Merge branch '2.6.x' into master
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commit
af209510d9
@ -355,7 +355,7 @@ private:
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////////////////////////////////////////////////////////////
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struct Page
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{
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Page();
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explicit Page(bool smooth);
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GlyphTable glyphs; //!< Table mapping code points to their corresponding glyph
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Texture texture; //!< Texture containing the pixels of the glyphs
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@ -369,6 +369,16 @@ private:
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////////////////////////////////////////////////////////////
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void cleanup();
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////////////////////////////////////////////////////////////
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/// \brief Find or create the glyphs page corresponding to the given character size
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///
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/// \param characterSize Reference character size
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///
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/// \return The glyphs page corresponding to \a characterSize
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///
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////////////////////////////////////////////////////////////
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Page& loadPage(unsigned int characterSize) const;
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////////////////////////////////////////////////////////////
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/// \brief Load a new glyph and store it in the cache
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///
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@ -228,9 +228,13 @@ public:
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/// kind of feature in real-time you'd better use sf::RenderTexture.
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///
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/// If \a sourceRect is empty, the whole image is copied.
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/// If \a applyAlpha is set to true, the transparency of
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/// source pixels is applied. If it is false, the pixels are
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/// copied unchanged with their alpha value.
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/// If \a applyAlpha is set to true, alpha blending is
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/// applied from the source pixels to the destination pixels
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/// using the \b over operator. If it is false, the source
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/// pixels are copied unchanged with their alpha value.
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///
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/// See https://en.wikipedia.org/wiki/Alpha_compositing for
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/// details on the \b over operator.
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///
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/// \param source Source image to copy
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/// \param destX X coordinate of the destination position
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@ -349,7 +349,7 @@ const Font::Info& Font::getInfo() const
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const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const
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{
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// Get the page corresponding to the character size
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GlyphTable& glyphs = m_pages[characterSize].glyphs;
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GlyphTable& glyphs = loadPage(characterSize).glyphs;
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// Build the key by combining the glyph index (based on code point), bold flag, and outline thickness
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Uint64 key = combine(outlineThickness, bold, FT_Get_Char_Index(m_fontHandles ? m_fontHandles->face.get() : nullptr, codePoint));
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@ -476,7 +476,7 @@ float Font::getUnderlineThickness(unsigned int characterSize) const
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////////////////////////////////////////////////////////////
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const Texture& Font::getTexture(unsigned int characterSize) const
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{
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return m_pages[characterSize].texture;
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return loadPage(characterSize).texture;
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}
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////////////////////////////////////////////////////////////
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@ -531,6 +531,18 @@ void Font::cleanup()
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}
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////////////////////////////////////////////////////////////
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Font::Page& Font::loadPage(unsigned int characterSize) const
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{
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// TODO: Remove this method and use try_emplace instead when updating to C++17
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PageTable::iterator pageIterator = m_pages.find(characterSize);
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if (pageIterator == m_pages.end())
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pageIterator = m_pages.insert(std::make_pair(characterSize, Page(m_isSmooth))).first;
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return pageIterator->second;
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}
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////////////////////////////////////////////////////////////
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Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const
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{
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@ -620,7 +632,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
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height += 2 * padding;
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// Get the glyphs page corresponding to the character size
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Page& page = m_pages[characterSize];
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Page& page = loadPage(characterSize);
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// Find a good position for the new glyph into the texture
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glyph.textureRect = findGlyphRect(page, width, height);
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@ -816,7 +828,7 @@ bool Font::setCurrentSize(unsigned int characterSize) const
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////////////////////////////////////////////////////////////
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Font::Page::Page() :
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Font::Page::Page(bool smooth) :
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nextRow(3)
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{
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// Make sure that the texture is initialized by default
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@ -834,7 +846,7 @@ nextRow(3)
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err() << "Failed to load font page texture" << std::endl;
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}
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texture.setSmooth(true);
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texture.setSmooth(smooth);
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}
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} // namespace sf
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@ -257,12 +257,19 @@ void Image::copy(const Image& source, unsigned int destX, unsigned int destY, co
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const Uint8* src = srcPixels + j * 4;
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Uint8* dst = dstPixels + j * 4;
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// Interpolate RGBA components using the alpha value of the source pixel
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Uint8 alpha = src[3];
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dst[0] = static_cast<Uint8>((src[0] * alpha + dst[0] * (255 - alpha)) / 255);
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dst[1] = static_cast<Uint8>((src[1] * alpha + dst[1] * (255 - alpha)) / 255);
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dst[2] = static_cast<Uint8>((src[2] * alpha + dst[2] * (255 - alpha)) / 255);
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dst[3] = static_cast<Uint8>(alpha + dst[3] * (255 - alpha) / 255);
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// Interpolate RGBA components using the alpha values of the destination and source pixels
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Uint8 src_alpha = src[3];
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Uint8 dst_alpha = dst[3];
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Uint8 out_alpha = static_cast<Uint8>(src_alpha + dst_alpha - src_alpha * dst_alpha / 255);
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dst[3] = out_alpha;
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if (out_alpha)
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for (int k = 0; k < 3; k++)
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dst[k] = static_cast<Uint8>((src[k] * src_alpha + dst[k] * (out_alpha - src_alpha)) / out_alpha);
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else
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for (int k = 0; k < 3; k++)
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dst[k] = src[k];
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}
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srcPixels += srcStride;
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@ -80,10 +80,10 @@ bool CursorImpl::loadFromPixelsARGB(const Uint8* pixels, Vector2u size, Vector2u
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const std::size_t numPixels = static_cast<std::size_t>(size.x) * static_cast<std::size_t>(size.y);
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for (std::size_t pixelIndex = 0; pixelIndex < numPixels; ++pixelIndex)
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{
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cursorImage->pixels[pixelIndex] = static_cast<Uint8>(pixels[pixelIndex * 4 + 2] +
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(pixels[pixelIndex * 4 + 1] << 8) +
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(pixels[pixelIndex * 4 + 0] << 16) +
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(pixels[pixelIndex * 4 + 3] << 24));
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cursorImage->pixels[pixelIndex] = static_cast<Uint32>(pixels[pixelIndex * 4 + 2] +
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(pixels[pixelIndex * 4 + 1] << 8) +
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(pixels[pixelIndex * 4 + 0] << 16) +
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(pixels[pixelIndex * 4 + 3] << 24));
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}
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// Create the cursor.
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