+ RenderImage

+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-07 18:07:22 +00:00
parent 2f2fc5d4fa
commit be3741de5b
15 changed files with 664 additions and 390 deletions

View File

@ -52,6 +52,7 @@ package extern (C)
void* function(void*) sfRenderWindow_GetInput; void* function(void*) sfRenderWindow_GetInput;
// bool function(void*) sfRenderWindow_IsOpened; // bool function(void*) sfRenderWindow_IsOpened;
/*
void function(void*, void*) sfRenderWindow_DrawSprite; void function(void*, void*) sfRenderWindow_DrawSprite;
void function(void*, void*) sfRenderWindow_DrawShape; void function(void*, void*) sfRenderWindow_DrawShape;
void function(void*, void*) sfRenderWindow_DrawText; void function(void*, void*) sfRenderWindow_DrawText;
@ -59,6 +60,7 @@ package extern (C)
void function(void*, void*, void*) sfRenderWindow_DrawSpriteWithShader; void function(void*, void*, void*) sfRenderWindow_DrawSpriteWithShader;
void function(void*, void*, void*) sfRenderWindow_DrawShapeWithShader; void function(void*, void*, void*) sfRenderWindow_DrawShapeWithShader;
void function(void*, void*, void*) sfRenderWindow_DrawTextWithShader; void function(void*, void*, void*) sfRenderWindow_DrawTextWithShader;
*/
void* function(void*) sfRenderWindow_Capture; void* function(void*) sfRenderWindow_Capture;
void function(void*, Color) sfRenderWindow_Clear; void function(void*, Color) sfRenderWindow_Clear;
@ -67,6 +69,10 @@ package extern (C)
void* function (void*) sfRenderWindow_GetDefaultView; void* function (void*) sfRenderWindow_GetDefaultView;
void function(void*, uint, uint, float*, float*, void*) sfRenderWindow_ConvertCoords; void function(void*, uint, uint, float*, float*, void*) sfRenderWindow_ConvertCoords;
// DSFML2
void function(void*) sfRenderWindow_Flush;
// sfShader // sfShader
void* function(cchar*) sfShader_CreateFromFile; void* function(cchar*) sfShader_CreateFromFile;
void* function(cchar*) sfShader_CreateFromMemory; void* function(cchar*) sfShader_CreateFromMemory;
@ -82,22 +88,24 @@ package extern (C)
// sfView // sfView
void* function() sfView_Create; void* function() sfView_Create;
void* function(sfFloatRect) sfView_CreateFromRect; void* function(FloatRect) sfView_CreateFromRect;
void function(void*) sfView_Destroy; void function(void*) sfView_Destroy;
void function(void*, float, float) sfView_SetCenter; void function(void*, float, float) sfView_SetCenter;
void function(void*, float, float) sfView_SetSize; void function(void*, float, float) sfView_SetSize;
void function(void*, sfFloatRect) sfView_SetViewport; void function(void*, FloatRect) sfView_SetViewport;
float function(void*) sfView_GetCenterX; float function(void*) sfView_GetCenterX;
float function(void*) sfView_GetCenterY; float function(void*) sfView_GetCenterY;
float function(void*) sfView_GetWidth; float function(void*) sfView_GetWidth;
float function(void*) sfView_GetHeight; float function(void*) sfView_GetHeight;
sfFloatRect function(void*) sfView_GetViewport; FloatRect function(void*) sfView_GetViewport;
