All mobile-compatible examples now successfully link
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@ -84,7 +84,7 @@ if(SFML_BUILD_WINDOW)
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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endif()
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# Mac OS X specific options
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# macOS specific options
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if(SFML_OS_MACOSX)
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# add an option to build frameworks instead of dylibs (release only)
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sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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@ -99,6 +99,14 @@ else()
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sfml_set_option(SFML_DEPENDENCIES_INSTALL_PREFIX "." PATH "External libraries (FLAC, Freetype, Vorbis, ...) installation directory")
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endif()
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# iOS specific options
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if(SFML_OS_IOS)
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# At the moment the minimal deployement target version is 10.2 only because the externals for iOS were built with that requirement.
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sfml_set_option(SFML_IOS_DEPLOYMENT_TARGET "10.2" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 10.2.")
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sfml_set_option(SFML_CODE_SIGN_IDENTITY "iPhone Developer" STRING "The code signing identity to use when building for a real device")
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endif()
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# Android options
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if(SFML_OS_ANDROID)
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# make sure there's the android library available
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@ -27,6 +27,23 @@ function(sfml_set_stdlib target)
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endif()
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endfunction()
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function(sfml_set_common_ios_properties target)
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# enable automatic reference counting on iOS
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sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES)
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sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}")
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sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}")
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get_target_property(target_type ${target} TYPE)
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if (target_type STREQUAL "EXECUTABLE")
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set_target_properties(${target} PROPERTIES
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MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
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MACOSX_BUNDLE_BUNDLE_NAME "${target}"
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MACOSX_BUNDLE_LONG_VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}"
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)
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endif()
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endfunction()
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# add a new target which is a SFML library
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# example: sfml_add_library(sfml-graphics
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# SOURCES sprite.cpp image.cpp ...
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@ -140,9 +157,8 @@ macro(sfml_add_library target)
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endif()
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endif()
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# enable automatic reference counting on iOS
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if (SFML_OS_IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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sfml_set_common_ios_properties(${target})
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endif()
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# sfml-activity library is our bootstrap activity and must not depend on stlport_shared
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@ -241,6 +257,10 @@ macro(sfml_add_example target)
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INSTALL_RPATH "$ORIGIN/${rel_lib_dir}")
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endif()
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if (SFML_OS_IOS)
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sfml_set_common_ios_properties(${target})
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${target_install_dir} COMPONENT examples
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@ -266,12 +286,13 @@ macro(sfml_add_example target)
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endmacro()
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# Find the requested package and make an INTERFACE library from it
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# Usage: sfml_find_package(wanted_target_name
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# [INCLUDE "OPENGL_INCLUDE_DIR"]
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# [LINK "OPENGL_gl_LIBRARY"])
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function(sfml_find_package)
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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# Create an interface library for an external dependency. This virtual target can provide
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# link specifications and include directories to be used by dependees.
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# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
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# Usage: sfml_add_external(target_name
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# [INCLUDE "extlibs/include"]
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# [LINK "extlibs/libfoo/libfoo.a"])
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function(sfml_add_external)
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list(GET ARGN 0 target)
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list(REMOVE_AT ARGN 0)
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@ -284,16 +305,10 @@ function(sfml_find_package)
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message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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if (SFML_OS_IOS)
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find_host_package(${target} REQUIRED)
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else()
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find_package(${target} REQUIRED)
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endif()
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add_library(${target} INTERFACE)
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if (THIS_INCLUDE)
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foreach(include_dir IN LISTS "${THIS_INCLUDE}")
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foreach(include_dir IN LISTS THIS_INCLUDE)
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if (NOT include_dir)
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message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}")
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endif()
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@ -302,16 +317,61 @@ function(sfml_find_package)
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endif()
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if (THIS_LINK)
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foreach(link_item IN LISTS ${THIS_LINK})
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foreach(link_item IN LISTS THIS_LINK)
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if (NOT link_item)
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message(FATAL_ERROR "Missing item in ${THIS_LINK}")
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endif()
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target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
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endforeach()
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endif()
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install(TARGETS ${target} EXPORT SFMLConfigExport)
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endfunction()
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# Find the requested package and make an INTERFACE library from it
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# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig
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# Usage: sfml_find_package(wanted_target_name
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# [INCLUDE "OPENGL_INCLUDE_DIR"]
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# [LINK "OPENGL_gl_LIBRARY"])
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function(sfml_find_package)
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list(GET ARGN 0 target)
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list(REMOVE_AT ARGN 0)
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if (TARGET ${target})
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message(FATAL_ERROR "Target '${target}' is already defined")
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endif()
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cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
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if (THIS_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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if (SFML_OS_IOS)
