE_SAMPLES_PROJECT"
|
||||
then
|
||||
cd "$XCODE_SAMPLES_ROOT_DIR"
|
||||
xcodebuild -project "$XCODE_SAMPLES_PROJECT" -target "All" -configuration "$XCODE_BUILD_STYLE" clean > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
else
|
||||
# Do not produce error if the package does not contain the samples
|
||||
if test -d "$XCODE_SAMPLES_ROOT_DIR"
|
||||
then
|
||||
echo "*** Missing file $XCODE_SAMPLES_ROOT_DIR/$XCODE_SAMPLES_PROJECT. Process stopped."
|
||||
exit 1
|
||||
else
|
||||
echo " not found. Skiped"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Process cleaning for packages
|
||||
printf "Removing packages..."
|
||||
remove_dir "$PACKAGES_ROOT_DIR"
|
||||
check_last_process " done"
|
||||
}
|
||||
|
||||
# Delete built frameworks and intermediate object files (64 bits)
|
||||
clean_all_64b()
|
||||
{
|
||||
if [ "$SHOULD_CONSIDER_64B" == "yes" ]
|
||||
then
|
||||
cd "$ROOT_DIR"
|
||||
|
||||
# Process cleaning for C++ project
|
||||
if [ "$SHOULD_CONSIDER_CXX_64B" == "yes" ]
|
||||
then
|
||||
printf "Cleaning 64 bits C++ products..."
|
||||
if test -d "$XCODE_CXX_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
cd "$XCODE_CXX_ROOT_DIR"
|
||||
xcodebuild -project "$XCODE_64B_FRAMEWORKS_PROJECT" -target "All" -configuration "$XCODE_BUILD_STYLE" clean > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
else
|
||||
if test -d "$XCODE_CXX_ROOT_DIR"
|
||||
then
|
||||
echo "*** Missing file $XCODE_CXX_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
else
|
||||
echo " not found. Skiped"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
|
||||
# Process cleaning for C project
|
||||
if [ "$SHOULD_CONSIDER_C_64B" == "yes" ]
|
||||
then
|
||||
printf "Cleaning 64 bits C products..."
|
||||
if test -d "$XCODE_C_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
cd "$XCODE_C_ROOT_DIR"
|
||||
xcodebuild -project "$XCODE_64B_FRAMEWORKS_PROJECT" -target "All" -configuration "$XCODE_BUILD_STYLE" clean > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
else
|
||||
# Do not produce error if the package does no contain the C stuff
|
||||
if test -d "$XCODE_C_ROOT_DIR"
|
||||
then
|
||||
echo "*** Missing file $XCODE_C_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
else
|
||||
echo " not found. Skiped"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Process cleaning for samples
|
||||
if [ "$SHOULD_CONSIDER_64B_SAMPLES" == "yes" ]
|
||||
then
|
||||
printf "Cleaning 64 bits samples..."
|
||||
if test -d "$XCODE_SAMPLES_ROOT_DIR/$XCODE_64B_SAMPLES_PROJECT"
|
||||
then
|
||||
cd "$XCODE_SAMPLES_ROOT_DIR"
|
||||
xcodebuild -project "$XCODE_64B_SAMPLES_PROJECT" -target "All" -configuration "$XCODE_BUILD_STYLE" clean > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
else
|
||||
# Do not produce error if the package does not contain the samples
|
||||
if test -d "$XCODE_SAMPLES_ROOT_DIR"
|
||||
then
|
||||
echo "*** Missing file $XCODE_SAMPLES_ROOT_DIR/$XCODE_64B_SAMPLES_PROJECT. Process stopped."
|
||||
exit 1
|
||||
else
|
||||
echo " not found. Skiped"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
# Process cleaning for packages
|
||||
printf "Removing 64 bits packages..."