void function(void*, float, float) sfView_Move; void function(void*, float, float) sfView_Move;
void function(void*, float) sfView_Zoom; void function(void*, float) sfView_Zoom;
// DSFML2
void function(void*, float) sfView_SetRotation; void function(void*, float) sfView_SetRotation;
float function(void*) sfView_GetRotation; float function(void*) sfView_GetRotation;
void function(void*, float) sfView_Rotate; void function(void*, float) sfView_Rotate;
void function(void*, FloatRect) sfView_Reset;
} }
static this() static this()
@ -120,6 +128,7 @@ else
mixin(loadFromSharedLib("sfRenderWindow_Destroy")); mixin(loadFromSharedLib("sfRenderWindow_Destroy"));
mixin(loadFromSharedLib("sfRenderWindow_GetInput")); mixin(loadFromSharedLib("sfRenderWindow_GetInput"));
/*
mixin(loadFromSharedLib("sfRenderWindow_DrawSprite")); mixin(loadFromSharedLib("sfRenderWindow_DrawSprite"));
mixin(loadFromSharedLib("sfRenderWindow_DrawShape")); mixin(loadFromSharedLib("sfRenderWindow_DrawShape"));
mixin(loadFromSharedLib("sfRenderWindow_DrawText")); mixin(loadFromSharedLib("sfRenderWindow_DrawText"));
@ -127,6 +136,7 @@ else
mixin(loadFromSharedLib("sfRenderWindow_DrawSpriteWithShader")); mixin(loadFromSharedLib("sfRenderWindow_DrawSpriteWithShader"));
mixin(loadFromSharedLib("sfRenderWindow_DrawShapeWithShader")); mixin(loadFromSharedLib("sfRenderWindow_DrawShapeWithShader"));
mixin(loadFromSharedLib("sfRenderWindow_DrawTextWithShader")); mixin(loadFromSharedLib("sfRenderWindow_DrawTextWithShader"));
*/
mixin(loadFromSharedLib("sfRenderWindow_Clear")); mixin(loadFromSharedLib("sfRenderWindow_Clear"));
mixin(loadFromSharedLib("sfRenderWindow_SetView")); mixin(loadFromSharedLib("sfRenderWindow_SetView"));
@ -134,6 +144,9 @@ else
mixin(loadFromSharedLib("sfRenderWindow_GetDefaultView")); mixin(loadFromSharedLib("sfRenderWindow_GetDefaultView"));
mixin(loadFromSharedLib("sfRenderWindow_ConvertCoords")); mixin(loadFromSharedLib("sfRenderWindow_ConvertCoords"));
// DSFML2
mixin(loadFromSharedLib("sfRenderWindow_Flush"));
// sfShader // sfShader
mixin(loadFromSharedLib("sfShader_CreateFromFile")); mixin(loadFromSharedLib("sfShader_CreateFromFile"));
mixin(loadFromSharedLib("sfShader_CreateFromMemory")); mixin(loadFromSharedLib("sfShader_CreateFromMemory"));
@ -162,7 +175,9 @@ else
mixin(loadFromSharedLib("sfView_Move")); mixin(loadFromSharedLib("sfView_Move"));
mixin(loadFromSharedLib("sfView_Zoom")); mixin(loadFromSharedLib("sfView_Zoom"));
// DSFML2
mixin(loadFromSharedLib("sfView_SetRotation")); mixin(loadFromSharedLib("sfView_SetRotation"));
mixin(loadFromSharedLib("sfView_GetRotation")); mixin(loadFromSharedLib("sfView_GetRotation"));
mixin(loadFromSharedLib("sfView_Rotate")); mixin(loadFromSharedLib("sfView_Rotate"));
mixin(loadFromSharedLib("sfView_Reset"));
} }

View File

@ -29,11 +29,12 @@ module dsfml.graphics.drawableimpl;
public import dsfml.system.common; public import dsfml.system.common;
import dsfml.system.vector2; import dsfml.system.vector2;
import dsfml.graphics.idrawable; import dsfml.graphics.idrawable,
import dsfml.graphics.color; dsfml.graphics.color,