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find_host_package(${target} REQUIRED)
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else()
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find_package(${target} REQUIRED)
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endif()
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# Make sure to interpret the items in INCLUDE and LINK parameters. sfml_add_external()
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# does not interpret given items in order to also accept parameters that must not be interpreted
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set(LINK_LIST "")
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if (THIS_LINK)
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foreach(link_item IN LISTS THIS_LINK)
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list(APPEND LINK_LIST "${${link_item}}")
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endforeach()
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endif()
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set(INCLUDE_LIST "")
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if (THIS_INCLUDE)
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foreach(include_dir IN LISTS THIS_INCLUDE)
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list(APPEND INCLUDE_LIST "${${include_dir}}")
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endforeach()
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endif()
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sfml_add_external(${target} INCLUDE ${INCLUDE_LIST} LINK ${LINK_LIST})
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endfunction()
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# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
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# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
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function(sfml_export_targets)
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@ -1,10 +1,7 @@
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# iOS Demo
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if(SFML_OS_IOS)
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add_subdirectory(iOS)
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else(SFML_OS_IOS)
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# add the examples subdirectories
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# CLI based examples
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if (NOT SFML_OS_IOS)
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if(SFML_BUILD_NETWORK)
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add_subdirectory(ftp)
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add_subdirectory(sockets)
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@ -16,23 +13,33 @@ else(SFML_OS_IOS)
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add_subdirectory(sound)
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add_subdirectory(sound_capture)
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endif()
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if(SFML_BUILD_WINDOW)
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add_subdirectory(window)
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endif()
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if(SFML_BUILD_GRAPHICS)
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endif()
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# GUI based examples
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if(SFML_BUILD_WINDOW)
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add_subdirectory(window)
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endif()
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if(SFML_BUILD_GRAPHICS)
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add_subdirectory(opengl)
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if (NOT SFML_OS_IOS)
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add_subdirectory(joystick)
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add_subdirectory(opengl)
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add_subdirectory(shader)
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add_subdirectory(island)
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if(SFML_OS_WINDOWS)
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add_subdirectory(win32)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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add_subdirectory(X11)
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elseif(SFML_OS_MACOSX)
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add_subdirectory(cocoa)
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endif()
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endif()
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if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO)
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add_subdirectory(pong)
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add_subdirectory(island)
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if(SFML_OS_WINDOWS)
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add_subdirectory(win32)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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add_subdirectory(X11)
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elseif(SFML_OS_MACOSX)
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add_subdirectory(cocoa)
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endif()
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endif(SFML_OS_IOS)
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endif()
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if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO)
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add_subdirectory(pong)
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endif()
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# Mobile specific examples
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if(SFML_OS_IOS)
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add_subdirectory(iOS)
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endif()
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@ -5,6 +5,15 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/OpenGL.hpp>
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#ifdef SFML_SYSTEM_IOS
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#include <SFML/Main.hpp>
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#endif
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#ifdef SFML_OPENGL_ES
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#define glClearDepth glClearDepthf
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#define glFrustum glFrustumf
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#endif
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#ifndef GL_SRGB8_ALPHA8
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#define GL_SRGB8_ALPHA8 0x8C43
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#endif
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#include <SFML/Window.hpp>
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#include <SFML/OpenGL.hpp>
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#ifdef SFML_SYSTEM_IOS
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#include <SFML/Main.hpp>
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#endif
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#ifdef SFML_OPENGL_ES
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#define glClearDepth glClearDepthf
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#define glFrustum glFrustumf
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#endif
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////////////////////////////////////////////////////////////
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/// Entry point of application
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if(SFML_OS_ANDROID)
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target_link_libraries(sfml-graphics PRIVATE z EGL GLESv1_CM)
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elseif(SFML_OS_IOS)
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target_link_libraries(sfml-graphics PRIVATE z bz2)
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endif()
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sfml_find_package(Freetype INCLUDE "FREETYPE_INCLUDE_DIRS" LINK "FREETYPE_LIBRARY")
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if(SFML_OPENGL_ES)
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if(SFML_OS_IOS)
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target_link_libraries(sfml-window PRIVATE "-framework OpenGLES")
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sfml_add_external(OpenGL LINK "-framework OpenGLES")
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elseif(SFML_OS_ANDROID)
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target_link_libraries(sfml-window PRIVATE EGL GLESv1_CM)
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sfml_add_external(OpenGL LINK "EGL" "GLESv1_CM")
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endif()
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else()
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sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_LIBRARIES")
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target_link_libraries(sfml-window PRIVATE OpenGL)
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sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_gl_LIBRARY")
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endif()
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target_link_libraries(sfml-window PRIVATE OpenGL)
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if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC)
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include(CheckIncludeFile)
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