All mobile-compatible examples now successfully link

This commit is contained in:
Ceylo 2018-04-11 21:45:36 +02:00 committed by Lukas Dürrenberger
parent b516a3ae2b
commit 82c2f4c05e
7 changed files with 137 additions and 43 deletions

View File

@ -84,7 +84,7 @@ if(SFML_BUILD_WINDOW)
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation") sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
endif() endif()
# Mac OS X specific options # macOS specific options
if(SFML_OS_MACOSX) if(SFML_OS_MACOSX)
# add an option to build frameworks instead of dylibs (release only) # add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS") sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
@ -99,6 +99,14 @@ else()
sfml_set_option(SFML_DEPENDENCIES_INSTALL_PREFIX "." PATH "External libraries (FLAC, Freetype, Vorbis, ...) installation directory") sfml_set_option(SFML_DEPENDENCIES_INSTALL_PREFIX "." PATH "External libraries (FLAC, Freetype, Vorbis, ...) installation directory")
endif() endif()
# iOS specific options
if(SFML_OS_IOS)
# At the moment the minimal deployement target version is 10.2 only because the externals for iOS were built with that requirement.
sfml_set_option(SFML_IOS_DEPLOYMENT_TARGET "10.2" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 10.2.")
sfml_set_option(SFML_CODE_SIGN_IDENTITY "iPhone Developer" STRING "The code signing identity to use when building for a real device")
endif()
# Android options # Android options
if(SFML_OS_ANDROID) if(SFML_OS_ANDROID)
# make sure there's the android library available # make sure there's the android library available

View File

@ -27,6 +27,23 @@ function(sfml_set_stdlib target)
endif() endif()
endfunction() endfunction()
function(sfml_set_common_ios_properties target)
# enable automatic reference counting on iOS
sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES)
sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}")
sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}")
get_target_property(target_type ${target} TYPE)
if (target_type STREQUAL "EXECUTABLE")
set_target_properties(${target} PROPERTIES
MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications
MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
MACOSX_BUNDLE_BUNDLE_NAME "${target}"
MACOSX_BUNDLE_LONG_VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}"
)
endif()
endfunction()
# add a new target which is a SFML library # add a new target which is a SFML library
# example: sfml_add_library(sfml-graphics # example: sfml_add_library(sfml-graphics
# SOURCES sprite.cpp image.cpp ... # SOURCES sprite.cpp image.cpp ...
@ -140,9 +157,8 @@ macro(sfml_add_library target)
endif() endif()
endif() endif()
# enable automatic reference counting on iOS
if (SFML_OS_IOS) if (SFML_OS_IOS)
set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) sfml_set_common_ios_properties(${target})
endif() endif()
# sfml-activity library is our bootstrap activity and must not depend on stlport_shared # sfml-activity library is our bootstrap activity and must not depend on stlport_shared
@ -241,6 +257,10 @@ macro(sfml_add_example target)
INSTALL_RPATH "$ORIGIN/${rel_lib_dir}") INSTALL_RPATH "$ORIGIN/${rel_lib_dir}")
endif() endif()
if (SFML_OS_IOS)
sfml_set_common_ios_properties(${target})
endif()
# add the install rule # add the install rule
install(TARGETS ${target} install(TARGETS ${target}
RUNTIME DESTINATION ${target_install_dir} COMPONENT examples RUNTIME DESTINATION ${target_install_dir} COMPONENT examples
@ -266,12 +286,13 @@ macro(sfml_add_example target)
endmacro() endmacro()
# Find the requested package and make an INTERFACE library from it # Create an interface library for an external dependency. This virtual target can provide
# Usage: sfml_find_package(wanted_target_name # link specifications and include directories to be used by dependees.
# [INCLUDE "OPENGL_INCLUDE_DIR"] # The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
# [LINK "OPENGL_gl_LIBRARY"]) # Usage: sfml_add_external(target_name
function(sfml_find_package) # [INCLUDE "extlibs/include"]
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/") # [LINK "extlibs/libfoo/libfoo.a"])
function(sfml_add_external)
list(GET ARGN 0 target) list(GET ARGN 0 target)
list(REMOVE_AT ARGN 0) list(REMOVE_AT ARGN 0)
@ -284,16 +305,10 @@ function(sfml_find_package)
message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}") message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
endif() endif()
if (SFML_OS_IOS)
find_host_package(${target} REQUIRED)
else()
find_package(${target} REQUIRED)
endif()
add_library(${target} INTERFACE) add_library(${target} INTERFACE)
if (THIS_INCLUDE) if (THIS_INCLUDE)
foreach(include_dir IN LISTS "${THIS_INCLUDE}") foreach(include_dir IN LISTS THIS_INCLUDE)
if (NOT include_dir) if (NOT include_dir)
message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}") message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}")
endif() endif()
@ -302,16 +317,61 @@ function(sfml_find_package)
endif() endif()
if (THIS_LINK) if (THIS_LINK)
foreach(link_item IN LISTS ${THIS_LINK}) foreach(link_item IN LISTS THIS_LINK)
if (NOT link_item) if (NOT link_item)
message(FATAL_ERROR "Missing item in ${THIS_LINK}") message(FATAL_ERROR "Missing item in ${THIS_LINK}")
endif() endif()
target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>") target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
endforeach() endforeach()
endif() endif()
install(TARGETS ${target} EXPORT SFMLConfigExport) install(TARGETS ${target} EXPORT SFMLConfigExport)
endfunction() endfunction()
# Find the requested package and make an INTERFACE library from it
# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
# Usage: sfml_find_package(wanted_target_name
# [INCLUDE "OPENGL_INCLUDE_DIR"]
# [LINK "OPENGL_gl_LIBRARY"])
function(sfml_find_package)
list(GET ARGN 0 target)
list(REMOVE_AT ARGN 0)
if (TARGET ${target})
message(FATAL_ERROR "Target '${target}' is already defined")
endif()
cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
if (THIS_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
endif()
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
if (SFML_OS_IOS)
find_host_package(${target} REQUIRED)
else()
find_package(${target} REQUIRED)
endif()
# Make sure to interpret the items in INCLUDE and LINK parameters. sfml_add_external()
# does not interpret given items in order to also accept parameters that must not be interpreted
set(LINK_LIST "")
if (THIS_LINK)
foreach(link_item IN LISTS THIS_LINK)
list(APPEND LINK_LIST "${${link_item}}")
endforeach()
endif()
set(INCLUDE_LIST "")
if (THIS_INCLUDE)
foreach(include_dir IN LISTS THIS_INCLUDE)
list(APPEND INCLUDE_LIST "${${include_dir}}")
endforeach()
endif()
sfml_add_external(${target} INCLUDE ${INCLUDE_LIST} LINK ${LINK_LIST})
endfunction()
# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against # Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS)) # the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
function(sfml_export_targets) function(sfml_export_targets)