import dsfml.graphics.blendmode; dsfml.graphics.blendmode,
import dsfml.graphics.renderwindow; dsfml.graphics.renderwindow,
import dsfml.graphics.shader; dsfml.graphics.renderimage,
dsfml.graphics.shader;
package package
{ {
@ -202,7 +203,7 @@ public:
void render(RenderWindow window) void render(RenderWindow window)
{ {
sfRenderWindow_DrawThis(window.getNativePointer, m_ptr); sfRenderWindow_DrawThis(window.getNativePointer(), m_ptr);
} }
void renderWithShader(RenderWindow window, Shader shader) void renderWithShader(RenderWindow window, Shader shader)
@ -210,6 +211,16 @@ public:
sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer); sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer);
} }
void render(RenderImage image)
{
sfRenderImage_DrawThis(image.getNativePointer(), m_ptr);
}
void renderWithShader(RenderImage image, Shader shader)
{
sfRenderImage_DrawThisWithShader(image.getNativePointer, m_ptr, shader.getNativePointer);
}
override void dispose() override void dispose()
{ {
sfDrawable_Destroy(m_ptr); sfDrawable_Destroy(m_ptr);
@ -248,6 +259,8 @@ private:
typedef void function(void*, void*) pf_sfRenderWindow_DrawThis; typedef void function(void*, void*) pf_sfRenderWindow_DrawThis;
typedef void function(void*, void*, void*) pf_sfRenderWindow_DrawThisWithShader; typedef void function(void*, void*, void*) pf_sfRenderWindow_DrawThisWithShader;
typedef void function(void*, void*) pf_sfRenderImage_DrawThis;
typedef void function(void*, void*, void*) pf_sfRenderImage_DrawThisWithShader;
static pf_sfDrawable_Create sfDrawable_Create; static pf_sfDrawable_Create sfDrawable_Create;
static pf_sfDrawable_Destroy sfDrawable_Destroy; static pf_sfDrawable_Destroy sfDrawable_Destroy;
@ -278,6 +291,8 @@ private:
static pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis; static pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
static pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader; static pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
static pf_sfRenderImage_DrawThis sfRenderImage_DrawThis;
static pf_sfRenderImage_DrawThisWithShader sfRenderImage_DrawThisWithShader;
} }
static this() static this()
@ -300,34 +315,36 @@ private:
string symbol = "sfShape"; string symbol = "sfShape";
} }
sfDrawable_Create = cast(pf_sfDrawable_Create)dll.getSymbol(symbol ~ "_Create"); sfDrawable_Create = cast(pf_sfDrawable_Create)dll.getSymbol(symbol ~ "_Create");
sfDrawable_Destroy = cast(pf_sfDrawable_Destroy)dll.getSymbol(symbol ~ "_Destroy"); sfDrawable_Destroy = cast(pf_sfDrawable_Destroy)dll.getSymbol(symbol ~ "_Destroy");
sfDrawable_SetX = cast(pf_sfDrawable_SetX)dll.getSymbol(symbol ~ "_SetX"); sfDrawable_SetX = cast(pf_sfDrawable_SetX)dll.getSymbol(symbol ~ "_SetX");
sfDrawable_SetY = cast(pf_sfDrawable_SetY)dll.getSymbol(symbol ~ "_SetY"); sfDrawable_SetY = cast(pf_sfDrawable_SetY)dll.getSymbol(symbol ~ "_SetY");
sfDrawable_SetPosition = cast(pf_sfDrawable_SetPosition)dll.getSymbol(symbol ~ "_SetPosition"); sfDrawable_SetPosition = cast(pf_sfDrawable_SetPosition)dll.getSymbol(symbol ~ "_SetPosition");