|
||||
remove_dir "$PACKAGES_ROOT_DIR"
|
||||
check_last_process " done"
|
||||
else
|
||||
echo "Intel 64 bits is not supported on your computer. Process skiped"
|
||||
fi
|
||||
}
|
||||
|
||||
# Build C and C++ frameworks
|
||||
build_frameworks()
|
||||
{
|
||||
# Go into the C++ project directory
|
||||
if [ "$SHOULD_CONSIDER_CXX" == "yes" ]
|
||||
then
|
||||
cd "$XCODE_CXX_ROOT_DIR"
|
||||
check_last_process
|
||||
echo "Building C++ SFML frameworks in $XCODE_BUILD_STYLE mode..."
|
||||
|
||||
if test -d "$XCODE_CXX_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
# Build every C++ target (building manually each target to be able to show progress)
|
||||
for target in "${XCODE_CXX_TARGETS[@]}"
|
||||
do
|
||||
printf "Building $target framework..."
|
||||
xcodebuild -project "$XCODE_FRAMEWORKS_PROJECT" -target "$target" -parallelizeTargets -configuration "$XCODE_BUILD_STYLE" build > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
done
|
||||
|
||||
echo "All C++ SFML frameworks built."
|
||||
else
|
||||
echo "*** Missing file $XCODE_CXX_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Go into the C project directory
|
||||
if [ "$SHOULD_CONSIDER_C" == "yes" ]
|
||||
then
|
||||
cd "$XCODE_C_ROOT_DIR"
|
||||
check_last_process
|
||||
echo "Building C SFML frameworks in $XCODE_BUILD_STYLE mode..."
|
||||
|
||||
if test -d "$XCODE_C_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
# Build every C target
|
||||
for target in "${XCODE_C_TARGETS[@]}"
|
||||
do
|
||||
printf "Building $target framework..."
|
||||
xcodebuild -project "$XCODE_FRAMEWORKS_PROJECT" -target "$target" -parallelizeTargets -configuration "$XCODE_BUILD_STYLE" build > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
done
|
||||
|
||||
echo "All C SFML frameworks built."
|
||||
else
|
||||
echo "*** Missing file $XCODE_C_ROOT_DIR/$XCODE_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
# Build C and C++ frameworks (with Intel 64 bits)
|
||||
build_frameworks_64b()
|
||||
{
|
||||
if [ "$SHOULD_CONSIDER_64B" == "yes" ]
|
||||
then
|
||||
# Go into the C++ project directory
|
||||
if [ "$SHOULD_CONSIDER_CXX_64B" == "yes" ]
|
||||
then
|
||||
cd "$XCODE_CXX_ROOT_DIR"
|
||||
check_last_process
|
||||
echo "Building 64 bits C++ SFML frameworks in $XCODE_BUILD_STYLE mode..."
|
||||
|
||||
if test -d "$XCODE_CXX_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
# Build every C++ target (building manually each target to be able to show progress)
|
||||
for target in "${XCODE_CXX_TARGETS[@]}"
|
||||
do
|
||||
printf "Building 64 bits $target framework..."
|
||||
xcodebuild -project "$XCODE_64B_FRAMEWORKS_PROJECT" -target "$target" -parallelizeTargets -configuration "$XCODE_BUILD_STYLE" build > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
done
|
||||
|
||||
echo "All C++ SFML frameworks built."
|
||||
else
|
||||
echo "*** Missing file $XCODE_CXX_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
# Go into the C project directory
|
||||
if [ "$SHOULD_CONSIDER_C_64B" == "yes" ]
|
||||
then
|
||||
cd "$XCODE_C_ROOT_DIR"
|
||||
check_last_process
|
||||
echo "Building C SFML frameworks in $XCODE_BUILD_STYLE mode..."
|
||||
|
||||
if test -d "$XCODE_C_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT"
|
||||
then
|
||||
# Build every C target
|
||||
for target in "${XCODE_C_TARGETS[@]}"
|
||||
do
|
||||
printf "Building 64 bits $target framework..."
