Fixed error in the "wave" effect of the shader sample

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1270 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-11 07:45:59 +00:00
parent c3f18addd6
commit 9c8843e85c

View File

@ -4,7 +4,7 @@ uniform vec2 offset;
void main() void main()
{ {
vec2 texoffset = texture2D(wave, (gl_TexCoord[0].xy * offset).xy); vec2 texoffset = vec2(texture2D(wave, (gl_TexCoord[0].xy * offset).xy));
texoffset -= vec2(0.5, 0.5); texoffset -= vec2(0.5, 0.5);
texoffset *= 0.05; texoffset *= 0.05;