sfDrawable_SetScaleX = cast(pf_sfDrawable_SetScaleX)dll.getSymbol(symbol ~ "_SetScaleX"); sfDrawable_SetScaleX = cast(pf_sfDrawable_SetScaleX)dll.getSymbol(symbol ~ "_SetScaleX");
sfDrawable_SetScaleY = cast(pf_sfDrawable_SetScaleY)dll.getSymbol(symbol ~ "_SetScaleY"); sfDrawable_SetScaleY = cast(pf_sfDrawable_SetScaleY)dll.getSymbol(symbol ~ "_SetScaleY");
sfDrawable_SetScale = cast(pf_sfDrawable_SetScale)dll.getSymbol(symbol ~ "_SetScale"); sfDrawable_SetScale = cast(pf_sfDrawable_SetScale)dll.getSymbol(symbol ~ "_SetScale");
sfDrawable_SetRotation = cast(pf_sfDrawable_SetRotation)dll.getSymbol(symbol ~ "_SetRotation"); sfDrawable_SetRotation = cast(pf_sfDrawable_SetRotation)dll.getSymbol(symbol ~ "_SetRotation");
sfDrawable_SetOrigin = cast(pf_sfDrawable_SetOrigin)dll.getSymbol(symbol ~ "_SetOrigin"); sfDrawable_SetOrigin = cast(pf_sfDrawable_SetOrigin)dll.getSymbol(symbol ~ "_SetOrigin");
sfDrawable_SetColor = cast(pf_sfDrawable_SetColor)dll.getSymbol(symbol ~ "_SetColor"); sfDrawable_SetColor = cast(pf_sfDrawable_SetColor)dll.getSymbol(symbol ~ "_SetColor");
sfDrawable_SetBlendMode = cast(pf_sfDrawable_SetBlendMode)dll.getSymbol(symbol ~ "_SetBlendMode"); sfDrawable_SetBlendMode = cast(pf_sfDrawable_SetBlendMode)dll.getSymbol(symbol ~ "_SetBlendMode");
sfDrawable_GetX = cast(pf_sfDrawable_GetX)dll.getSymbol(symbol ~ "_GetX"); sfDrawable_GetX = cast(pf_sfDrawable_GetX)dll.getSymbol(symbol ~ "_GetX");
sfDrawable_GetY = cast(pf_sfDrawable_GetY)dll.getSymbol(symbol ~ "_GetY"); sfDrawable_GetY = cast(pf_sfDrawable_GetY)dll.getSymbol(symbol ~ "_GetY");
sfDrawable_GetScaleX = cast(pf_sfDrawable_GetScaleX)dll.getSymbol(symbol ~ "_GetScaleX"); sfDrawable_GetScaleX = cast(pf_sfDrawable_GetScaleX)dll.getSymbol(symbol ~ "_GetScaleX");
sfDrawable_GetScaleY = cast(pf_sfDrawable_GetScaleY)dll.getSymbol(symbol ~ "_GetScaleX"); sfDrawable_GetScaleY = cast(pf_sfDrawable_GetScaleY)dll.getSymbol(symbol ~ "_GetScaleX");
sfDrawable_GetRotation = cast(pf_sfDrawable_GetRotation)dll.getSymbol(symbol ~ "_GetRotation"); sfDrawable_GetRotation = cast(pf_sfDrawable_GetRotation)dll.getSymbol(symbol ~ "_GetRotation");
sfDrawable_GetOriginX = cast(pf_sfDrawable_GetOriginX)dll.getSymbol(symbol ~ "_GetOriginX"); sfDrawable_GetOriginX = cast(pf_sfDrawable_GetOriginX)dll.getSymbol(symbol ~ "_GetOriginX");
sfDrawable_GetOriginY = cast(pf_sfDrawable_GetOriginY)dll.getSymbol(symbol ~ "_GetOriginY"); sfDrawable_GetOriginY = cast(pf_sfDrawable_GetOriginY)dll.getSymbol(symbol ~ "_GetOriginY");
sfDrawable_GetColor = cast(pf_sfDrawable_GetColor)dll.getSymbol(symbol ~ "_GetColor"); sfDrawable_GetColor = cast(pf_sfDrawable_GetColor)dll.getSymbol(symbol ~ "_GetColor");
sfDrawable_GetBlendMode = cast(pf_sfDrawable_GetBlendMode)dll.getSymbol(symbol ~ "_GetBlendMode"); sfDrawable_GetBlendMode = cast(pf_sfDrawable_GetBlendMode)dll.getSymbol(symbol ~ "_GetBlendMode");
sfDrawable_Move = cast(pf_sfDrawable_Move)dll.getSymbol(symbol ~ "_Move"); sfDrawable_Move = cast(pf_sfDrawable_Move)dll.getSymbol(symbol ~ "_Move");
