Fixed error in the "wave" effect of the shader sample
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1270 4e206d99-4929-0410-ac5d-dfc041789085
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@ -4,7 +4,7 @@ uniform vec2 offset;
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void main()
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{
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vec2 texoffset = texture2D(wave, (gl_TexCoord[0].xy * offset).xy);
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vec2 texoffset = vec2(texture2D(wave, (gl_TexCoord[0].xy * offset).xy));
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texoffset -= vec2(0.5, 0.5);
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texoffset *= 0.05;
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