Synchronized with trunk
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1399 4e206d99-4929-0410-ac5d-dfc041789085
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commit
79c7bf8e02
@ -1,6 +1,6 @@
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////////////////////////////////////////////////////////////
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//
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// SFGE - Simple and Fast Game Engine
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// SFGE - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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@ -10,16 +10,16 @@ setup(name='PySFML',
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author_email='remi.k2620@gmail.com',
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url='http://www.sfml-dev.org/',
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license='zlib/png',
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ext_modules=[ Extension('PySFML.sf', \
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['src/Clock.cpp', 'src/Color.cpp', 'src/Drawable.cpp', \
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'src/Event.cpp', 'src/Image.cpp', 'src/Input.cpp', 'src/Key.cpp', 'src/main.cpp', 'src/Music.cpp', \
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'src/Shader.cpp', 'src/Rect.cpp', 'src/RenderWindow.cpp', 'src/Sleep.cpp', \
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'src/Sprite.cpp', 'src/Text.cpp', 'src/VideoMode.cpp', 'src/View.cpp', 'src/Window.cpp', \
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'src/Joy.cpp', 'src/Mouse.cpp', 'src/WindowStyle.cpp', 'src/Blend.cpp', 'src/Sound.cpp', \
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'src/SoundBuffer.cpp', 'src/Listener.cpp', 'src/SoundRecorder.cpp', 'src/SoundBufferRecorder.cpp', \
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'src/SoundStream.cpp', 'src/Font.cpp', 'src/Glyph.cpp', 'src/Shape.cpp', 'src/ContextSettings.cpp' ], \
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libraries=['sfml-graphics', 'sfml-window', 'sfml-audio', 'sfml-system'], \
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library_dirs=['../lib/mingw'], \
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ext_modules=[ Extension('PySFML.sf',
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['src/Clock.cpp', 'src/Color.cpp', 'src/Drawable.cpp',
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'src/Event.cpp', 'src/Image.cpp', 'src/Input.cpp', 'src/Key.cpp', 'src/main.cpp', 'src/Music.cpp',
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'src/Shader.cpp', 'src/Rect.cpp', 'src/RenderWindow.cpp', 'src/Sleep.cpp',
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'src/Sprite.cpp', 'src/Text.cpp', 'src/VideoMode.cpp', 'src/View.cpp', 'src/Window.cpp',
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'src/Joy.cpp', 'src/Mouse.cpp', 'src/WindowStyle.cpp', 'src/Blend.cpp', 'src/Sound.cpp',
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'src/SoundBuffer.cpp', 'src/Listener.cpp', 'src/SoundRecorder.cpp', 'src/SoundBufferRecorder.cpp',
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'src/SoundStream.cpp', 'src/Font.cpp', 'src/Glyph.cpp', 'src/Shape.cpp', 'src/ContextSettings.cpp'],
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libraries=['sfml-graphics', 'sfml-window', 'sfml-audio', 'sfml-system'],
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library_dirs=['../lib/mingw'],
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include_dirs=['../include']
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)],
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package_dir = {'PySFML':'PySFML'},
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@ -101,5 +101,14 @@ void PySfJoy_InitConst()
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obj = PyLong_FromLong(sf::Joy::AxisPOV);
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PyDict_SetItemString(PySfJoyType.tp_dict, "AxisPOV", obj);
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Py_DECREF(obj);
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obj = PyLong_FromLong(sf::Joy::Count);
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PyDict_SetItemString(PySfJoyType.tp_dict, "Count", obj);
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Py_DECREF(obj);
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obj = PyLong_FromLong(sf::Joy::AxisCount);
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PyDict_SetItemString(PySfJoyType.tp_dict, "AxisCount", obj);
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Py_DECREF(obj);
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obj = PyLong_FromLong(sf::Joy::ButtonCount);
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PyDict_SetItemString(PySfJoyType.tp_dict, "ButtonCount", obj);
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Py_DECREF(obj);
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}
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@ -95,5 +95,8 @@ void PySfMouse_InitConst()
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obj = PyLong_FromLong(sf::Mouse::XButton2);
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PyDict_SetItemString(PySfMouseType.tp_dict, "XButton2", obj);
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Py_DECREF(obj);
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obj = PyLong_FromLong(sf::Mouse::ButtonCount);
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PyDict_SetItemString(PySfMouseType.tp_dict, "ButtonCount", obj);
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Py_DECREF(obj);
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}
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@ -121,7 +121,8 @@ unsigned int SoundRecorder::GetSampleRate() const
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////////////////////////////////////////////////////////////
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bool SoundRecorder::IsAvailable()
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{
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return priv::AudioDevice::IsExtensionSupported("ALC_EXT_CAPTURE");
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return (priv::AudioDevice::IsExtensionSupported("ALC_EXT_CAPTURE") != AL_FALSE) ||
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(priv::AudioDevice::IsExtensionSupported("ALC_EXT_capture") != AL_FALSE); // "bug" in Mac OS X 10.5 and 10.6
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}
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@ -251,21 +251,9 @@ void SoundStream::Run()
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if (!requestStop)
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{
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if (FillAndPushBuffer(bufferNum))
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{
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// User requested to stop: check if we must loop or really stop
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if (myLoop)
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{
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// Looping: restart the stream source
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OnSeek(0);
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}
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else
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{
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// Not looping: request stop
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requestStop = true;
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}
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}
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}
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}
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// Leave some time for the other threads if the stream is still playing
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if (SoundSource::GetStatus() != Stopped)
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@ -293,11 +281,29 @@ bool SoundStream::FillAndPushBuffer(unsigned int bufferNum)
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Chunk data = {NULL, 0};
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if (!OnGetData(data))
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{
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// Mark the buffer as the last one (so that we know when to reset the playing position)
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myEndBuffers[bufferNum] = true;
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// Check if the stream must loop or stop
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if (myLoop)
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{
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// Return to the beginning of the stream source
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OnSeek(0);
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// If we previously had no data, try to fill the buffer once again
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if (!data.Samples || (data.NbSamples == 0))
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{
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return FillAndPushBuffer(bufferNum);
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}
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}
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else
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{
