RenderTarget::convertCoords now takes a Vector2i argument

This commit is contained in:
Laurent Gomila 2012-03-27 17:17:59 +02:00
parent 74f9388f31
commit 859074b3cc
2 changed files with 10 additions and 12 deletions

View File

@ -144,13 +144,12 @@ public :
/// This version uses the current view of the render target. /// This version uses the current view of the render target.
/// See the other overload to specify a custom view. /// See the other overload to specify a custom view.
/// ///
/// \param x X coordinate of the point to convert, relative to the render target /// \param point Point to convert, relative to the render target
/// \param y Y coordinate of the point to convert, relative to the render target
/// ///
/// \return The converted point, in "world" units /// \return The converted point, in "world" units
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2f convertCoords(unsigned int x, unsigned int y) const; Vector2f convertCoords(const Vector2i& point) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Convert a point from target coordinates to view coordinates /// \brief Convert a point from target coordinates to view coordinates
@ -169,14 +168,13 @@ public :
/// overload of the function to use the current view of the render /// overload of the function to use the current view of the render
/// target. /// target.
/// ///
/// \param x X coordinate of the point to convert, relative to the render target /// \param point Point to convert, relative to the render target
/// \param y Y coordinate of the point to convert, relative to the render target
/// \param view The view to use for converting the point /// \param view The view to use for converting the point
/// ///
/// \return The converted point, in "world" units /// \return The converted point, in "world" units
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2f convertCoords(unsigned int x, unsigned int y, const View& view) const; Vector2f convertCoords(const Vector2i& point, const View& view) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Draw a drawable object to the render-target /// \brief Draw a drawable object to the render-target

View File

@ -100,20 +100,20 @@ IntRect RenderTarget::getViewport(const View& view) const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2f RenderTarget::convertCoords(unsigned int x, unsigned int y) const Vector2f RenderTarget::convertCoords(const Vector2i& point) const
{ {
return convertCoords(x, y, getView()); return convertCoords(point, getView());
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2f RenderTarget::convertCoords(unsigned int x, unsigned int y, const View& view) const Vector2f RenderTarget::convertCoords(const Vector2i& point, const View& view) const
{ {
// First, convert from viewport coordinates to homogeneous coordinates // First, convert from viewport coordinates to homogeneous coordinates
Vector2f coords; Vector2f coords;
IntRect viewport = getViewport(view); IntRect viewport = getViewport(view);
coords.x = -1.f + 2.f * (static_cast<int>(x) - viewport.left) / viewport.width; coords.x = -1.f + 2.f * (point.x - viewport.left) / viewport.width;
coords.y = 1.f - 2.f * (static_cast<int>(y) - viewport.top) / viewport.height; coords.y = 1.f - 2.f * (point.y - viewport.top) / viewport.height;
// Then transform by the inverse of the view matrix // Then transform by the inverse of the view matrix
return view.getInverseTransform().transformPoint(coords); return view.getInverseTransform().transformPoint(coords);