|
||||
xcodebuild -project "$XCODE_64B_FRAMEWORKS_PROJECT" -target "$target" -parallelizeTargets -configuration "$XCODE_BUILD_STYLE" build > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
done
|
||||
|
||||
echo "All C SFML frameworks built."
|
||||
else
|
||||
echo "*** Missing file $XCODE_C_ROOT_DIR/$XCODE_64B_FRAMEWORKS_PROJECT. Process stopped."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "Intel 64 bits is not supported on your computer. Process skiped"
|
||||
fi
|
||||
}
|
||||
|
||||
# Build the samples
|
||||
build_samples()
|
||||
{
|
||||
# Go into the samples project directory
|
||||
if [ "$SHOULD_CONSIDER_SAMPLES" == "yes" ]
|
||||
then
|
||||
cd "$XCODE_SAMPLES_ROOT_DIR"
|
||||
check_last_process
|
||||
|
||||
printf "Building SFML samples in $XCODE_BUILD_STYLE mode..."
|
||||
if test -d "$XCODE_SAMPLES_ROOT_DIR/$XCODE_SAMPLES_PROJECT"
|
||||
then
|
||||
# Build the samples
|
||||
xcodebuild -project "$XCODE_SAMPLES_PROJECT" -target "All" -parallelizeTargets -configuration "$XCODE_BUILD_STYLE" build > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
echo "In order to run the samples, the SFML frameworks (located in \"lib\") must be copied in the /Library/Frameworks directory." > "$CXX_SAMPLES_DIR/README"
|
||||
check_last_process
|
||||
else
|
||||
echo "*** Missing file $XCODE_SAMPLES_ROOT_DIR/$XCODE_SAMPLES_PROJECT. Process stopped."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
# Build the samples (with Intel 64 bits)
|
||||
build_samples_64b()
|
||||
{
|
||||
if [ "$SHOULD_CONSIDER_64B" == "yes" ]
|
||||
then
|
||||
# Go into the samples project directory
|
||||
if [ "$SHOULD_CONSIDER_SAMPLES_64B" == "yes" ]
|
||||
then
|
||||
cd "$XCODE_SAMPLES_ROOT_DIR"
|
||||
check_last_process
|
||||
|
||||
printf "Building 64 bits SFML samples in $XCODE_BUILD_STYLE mode..."
|
||||
if test -d "$XCODE_SAMPLES_ROOT_DIR/$XCODE_64B_SAMPLES_PROJECT"
|
||||
then
|
||||
# Build the samples
|
||||
xcodebuild -project "$XCODE_64B_SAMPLES_PROJECT" -target "All" -parallelizeTargets -configuration "$XCODE_BUILD_STYLE" build > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
echo "In order to run the samples, the SFML frameworks (located in \"lib\") must be copied in the /Library/Frameworks directory." > "$CXX_SAMPLES_DIR/README"
|
||||
check_last_process
|
||||
else
|
||||
echo "*** Missing file $XCODE_SAMPLES_ROOT_DIR/$XCODE_64B_SAMPLES_PROJECT. Process stopped."
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "Intel 64 bits is not supported on your computer. Process skiped"
|
||||
fi
|
||||
}
|
||||
|
||||
# Put the information files in the package
|
||||
copy_info_files()
|
||||
{
|
||||
for file in "${PACKAGE_INFO_FILES[@]}"
|
||||
do
|
||||
copy "$PACKAGES_INFO_FILES_DIR/$file" "$1"
|
||||
check_last_process
|
||||
done
|
||||
}
|
||||
|
||||
# Build the archives of the C and C++ Dev and SDK packages
|
||||
build_packages()
|
||||
{
|
||||
cd "$ROOT_DIR"
|
||||
|
||||
make_dir "$PACKAGES_ROOT_DIR"
|
||||
|
||||
# Build the C++ SDK package
|
||||
if [ "$SHOULD_CONSIDER_CXX" == "yes" ]
|
||||
then
|
||||
printf "Building C++ SDK package..."