sfDrawable_Scale = cast(pf_sfDrawable_Scale)dll.getSymbol(symbol ~ "_Scale"); sfDrawable_Scale = cast(pf_sfDrawable_Scale)dll.getSymbol(symbol ~ "_Scale");
sfDrawable_Rotate = cast(pf_sfDrawable_Rotate)dll.getSymbol(symbol ~ "_Rotate"); sfDrawable_Rotate = cast(pf_sfDrawable_Rotate)dll.getSymbol(symbol ~ "_Rotate");
sfDrawable_TransformToLocal = cast(pf_sfDrawable_TransformToLocal)dll.getSymbol(symbol ~ "_TransformToLocal"); sfDrawable_TransformToLocal = cast(pf_sfDrawable_TransformToLocal)dll.getSymbol(symbol ~ "_TransformToLocal");
sfDrawable_TransformToGlobal = cast(pf_sfDrawable_TransformToGlobal)dll.getSymbol(symbol ~ "_TransformToGlobal"); sfDrawable_TransformToGlobal= cast(pf_sfDrawable_TransformToGlobal)dll.getSymbol(symbol ~ "_TransformToGlobal");
sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$]); sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$]);
sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$] ~ "WithShader"); sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$] ~ "WithShader");
sfRenderImage_DrawThis = cast(pf_sfRenderImage_DrawThis)dll.getSymbol("sfRenderImage_Draw" ~ symbol[2..$]);
sfRenderImage_DrawThisWithShader = cast(pf_sfRenderImage_DrawThisWithShader)dll.getSymbol("sfRenderImage_Draw" ~ symbol[2..$] ~ "WithShader");
} }
} }

View File

@ -38,8 +38,8 @@ import dsfml.graphics.common,
struct Glyph struct Glyph
{ {
int Advance; /// Offset to move horizontically to the next character int Advance; /// Offset to move horizontically to the next character
sfIntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates IntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates
sfFloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font FloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font
} }
/** /**

View File

@ -31,6 +31,7 @@ import dsfml.system.vector2;
import dsfml.graphics.color, import dsfml.graphics.color,
dsfml.graphics.blendmode, dsfml.graphics.blendmode,
dsfml.graphics.renderwindow, dsfml.graphics.renderwindow,
dsfml.graphics.renderimage,
dsfml.graphics.shader; dsfml.graphics.shader;
@ -290,4 +291,21 @@ interface IDrawable
* shader = Shader to use * shader = Shader to use
*/ */
void renderWithShader(RenderWindow window, Shader shader); void renderWithShader(RenderWindow window, Shader shader);
/**
* Render the specific geometry of the object
*
* Params:
* image = Target into which render the object
*/
void render(RenderImage image);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* image = Render target
* shader = Shader to use
*/
void renderWithShader(RenderImage image, Shader shader);
} }

View File

@ -42,6 +42,14 @@ import dsfml.system.common,
*/ */
class Image : DSFMLObject class Image : DSFMLObject
{ {
package:
this(void* ptr)
{
super(ptr, true);
}
public:
/** /**
* Default constructor * Default constructor
*/ */
@ -176,7 +184,7 @@ class Image : DSFMLObject
// */ // */
// void copyScreen(RenderWindow window, IntRect sourceRect = new IntRect()) // void copyScreen(RenderWindow window, IntRect sourceRect = new IntRect())
// { // {
// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect.toCIntRect()); // return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect);
// } // }
/** /**
@ -190,9 +198,9 @@ class Image : DSFMLObject
* destY = Y coordinate of the destination position * destY = Y coordinate of the destination position
* sourceRect = Sub-rectangle of the source image to copy * sourceRect = Sub-rectangle of the source image to copy
*/ */
void copy(Image source, uint destX, uint destY, IntRect sourceRect = new IntRect()) void copy(Image source, uint destX, uint destY, IntRect sourceRect = IntRect())
{ {
sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect.toCIntRect()); sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect);
} }
/** /**
@ -290,52 +298,30 @@ class Image : DSFMLObject
return cast(bool)sfImage_IsSmooth(m_ptr); return cast(bool)sfImage_IsSmooth(m_ptr);
} }
package:
this(void* ptr)
{
super(ptr);
}
private: private:
extern (C) extern (C)
{ {
typedef void* function() pf_sfImage_Create; static
typedef void* function(uint, uint, Color) pf_sfImage_CreateFromColor; {
typedef void* function(uint, uint, ubyte*) pf_sfImage_CreateFromPixels; void* function() sfImage_Create;
typedef void* function(cchar*) pf_sfImage_CreateFromFile; void* function(uint, uint, Color) sfImage_CreateFromColor;
typedef void* function(ubyte* ,size_t) pf_sfImage_CreateFromMemory; void* function(uint, uint, ubyte*) sfImage_CreateFromPixels;
typedef void function(void*) pf_sfImage_Destroy; void* function(cchar*) sfImage_CreateFromFile;
typedef int function(void*, cchar*) pf_sfImage_SaveToFile; void* function(ubyte* ,size_t) sfImage_CreateFromMemory;
typedef void function(void*, Color, ubyte) pf_sfImage_CreateMaskFromColor; void function(void*) sfImage_Destroy;
typedef int function(void*, void*, sfIntRect) pf_sfImage_CopyScreen; int function(void*, cchar*) sfImage_SaveToFile;
typedef void function(void*, void*, uint, uint, sfIntRect) pf_sfImage_Copy; void function(void*, Color, ubyte) sfImage_CreateMaskFromColor;
typedef void function(void*, uint, uint, Color) pf_sfImage_SetPixel; int function(void*, void*, IntRect) sfImage_CopyScreen;
typedef Color function(void*, uint, uint) pf_sfImage_GetPixel; void function(void*, void*, uint, uint, IntRect) sfImage_Copy;
typedef ubyte* function(void*) pf_sfImage_GetPixelsPtr; void function(void*, uint, uint, Color) sfImage_SetPixel;
typedef void function(void*) pf_sfImage_Bind; Color function(void*, uint, uint) sfImage_GetPixel;
typedef void function(void*, int) pf_sfImage_SetSmooth; ubyte* function(void*) sfImage_GetPixelsPtr;
typedef uint function(void*) pf_sfImage_GetWidth; void function(void*) sfImage_Bind;
typedef uint function(void*) pf_sfImage_GetHeight; void function(void*, int) sfImage_SetSmooth;
typedef int function(void*) pf_sfImage_IsSmooth; uint function(void*) sfImage_GetWidth;
uint function(void*) sfImage_GetHeight;
static pf_sfImage_Create sfImage_Create; int function(void*) sfImage_IsSmooth;
static pf_sfImage_CreateFromColor sfImage_CreateFromColor; }
static pf_sfImage_CreateFromPixels sfImage_CreateFromPixels;
