Removed the "template for new ports"
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1240 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
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b2dfcf9d0c
@ -1,74 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/xxx/Joystick.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// Initialize the instance and bind it to a physical joystick
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////////////////////////////////////////////////////////////
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void Joystick::Initialize(unsigned int Index)
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{
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// Reset the joystick state
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// Initialize the Index-th available joystick
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}
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////////////////////////////////////////////////////////////
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/// Update the current joystick and return its new state
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////////////////////////////////////////////////////////////
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JoystickState Joystick::UpdateState()
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{
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// Fill a JoystickState instance with the current joystick state
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}
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetAxesCount() const
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{
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// Return number of supported axes
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}
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////////////////////////////////////////////////////////////
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/// Get the number of buttons supported by the joystick
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetButtonsCount() const
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{
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// Return number of supported buttons
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}
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} // namespace priv
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} // namespace sf
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@ -1,82 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
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||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
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||||
//
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||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
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||||
//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_JOYSTICKXXX_HPP
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#define SFML_JOYSTICKXXX_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// Linux implementation of Joystick
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////////////////////////////////////////////////////////////
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class Joystick
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{
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public :
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////////////////////////////////////////////////////////////
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/// Initialize the instance and bind it to a physical joystick
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///
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/// \param Index : Index of the physical joystick to bind to
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///
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////////////////////////////////////////////////////////////
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void Initialize(unsigned int Index);
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////////////////////////////////////////////////////////////
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/// Update the current joystick and return its new state
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///
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/// \return Current state of the joystick
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///
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////////////////////////////////////////////////////////////
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JoystickState UpdateState();
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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///
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/// \return Number of axis
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///
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////////////////////////////////////////////////////////////
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unsigned int GetAxesCount() const;
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////////////////////////////////////////////////////////////
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/// Get the number of buttons supported by the joystick
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///
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/// \return Number of buttons
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///
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////////////////////////////////////////////////////////////
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unsigned int GetButtonsCount() const;
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_JOYSTICKXXX_HPP
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@ -1,60 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
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// Permission is granted to anyone to use this software for any purpose,
|
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// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/XXX/VideoModeSupport.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// Get supported video modes
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////////////////////////////////////////////////////////////
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void VideoModeSupport::GetSupportedVideoModes(std::vector<VideoMode>& Modes)
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{
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// Get all the supported fullscreen modes and put them in Modes array
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// Just care about width, height and bpp (ignore frequency and other attributes)
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// You must remove duplicates
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// Order doesn't matter (the array will be sorted later)
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}
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////////////////////////////////////////////////////////////
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/// Get current desktop video mode
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////////////////////////////////////////////////////////////
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VideoMode VideoModeSupport::GetDesktopVideoMode()
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{
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// Return the current desktop video mode
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}
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} // namespace priv
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} // namespace sf
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@ -1,69 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
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||||
//
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||||
// 2. Altered source versions must be plainly marked as such,
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||||
// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VIDEOMODESUPPORTXXX_HPP
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#define SFML_VIDEOMODESUPPORTXXX_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/VideoMode.hpp>
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#include <vector>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// XXX implementation of VideoModeSupport
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/// Give access to video mode related OS-specific functions
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////////////////////////////////////////////////////////////
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class VideoModeSupport
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{
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public :
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////////////////////////////////////////////////////////////
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/// Get supported video modes
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///
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/// \param Modes : Array to fill with available video modes
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///
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////////////////////////////////////////////////////////////
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static void GetSupportedVideoModes(std::vector<VideoMode>& Modes);
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////////////////////////////////////////////////////////////
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/// Get current desktop video mode
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///
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/// \return Current desktop video mode
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///
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////////////////////////////////////////////////////////////
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static VideoMode GetDesktopVideoMode();
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_VIDEOMODESUPPORTXXX_HPP
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@ -1,231 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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||||
//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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||||
// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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||||
// in the product documentation would be appreciated but is not required.
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||||
//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/XXX/WindowImplXXX.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#include <GL/gl.h>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// (creates a dummy window to provide a valid OpenGL context)
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////////////////////////////////////////////////////////////
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WindowImplXXX::WindowImplXXX()
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{
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// Create a dummy window (with the fewest attributes -- it's just to have a valid support for an OpenGL context)
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// Initialize myWidth and myHeight members from base class with the window size
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// Create an OpenGL context in this window and DO NOT make it active
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}
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////////////////////////////////////////////////////////////
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/// Create the window implementation from an existing control
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////////////////////////////////////////////////////////////
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WindowImplXXX::WindowImplXXX(WindowHandle Handle, WindowSettings& Params)
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{
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// Make sure we'll be able to catch all the events of the given window
