Replaced unsigned long with Uint32 in the public API (avoids size problems with bindings)

This commit is contained in:
Laurent Gomila 2011-11-20 13:50:11 +01:00
parent 017ef652f9
commit a5d40de8a2
16 changed files with 22 additions and 22 deletions

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@ -284,7 +284,7 @@ private :
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
unsigned long myFormat; ///< Format of the internal sound buffers
Uint32 myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BuffersCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation

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@ -72,7 +72,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
RenderWindow(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
RenderWindow(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control

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@ -133,7 +133,7 @@ public :
/// \see GetStyle
///
////////////////////////////////////////////////////////////
void SetStyle(unsigned long style);
void SetStyle(Uint32 style);
////////////////////////////////////////////////////////////
/// \brief Get the text's string
@ -185,7 +185,7 @@ public :
/// \see SetStyle
///
////////////////////////////////////////////////////////////
unsigned long GetStyle() const;
Uint32 GetStyle() const;
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character
@ -240,7 +240,7 @@ private :
String myString; ///< String to display
const Font* myFont; ///< Font used to display the string
unsigned int myCharacterSize; ///< Base size of characters, in pixels
unsigned long myStyle; ///< Text style (see Style enum)
Uint32 myStyle; ///< Text style (see Style enum)
mutable FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
mutable bool myRectUpdated; ///< Is the bounding rectangle up-to-date ?
};

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@ -85,7 +85,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
Window(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
Window(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Construct the window from an existing control
@ -124,7 +124,7 @@ public :
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Default, const ContextSettings& settings = ContextSettings());
void Create(VideoMode mode, const std::string& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
////////////////////////////////////////////////////////////
/// \brief Create (or recreate) the window from an existing control

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@ -39,7 +39,7 @@ RenderWindow::RenderWindow()
////////////////////////////////////////////////////////////
RenderWindow::RenderWindow(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings)
RenderWindow::RenderWindow(VideoMode mode, const std::string& title, Uint32 style, const ContextSettings& settings)
{
// Don't call the base class constructor because it contains virtual function calls
Create(mode, title, style, settings);

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@ -85,7 +85,7 @@ void Text::SetCharacterSize(unsigned int size)
////////////////////////////////////////////////////////////
void Text::SetStyle(unsigned long style)
void Text::SetStyle(Uint32 style)
{
if (myStyle != style)
{
@ -117,7 +117,7 @@ unsigned int Text::GetCharacterSize() const
////////////////////////////////////////////////////////////
unsigned long Text::GetStyle() const
Uint32 Text::GetStyle() const
{
return myStyle;
}

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@ -277,7 +277,7 @@ Socket::Status TcpSocket::Send(Packet& packet)
const char* data = packet.OnSend(size);
// First send the packet size
Uint32 packetSize = htonl(static_cast<unsigned long>(size));
Uint32 packetSize = htonl(static_cast<Uint32>(size));
Status status = Send(reinterpret_cast<const char*>(&packetSize), sizeof(packetSize));
// Make sure that the size was properly sent

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@ -36,7 +36,7 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
sockaddr_in SocketImpl::CreateAddress(unsigned long address, unsigned short port)
sockaddr_in SocketImpl::CreateAddress(Uint32 address, unsigned short port)
{
sockaddr_in addr;
std::memset(addr.sin_zero, 0, sizeof(addr.sin_zero));

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@ -34,7 +34,7 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
sockaddr_in SocketImpl::CreateAddress(unsigned long address, unsigned short port)
sockaddr_in SocketImpl::CreateAddress(Uint32 address, unsigned short port)
{
sockaddr_in addr;
std::memset(addr.sin_zero, 0, sizeof(addr.sin_zero));
@ -63,7 +63,7 @@ void SocketImpl::Close(SocketHandle sock)
////////////////////////////////////////////////////////////
void SocketImpl::SetBlocking(SocketHandle sock, bool block)
{
unsigned long blocking = block ? 0 : 1;
u_long blocking = block ? 0 : 1;
ioctlsocket(sock, FIONBIO, &blocking);
}

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@ -59,7 +59,7 @@ public :
/// \return sockaddr_in ready to be used by socket functions
///
////////////////////////////////////////////////////////////
static sockaddr_in CreateAddress(unsigned long address, unsigned short port);
static sockaddr_in CreateAddress(Uint32 address, unsigned short port);
////////////////////////////////////////////////////////////
/// \brief Return the value of the invalid socket

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@ -37,7 +37,7 @@
namespace
{
// OpenGL resources counter and its mutex
unsigned long count = 0;
unsigned int count = 0;
sf::Mutex mutex;
}

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@ -87,7 +87,7 @@ myIsCursorIn (false)
////////////////////////////////////////////////////////////
WindowImplWin32::WindowImplWin32(VideoMode mode, const std::string& title, unsigned long style) :
WindowImplWin32::WindowImplWin32(VideoMode mode, const std::string& title, Uint32 style) :
myHandle (NULL),
myCallback (0),
myCursor (NULL),

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@ -62,7 +62,7 @@ public :
/// \param style Window style
///
////////////////////////////////////////////////////////////
WindowImplWin32(VideoMode mode, const std::string& title, unsigned long style);
WindowImplWin32(VideoMode mode, const std::string& title, Uint32 style);
////////////////////////////////////////////////////////////
/// \brief Destructor

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@ -55,7 +55,7 @@ myFramerateLimit(0)
////////////////////////////////////////////////////////////
Window::Window(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings) :
Window::Window(VideoMode mode, const std::string& title, Uint32 style, const ContextSettings& settings) :
myWindow (NULL),
myContext (NULL),
myLastFrameTime (0),
@ -84,7 +84,7 @@ Window::~Window()
////////////////////////////////////////////////////////////
void Window::Create(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings)
void Window::Create(VideoMode mode, const std::string& title, Uint32 style, const ContextSettings& settings)
{
// Destroy the previous window implementation
Close();

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@ -55,7 +55,7 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
WindowImpl* WindowImpl::New(VideoMode mode, const std::string& title, unsigned long style)
WindowImpl* WindowImpl::New(VideoMode mode, const std::string& title, Uint32 style)
{
return new WindowImplType(mode, title, style);
}

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@ -64,7 +64,7 @@ public :
/// \return Pointer to the created window (don't forget to delete it)
///
////////////////////////////////////////////////////////////
static WindowImpl* New(VideoMode mode, const std::string& title, unsigned long style);
static WindowImpl* New(VideoMode mode, const std::string& title, Uint32 style);
////////////////////////////////////////////////////////////
/// \brief Create a new window depending on to the current OS