View File

@ -1,10 +1,7 @@
# iOS Demo
if(SFML_OS_IOS)
add_subdirectory(iOS)
else(SFML_OS_IOS)
# add the examples subdirectories # CLI based examples
if (NOT SFML_OS_IOS)
if(SFML_BUILD_NETWORK) if(SFML_BUILD_NETWORK)
add_subdirectory(ftp) add_subdirectory(ftp)
add_subdirectory(sockets) add_subdirectory(sockets)
@ -16,13 +13,19 @@ else(SFML_OS_IOS)
add_subdirectory(sound) add_subdirectory(sound)
add_subdirectory(sound_capture) add_subdirectory(sound_capture)
endif() endif()
if(SFML_BUILD_WINDOW) endif()
# GUI based examples
if(SFML_BUILD_WINDOW)
add_subdirectory(window) add_subdirectory(window)
endif() endif()
if(SFML_BUILD_GRAPHICS)
add_subdirectory(joystick) if(SFML_BUILD_GRAPHICS)
add_subdirectory(opengl) add_subdirectory(opengl)
if (NOT SFML_OS_IOS)
add_subdirectory(joystick)
add_subdirectory(shader) add_subdirectory(shader)
endif()
add_subdirectory(island) add_subdirectory(island)
if(SFML_OS_WINDOWS) if(SFML_OS_WINDOWS)
add_subdirectory(win32) add_subdirectory(win32)
@ -31,8 +34,12 @@ else(SFML_OS_IOS)
elseif(SFML_OS_MACOSX) elseif(SFML_OS_MACOSX)
add_subdirectory(cocoa) add_subdirectory(cocoa)
endif() endif()
endif() endif()
if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO) if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO)
add_subdirectory(pong) add_subdirectory(pong)
endif() endif()
endif(SFML_OS_IOS)
# Mobile specific examples
if(SFML_OS_IOS)
add_subdirectory(iOS)
endif()

View File

@ -5,6 +5,15 @@
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp> #include <SFML/OpenGL.hpp>
#ifdef SFML_SYSTEM_IOS
#include <SFML/Main.hpp>
#endif
#ifdef SFML_OPENGL_ES
#define glClearDepth glClearDepthf
#define glFrustum glFrustumf
#endif
#ifndef GL_SRGB8_ALPHA8 #ifndef GL_SRGB8_ALPHA8
#define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB8_ALPHA8 0x8C43
#endif #endif

View File

@ -4,6 +4,14 @@
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp> #include <SFML/OpenGL.hpp>
#ifdef SFML_SYSTEM_IOS
#include <SFML/Main.hpp>
#endif
#ifdef SFML_OPENGL_ES
#define glClearDepth glClearDepthf
#define glFrustum glFrustumf
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Entry point of application /// Entry point of application

View File

@ -132,6 +132,8 @@ endif()
if(SFML_OS_ANDROID) if(SFML_OS_ANDROID)
target_link_libraries(sfml-graphics PRIVATE z EGL GLESv1_CM) target_link_libraries(sfml-graphics PRIVATE z EGL GLESv1_CM)
elseif(SFML_OS_IOS)
target_link_libraries(sfml-graphics PRIVATE z bz2)
endif() endif()
sfml_find_package(Freetype INCLUDE "FREETYPE_INCLUDE_DIRS" LINK "FREETYPE_LIBRARY") sfml_find_package(Freetype INCLUDE "FREETYPE_INCLUDE_DIRS" LINK "FREETYPE_LIBRARY")

View File

@ -251,14 +251,14 @@ endif()
if(SFML_OPENGL_ES) if(SFML_OPENGL_ES)
if(SFML_OS_IOS) if(SFML_OS_IOS)
target_link_libraries(sfml-window PRIVATE "-framework OpenGLES") sfml_add_external(OpenGL LINK "-framework OpenGLES")
elseif(SFML_OS_ANDROID) elseif(SFML_OS_ANDROID)
target_link_libraries(sfml-window PRIVATE EGL GLESv1_CM) sfml_add_external(OpenGL LINK "EGL" "GLESv1_CM")
endif() endif()
else() else()
sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_LIBRARIES") sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_gl_LIBRARY")
target_link_libraries(sfml-window PRIVATE OpenGL)
endif() endif()
target_link_libraries(sfml-window PRIVATE OpenGL)
if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC) if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC)
include(CheckIncludeFile) include(CheckIncludeFile)