Remove unused file

This commit is contained in:
Marco Antognini 2011-11-09 20:13:48 +01:00
parent 017ef652f9
commit a9f0ba7943

View File

@ -1,86 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#ifdef SFML_SYSTEM_MACOS
#include <CoreFoundation/CoreFoundation.h>
#include <iostream>
#include <cstdio>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Under Mac OS X, when launching an application from the Finder,
/// the default working directory is the user home directory ;
/// when launching from Xcode, the default one is the directory
/// containing the application. In order to produce a uniform behaviour
/// and simplify the use of resources, SFML sets the working directory to
/// the Resources folder of the application bundle.
/// The "constructor" attribute forces the function to be called
/// at library loading time.
////////////////////////////////////////////////////////////
void InitializeWorkingDirectory(void) __attribute__ ((__constructor__));
void InitializeWorkingDirectory(void)
{
char PathBuffer[4096];
bool Encoded = false;
// Get the application bundle
CFBundleRef MainBundle = CFBundleGetMainBundle();
assert(MainBundle != NULL);
// Get the resource directory URL
CFURLRef ResourceDirectory = CFBundleCopyResourcesDirectoryURL(MainBundle);
assert(ResourceDirectory != NULL);
// Convert it as absolute URL
CFURLRef AbsoluteURL = CFURLCopyAbsoluteURL(ResourceDirectory);
assert(AbsoluteURL != NULL);
// Get the path as C string
Encoded = CFURLGetFileSystemRepresentation(AbsoluteURL, true, (UInt8 *)PathBuffer, 4096);
assert(Encoded);
// Set the working directory
chdir(PathBuffer);
CFRelease(AbsoluteURL);
CFRelease(ResourceDirectory);
}
} // namespace priv
} // namespace sf
#endif // SFML_SYSTEM_MACOS