|
||||
make_dir "$CXX_SDK_PACKAGE_DIR"
|
||||
for dir in "${CXX_SDK_DIRS[@]}"
|
||||
do
|
||||
case "$dir" in
|
||||
"doc")
|
||||
if ! test -f "$ROOT_DIR/$dir/html/index.htm"
|
||||
then
|
||||
echo "*** $ROOT_DIR/$dir/html/index.htm not found. Make sure the documentation has been built."
|
||||
exit 1
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
|
||||
copy "$ROOT_DIR/$dir" "$CXX_SDK_PACKAGE_DIR"
|
||||
check_last_process
|
||||
done
|
||||
copy_info_files "$CXX_SDK_PACKAGE_DIR"
|
||||
check_last_process
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR/$CXX_SDK_PACKAGE.tar.bz2" "$CXX_SDK_PACKAGE" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
|
||||
# Build the C++ Dev package
|
||||
printf "Building C++ Development package..."
|
||||
make_dir "$CXX_DEV_PACKAGE_DIR"
|
||||
for dir in "${CXX_DEV_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$CXX_DEV_PACKAGE_DIR"
|
||||
check_last_process
|
||||
|
||||
case $dir in
|
||||
"build/xcode/templates")
|
||||
# Special consideration for the templates folder that is to be moved in build/xcode
|
||||
move_dir "$CXX_DEV_PACKAGE_DIR/templates" "$CXX_DEV_PACKAGE_DIR/build/xcode"
|
||||
check_last_process
|
||||
;;
|
||||
"extlibs")
|
||||
# Drop the libs-xcode and headers directories
|
||||
remove_dir "$CXX_DEV_PACKAGE_DIR/extlibs/libs-xcode"
|
||||
check_last_process
|
||||
remove_dir "$CXX_DEV_PACKAGE_DIR/extlibs/headers"
|
||||
check_last_process
|
||||
;;
|
||||
*)
|
||||
;;
|
||||
esac
|
||||
done
|
||||
copy_info_files "$CXX_DEV_PACKAGE_DIR"
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR/$CXX_DEV_PACKAGE.tar.bz2" "$CXX_DEV_PACKAGE" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
fi # SHOULD_CONSIDER_CXX
|
||||
|
||||
|
||||
# Build the C SDK package
|
||||
if [ "$SHOULD_CONSIDER_C" == "yes" ]
|
||||
then
|
||||
printf "Building C SDK package..."
|
||||
make_dir "$C_SDK_PACKAGE_DIR"
|
||||
for dir in "${C_SDK_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_SDK_PACKAGE_DIR"
|
||||
check_last_process
|
||||
done
|
||||
|
||||
make_dir "$C_SDK_PACKAGE_SUB_DIR"
|
||||
for dir in "${C_SDK_SUB_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_SDK_PACKAGE_SUB_DIR"
|
||||
check_last_process
|
||||
done
|
||||
copy_info_files "$C_SDK_PACKAGE_DIR"
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR/$C_SDK_PACKAGE.tar.bz2" "$C_SDK_PACKAGE" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
|
||||
# Build the C Development package
|
||||
printf "Building C Development package..."