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// Initialize myWidth and myHeight members from base class with the window size
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// Create an OpenGL context in this window and make it active
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}
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////////////////////////////////////////////////////////////
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/// Create the window implementation
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////////////////////////////////////////////////////////////
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WindowImplXXX::WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) :
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{
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// Create a new window with given size, title and style
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// Initialize myWidth and myHeight members from base class with the window size
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// Create an OpenGL context in this window and make it active
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}
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////////////////////////////////////////////////////////////
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/// Destructor
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////////////////////////////////////////////////////////////
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WindowImplXXX::~WindowImplXXX()
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{
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// Destroy the OpenGL context, the window and every resource allocated by this class
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}
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////////////////////////////////////////////////////////////
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/// Check if there's an active context on the current thread
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////////////////////////////////////////////////////////////
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bool WindowImplXXX::IsContextActive()
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{
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// Should return whether xxxGetCurrentContext() is NULL or not;
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::Display
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////////////////////////////////////////////////////////////
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void WindowImplXXX::Display()
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{
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// Swap OpenGL buffers (should be a call to xxxSwapBuffers)
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::ProcessEvents
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////////////////////////////////////////////////////////////
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void WindowImplXXX::ProcessEvents()
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{
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// Process every event for this window
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// Generate a sf::Event and call SendEvent(Evt) for each event
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::SetActive
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////////////////////////////////////////////////////////////
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void WindowImplXXX::SetActive(bool Active) const
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{
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// Bind / unbind OpenGL context (should be a call to xxxMakeCurrent)
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::UseVerticalSync
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////////////////////////////////////////////////////////////
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void WindowImplXXX::UseVerticalSync(bool Enabled)
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{
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// Activate / deactivate vertical synchronization
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// usually using an OpenGL extension (should be a call to xxxSwapInterval)
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::ShowMouseCursor
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////////////////////////////////////////////////////////////
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void WindowImplXXX::ShowMouseCursor(bool Show)
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{
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// Show or hide the system cursor in this window
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::SetCursorPosition
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////////////////////////////////////////////////////////////
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void WindowImplXXX::SetCursorPosition(unsigned int Left, unsigned int Top)
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{
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// Change the cursor position (Left and Top are relative to this window)
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}
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::SetPosition
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////////////////////////////////////////////////////////////
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void WindowImplXXX::SetPosition(int Left, int Top)
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{
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// Change the window position
|
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}
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|
||||
|
||||
////////////////////////////////////////////////////////////
|
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/// /see WindowImpl::SetSize
|
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////////////////////////////////////////////////////////////
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void WindowImplWin32::SetSize(unsigned int Width, unsigned int Height)
|
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{
|
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// Change the window size
|
||||
}
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||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
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/// /see WindowImpl::Show
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplXXX::Show(bool State)
|
||||
{
|
||||
// Show or hide the window
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::EnableKeyRepeat
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplXXX::EnableKeyRepeat(bool Enabled)
|
||||
{
|
||||
// Enable or disable automatic key-repeat for keydown events
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::SetIcon
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplXXX::SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels)
|
||||
{
|
||||
// Change all the necessary icons of the window (titlebar, task bar, ...) with the
|
||||
// provided array of 32 bits RGBA pixels
|
||||
}
|
||||
|
||||
|
||||
/*===========================================================
|
||||
STRATEGY FOR OPENGL CONTEXT CREATION
|
||||
|
||||
- If the requested level of anti-aliasing is not supported and is greater than 2, try with 2
|
||||
--> if level 2 fails, disable anti-aliasing
|
||||
--> it's important not to generate an error if anti-aliasing is not supported
|
||||
|
||||
- Use a matching pixel mode, or the best of all available pixel modes if no perfect match ;
|
||||
You should use the function EvaluateConfig to get a score for a given configuration
|
||||
|
||||
- Don't forget to fill Params (see constructors) back with the actual parameters we got from the chosen pixel format
|
||||
|
||||
- IMPORTANT : all OpenGL contexts must be shared (usually a call to xxxShareLists)
|
||||
|
||||
===========================================================*/
|
||||
|
||||
|
||||
/*===========================================================
|
||||
STRATEGY FOR EVENT HANDLING
|
||||
|
||||
- Process any event matching with the ones in sf::Event::EventType
|
||||
--> Create a sf::Event, fill the members corresponding to the event type
|
||||
--> No need to handle joystick events, they are handled by WindowImpl::ProcessJoystickEvents
|
||||
--> Event::TextEntered must provide UTF-16 characters
|
||||
(see http://www.unicode.org/Public/PROGRAMS/CVTUTF/ for unicode conversions)
|
||||
--> Don't forget to process any destroy-like event (ie. when the window is destroyed externally)
|
||||
|
||||
- Use SendEvent function from base class to propagate the created events
|
||||
|
||||
===========================================================*/
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||||
|
||||
|
||||
} // namespace priv
|
||||
|
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} // namespace sf
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@ -1,167 +0,0 @@
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////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_WINDOWIMPLXXX_HPP
|
||||
#define SFML_WINDOWIMPLXXX_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// WindowImplXXX is the XXX implementation of WindowImpl
|
||||
////////////////////////////////////////////////////////////
|
||||
class WindowImplXXX : public WindowImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// (creates a dummy window to provide a valid OpenGL context)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplXXX();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the window implementation from an existing control
|
||||
///
|
||||
/// \param Handle : Platform-specific handle of the control
|
||||
/// \param Params : Creation parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplXXX(WindowHandle Handle, WindowSettings& Params);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create the window implementation
|
||||
///
|
||||
/// \param Mode : Video mode to use
|
||||
/// \param Title : Title of the window
|
||||
/// \param WindowStyle : Window style
|
||||
/// \param Params : Creation parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~WindowImplXXX();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Check if there's an active context on the current thread
|
||||
///
|
||||
/// \return True if there's a context bound to the current thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsContextActive();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::Display
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Display();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::ProcessEvents
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::SetActive
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetActive(bool Active = true) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::IsActive
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual bool IsActive() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::UseVerticalSync
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void UseVerticalSync(bool Enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::ShowMouseCursor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ShowMouseCursor(bool Show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::SetCursorPosition
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int Left, unsigned int Top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::SetPosition
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetPosition(int Left, int Top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::SetSize
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetSize(unsigned int Width, unsigned int Height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::Show
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Show(bool State);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::EnableKeyRepeat
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void EnableKeyRepeat(bool Enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see WindowImpl::SetIcon
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels);
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
#endif // SFML_WINDOWIMPLXXX_HPP
|
Loading…
Reference in New Issue
Block a user