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// Not looping: request stop
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requestStop = true;
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}
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}
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// Create and fill the buffer, and push it to the queue
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// Fill the buffer if some data was returned
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if (data.Samples && data.NbSamples)
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{
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unsigned int buffer = myBuffers[bufferNum];
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@ -322,13 +328,8 @@ bool SoundStream::FillQueue()
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for (int i = 0; (i < BuffersCount) && !requestStop; ++i)
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{
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if (FillAndPushBuffer(i))
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{
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if (myLoop)
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OnSeek(0);
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else
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requestStop = true;
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}
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}
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return requestStop;
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}
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@ -49,7 +49,7 @@ void Joystick::Initialize(unsigned int Index)
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JoystickState Joystick::UpdateState()
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{
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// Fill a JoystickState instance with the current joystick state
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JoystickState s = {0};
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JoystickState s;
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return s;
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}
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@ -90,16 +90,35 @@ myWheelStatus(0.0f)
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{
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if (Handle)
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{
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if (![(NSWindow *)Handle isKindOfClass:[NSWindow class]])
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std::cerr << "Cannot import this Window Handle because it is not a <NSWindow *> object"
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<< "(or one of its subclasses). You gave a <"
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<< [[(NSWindow *)Handle className] UTF8String]
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<< "> object." << std::endl;
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NSWindow *cocoaWindow = nil;
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// Classical window import
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if ([(id)Handle isKindOfClass:[NSWindow class]])
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{
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cocoaWindow = (NSWindow *)Handle;
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}
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// Qt "window" import
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else if ([(id)Handle isKindOfClass:[NSView class]])
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{
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cocoaWindow = [(NSView *)Handle window];
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}
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else
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{
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std::cerr
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<< "Cannot import this Window Handle because it is neither"
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<< "a <NSWindow *> nor <NSView *> object"
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<< "(or any of its subclasses). You gave a <"
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<< [[(id)Handle className] UTF8String]
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<< "> object."
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<< std::endl;
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}
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if (cocoaWindow)
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{
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// We create the window according to the given handle
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myWrapper = [[WindowWrapper alloc] initWithWindow:(NSWindow *)Handle
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myWrapper = [[WindowWrapper alloc] initWithWindow:cocoaWindow
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settings:params
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delegate:this];
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@ -115,6 +134,16 @@ myWheelStatus(0.0f)
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std::cerr << "Failed to make the public window" << std::endl;
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}
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}
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else
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{
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std::cerr
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<< "Could not get a valid NSWindow object from the given handle"
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<< " (%p <"
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<< [[(id)Handle className] UTF8String]
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<< ">"
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<< std::endl;
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}
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}
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}
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#include <fcntl.h>
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#elif defined(SFML_SYSTEM_FREEBSD)
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// #include <sys/joystick.h> ?
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#define ABS_MAX 1
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#endif
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@ -364,20 +364,16 @@ void WindowImplWin32::SwitchToFullscreen(const VideoMode& mode)
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return;
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}
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// Change window style (no border, no titlebar, ...)
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SetWindowLong(myHandle, GWL_STYLE, WS_POPUP);
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SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
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// And resize it so that it fits the entire screen
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// Resize the window so that it fits the entire screen
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SetWindowPos(myHandle, HWND_TOP, 0, 0, mode.Width, mode.Height, SWP_FRAMECHANGED);
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ShowWindow(myHandle, SW_SHOW);
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// Make the window flags compatible with fullscreen mode
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SetWindowLong(myHandle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
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SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
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// Set "this" as the current fullscreen window
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FullscreenWindow = this;
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// SetPixelFormat can fail (really ?) if window style doesn't contain these flags
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long style = GetWindowLong(myHandle, GWL_STYLE);
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SetWindowLong(myHandle, GWL_STYLE, style | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
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}
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@ -426,6 +426,10 @@ void Window::OnEvent(const Event& event)
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////////////////////////////////////////////////////////////
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void Window::Initialize()
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{
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// Clear the event queue
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while (!myEvents.empty())
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myEvents.pop();
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// Listen to events from the new window
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myWindow->AddListener(this);
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myWindow->AddListener(&myInput);
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