|
||||
make_dir "$C_DEV_PACKAGE_DIR"
|
||||
for dir in "${C_DEV_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_DEV_PACKAGE_DIR"
|
||||
check_last_process
|
||||
|
||||
case $dir in
|
||||
"extlibs")
|
||||
# Drop the libs-xcode and headers directories
|
||||
remove_dir "$C_DEV_PACKAGE_DIR/extlibs/libs-xcode"
|
||||
check_last_process
|
||||
remove_dir "$C_DEV_PACKAGE_DIR/extlibs/headers"
|
||||
check_last_process
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
make_dir "$C_DEV_PACKAGE_SUB_DIR"
|
||||
for dir in "${C_DEV_SUB_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_DEV_PACKAGE_SUB_DIR"
|
||||
check_last_process
|
||||
|
||||
case $dir in
|
||||
"CSFML/xcode/templates")
|
||||
# Special consideration for the templates folder that is to be moved in build/xcode
|
||||
move_dir "$C_DEV_PACKAGE_DIR/CSFML/templates" "$C_DEV_PACKAGE_DIR/CSFML/xcode"
|
||||
check_last_process
|
||||
;;
|
||||
esac
|
||||
done
|
||||
copy_info_files "$C_DEV_PACKAGE_DIR"
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR/$C_DEV_PACKAGE.tar.bz2" "$C_DEV_PACKAGE" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
fi
|
||||
|
||||
echo "All packages have been built. See $PACKAGES_ROOT_DIR."
|
||||
}
|
||||
|
||||
# Build the archives of the C and C++ Dev and SDK packages (for Intel 64 bits)
|
||||
build_packages_64b()
|
||||
{
|
||||
if [ "$SHOULD_CONSIDER_64B" == "yes" ]
|
||||
then
|
||||
cd "$ROOT_DIR"
|
||||
make_dir "$PACKAGES_ROOT_DIR_64B"
|
||||
|
||||
# Build the C++ SDK package
|
||||
if [ "$SHOULD_CONSIDER_CXX_64B" == "yes" ]
|
||||
then
|
||||
printf "Building 64 bits C++ SDK package..."
|
||||
make_dir "$CXX_SDK_PACKAGE_DIR_64B"
|
||||
for dir in "${CXX_SDK_DIRS[@]}"
|
||||
do
|
||||
case "$dir" in
|
||||
"doc")
|
||||
if ! test -f "$ROOT_DIR/$dir/html/index.htm"
|
||||
then
|
||||
echo "*** $ROOT_DIR/$dir/html/index.htm not found. Make sure the documentation has been built."
|
||||
exit 1
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
|
||||
copy "$ROOT_DIR/$dir" "$CXX_SDK_PACKAGE_DIR_64B"
|
||||
check_last_process
|
||||
done
|
||||
copy_info_files "$CXX_SDK_PACKAGE_DIR_64B"
|
||||
check_last_process
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR_64B"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR_64B/$CXX_SDK_PACKAGE_64B.tar.bz2" "$CXX_SDK_PACKAGE_64B" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
|
||||
# Build the C++ Dev package
|
||||
printf "Building 64 bits C++ Development package..."
|
||||
make_dir "$CXX_DEV_PACKAGE_DIR_64B"
|
||||
for dir in "${CXX_DEV_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$CXX_DEV_PACKAGE_DIR_64B"
|
||||
check_last_process
|
||||
|
||||
case $dir in
|
||||
"build/xcode/templates")
|
||||
# Special consideration for the templates folder that is to be moved in build/xcode
|
||||
move_dir "$CXX_DEV_PACKAGE_DIR_64B/templates" "$CXX_DEV_PACKAGE_DIR_64B/build/xcode"
|
||||
check_last_process
|
||||
;;
|
||||
"extlibs")
|
||||
# Drop the libs-xcode and headers directories
|
||||
remove_dir "$CXX_DEV_PACKAGE_DIR_64B/extlibs/libs-xcode"
|
||||
check_last_process
|
||||
remove_dir "$CXX_DEV_PACKAGE_DIR_64B/extlibs/headers"
|
||||
check_last_process
|
||||
;;
|
||||
*)
|
||||
;;
|
||||
esac
|
||||
done
|
||||
copy_info_files "$CXX_DEV_PACKAGE_DIR_64B"
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR_64B"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR_64B/$CXX_DEV_PACKAGE_64B.tar.bz2" "$CXX_DEV_PACKAGE_64B" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
fi # SHOULD_CONSIDER_CXX
|
||||
|
||||
|
||||
# Build the C SDK package
|
||||
if [ "$SHOULD_CONSIDER_C_64B" == "yes" ]
|
||||
then
|
||||
printf "Building 64 bits C SDK package..."
|
||||
make_dir "$C_SDK_PACKAGE_DIR_64B"
|
||||
for dir in "${C_SDK_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_SDK_PACKAGE_DIR_64B"
|
||||
check_last_process
|
||||
done
|
||||
|
||||
make_dir "$C_SDK_PACKAGE_SUB_DIR"
|
||||
for dir in "${C_SDK_SUB_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_SDK_PACKAGE_SUB_DIR"
|
||||
check_last_process
|
||||
done
|
||||
copy_info_files "$C_SDK_PACKAGE_DIR_64B"
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR_64B"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR_64B/$C_SDK_PACKAGE_64B.tar.bz2" "$C_SDK_PACKAGE_64B" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
|
||||
# Build the C Development package
|
||||
printf "Building 64 bits C Development package..."
|
||||
make_dir "$C_DEV_PACKAGE_DIR_64B"
|
||||
for dir in "${C_DEV_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_DEV_PACKAGE_DIR_64B"
|
||||
check_last_process
|
||||
|
||||
case $dir in
|
||||
"extlibs")
|
||||
# Drop the libs-xcode and headers directories
|
||||
remove_dir "$C_DEV_PACKAGE_DIR_64B/extlibs/libs-xcode"
|
||||
check_last_process
|
||||
remove_dir "$C_DEV_PACKAGE_DIR_64B/extlibs/headers"
|
||||
check_last_process
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
make_dir "$C_DEV_PACKAGE_SUB_DIR"
|
||||
for dir in "${C_DEV_SUB_DIRS[@]}"
|
||||
do
|
||||
copy "$ROOT_DIR/$dir" "$C_DEV_PACKAGE_SUB_DIR_64B"
|
||||
check_last_process
|
||||
|
||||
case $dir in
|
||||
"CSFML/xcode/templates")
|
||||
# Special consideration for the templates folder that is to be moved in build/xcode
|
||||
move_dir "$C_DEV_PACKAGE_DIR_64B/CSFML/templates" "$C_DEV_PACKAGE_DIR_64B/CSFML/xcode"
|
||||
check_last_process
|
||||
;;
|
||||
esac
|
||||
done
|
||||
copy_info_files "$C_DEV_PACKAGE_DIR_64B"
|
||||
|
||||
# Build the archive
|
||||
cd "$PACKAGES_ROOT_DIR_64B"
|
||||
tar -cjlf "$PACKAGES_ROOT_DIR_64B/$C_DEV_PACKAGE_64B.tar.bz2" "$C_DEV_PACKAGE_64B" > "$VERBOSE_OUTPUT"
|
||||
check_last_process " done"
|
||||
fi
|
||||
|
||||
echo "All packages have been built. See $PACKAGES_ROOT_DIR_64B."
|
||||
else
|
||||
echo "Intel 64 bits is not supported on your computer. Process skiped"
|
||||
fi
|
||||
}
|
||||
|
||||
main()
|
||||
{
|
||||
# First make sure the user will be able to run the script
|
||||
check_config
|
||||
|
||||
# Check which action the user wants to execute (default is help)
|
||||
action="help"
|
||||
if test "$1" != ""
|
||||
then
|
||||
action="$1"
|
||||
fi
|
||||
|
||||
for flag in $*
|
||||
do
|
||||
if [ "$flag" == "--verbose" ]
|
||||
then
|
||||
VERBOSE_OUTPUT="/dev/stdout"
|
||||
fi
|
||||
done
|
||||
|
||||
case $action in
|
||||
"clean")
|
||||
clean_all $*
|
||||
clean_all_64b $*
|
||||
;;
|
||||
|
||||
"clean-32")
|
||||
clean_all $*
|
||||
;;
|
||||
|
||||
"clean-64")
|
||||
clean_all_64b $*
|
||||
;;
|
||||
|
||||
"build")
|
||||
build_frameworks $*
|
||||
build_frameworks_64b $*
|
||||
;;
|
||||
|
||||
"build-32")
|
||||
build_frameworks $*
|
||||
;;
|
||||
|
||||
"build-64")
|
||||
build_frameworks_64b $*
|
||||
;;
|
||||
|
||||
"build-samples")
|
||||
build_samples $*
|
||||
build_samples_64b $*
|
||||
;;
|
||||
"build-samples-32")
|
||||
build_samples $*
|
||||
;;
|
||||
|
||||
"build-samples-64")
|
||||
build_samples_64b $*
|
||||
;;
|
||||
|
||||
"build-pkg")
|
||||
build_packages $*
|
||||
build_packages_64b $*
|
||||
;;
|
||||
|
||||
"build-pkg-32")
|
||||
build_packages $*
|
||||
;;
|
||||
|
||||
"build-pkg-64")
|
||||
build_packages_64b $*
|
||||
;;
|
||||
|
||||
"all")
|
||||
build_frameworks $*
|
||||
build_frameworks_64b $*
|
||||
build_samples $*
|
||||
build_samples_64b $*
|
||||
build_packages $*
|
||||
build_packages64b $*
|
||||
;;
|
||||
|
||||
"all-32")
|
||||
build_frameworks $*
|
||||
build_samples $*
|
||||
build_packages $*
|
||||
;;
|
||||
|
||||
"all-64")
|
||||
build_frameworks_64b $*
|
||||
build_samples_64b $*
|
||||
build_packages_64b $*
|
||||
;;
|
||||
|
||||
"-h" | "--help" | "help")
|
||||
print_usage $*
|
||||
;;
|
||||
"--verbose")
|
||||
echo "--verbose option cannot be used alone. See usage."
|
||||
;;
|
||||
*)
|
||||
echo "Unknow action $action."
|
||||
print_usage $*
|
||||
;;
|
||||
esac
|
||||
}
|
||||
|
||||
main $*
|
38
build/xcode/dist/license.txt
vendored
38
build/xcode/dist/license.txt
vendored
@ -1,38 +0,0 @@
|
||||
SFML
|
||||
----
|
||||
|
||||
SFML - Copyright (c) 2007-2009 Laurent Gomila - laurent.gom@gmail.com
|
||||
|
||||
This software is provided 'as-is', without any express or
|
||||
implied warranty. In no event will the authors be held
|
||||
liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute
|
||||
it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented;
|
||||
you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment
|
||||
in the product documentation would be appreciated but
|
||||
is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such,
|
||||
and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any
|
||||
source distribution.
|
||||
|
||||
|
||||
|
||||
External libraries used by SFML
|
||||
-------------------------------
|
||||
|
||||
* OpenAL-Soft is under the LGPL license
|
||||
* libsndfile is under the LGPL license
|
||||
* stb_vorbis is public domain
|
||||
* libjpeg is public domain
|
||||
* libpng is under the zlib/png license
|
||||
* zlib is under the zlib/png license
|
||||
* SOIL is public domain
|
||||
* freetype is under the FreeType license or the GPL license
|
@ -1,6 +0,0 @@
|
||||
|
||||
// Using this only to produce a binary in the SFML framework so that
|
||||
// linking this framework doesn't produce a "couldn't locate ..." error
|
||||
static void dummyfunc(void) {
|
||||
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>sfml-audio</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.sfml.audio</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>sfml-graphics</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.sfml.graphics</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>sfml-network</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.sfml.network</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
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|
||||
rootObject = A01FB76D0F07D2BC000AAC7B /* Project object */;
|
||||
}
|
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Reference in New Issue
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