static pf_sfImage_CreateFromFile sfImage_CreateFromFile;
static pf_sfImage_CreateFromMemory sfImage_CreateFromMemory;
static pf_sfImage_Destroy sfImage_Destroy;
static pf_sfImage_SaveToFile sfImage_SaveToFile;
static pf_sfImage_CreateMaskFromColor sfImage_CreateMaskFromColor;
static pf_sfImage_CopyScreen sfImage_CopyScreen;
static pf_sfImage_Copy sfImage_Copy;
static pf_sfImage_SetPixel sfImage_SetPixel;
static pf_sfImage_GetPixel sfImage_GetPixel;
static pf_sfImage_GetPixelsPtr sfImage_GetPixelsPtr;
static pf_sfImage_Bind sfImage_Bind;
static pf_sfImage_SetSmooth sfImage_SetSmooth;
static pf_sfImage_GetWidth sfImage_GetWidth;
static pf_sfImage_GetHeight sfImage_GetHeight;
static pf_sfImage_IsSmooth sfImage_IsSmooth;
} }
static this() static this()
@ -345,23 +331,23 @@ private:
else else
DllLoader dll = DllLoader.load("csfml-graphics"); DllLoader dll = DllLoader.load("csfml-graphics");
sfImage_Create = cast(pf_sfImage_Create)dll.getSymbol("sfImage_Create"); mixin(loadFromSharedLib("sfImage_Create"));
sfImage_CreateFromColor = cast(pf_sfImage_CreateFromColor)dll.getSymbol("sfImage_CreateFromColor"); mixin(loadFromSharedLib("sfImage_CreateFromColor"));
sfImage_CreateFromPixels = cast(pf_sfImage_CreateFromPixels)dll.getSymbol("sfImage_CreateFromPixels"); mixin(loadFromSharedLib("sfImage_CreateFromPixels"));
sfImage_CreateFromFile = cast(pf_sfImage_CreateFromFile)dll.getSymbol("sfImage_CreateFromFile"); mixin(loadFromSharedLib("sfImage_CreateFromFile"));
sfImage_CreateFromMemory = cast(pf_sfImage_CreateFromMemory)dll.getSymbol("sfImage_CreateFromMemory"); mixin(loadFromSharedLib("sfImage_CreateFromMemory"));
sfImage_Destroy = cast(pf_sfImage_Destroy)dll.getSymbol("sfImage_Destroy"); mixin(loadFromSharedLib("sfImage_Destroy"));
sfImage_SaveToFile = cast(pf_sfImage_SaveToFile)dll.getSymbol("sfImage_SaveToFile"); mixin(loadFromSharedLib("sfImage_SaveToFile"));
sfImage_CreateMaskFromColor = cast(pf_sfImage_CreateMaskFromColor)dll.getSymbol("sfImage_CreateMaskFromColor"); mixin(loadFromSharedLib("sfImage_CreateMaskFromColor"));
sfImage_CopyScreen = cast(pf_sfImage_CopyScreen)dll.getSymbol("sfImage_CopyScreen"); mixin(loadFromSharedLib("sfImage_CopyScreen"));
sfImage_Copy = cast(pf_sfImage_Copy)dll.getSymbol("sfImage_Copy"); mixin(loadFromSharedLib("sfImage_Copy"));
sfImage_SetPixel = cast(pf_sfImage_SetPixel)dll.getSymbol("sfImage_SetPixel"); mixin(loadFromSharedLib("sfImage_SetPixel"));
sfImage_GetPixel = cast(pf_sfImage_GetPixel)dll.getSymbol("sfImage_GetPixel"); mixin(loadFromSharedLib("sfImage_GetPixel"));
sfImage_GetPixelsPtr = cast(pf_sfImage_GetPixelsPtr)dll.getSymbol("sfImage_GetPixelsPtr"); mixin(loadFromSharedLib("sfImage_GetPixelsPtr"));
sfImage_Bind = cast(pf_sfImage_Bind)dll.getSymbol("sfImage_Bind"); mixin(loadFromSharedLib("sfImage_Bind"));
sfImage_SetSmooth = cast(pf_sfImage_SetSmooth)dll.getSymbol("sfImage_SetSmooth"); mixin(loadFromSharedLib("sfImage_SetSmooth"));
sfImage_GetWidth = cast(pf_sfImage_GetWidth)dll.getSymbol("sfImage_GetWidth"); mixin(loadFromSharedLib("sfImage_GetWidth"));
sfImage_GetHeight = cast(pf_sfImage_GetHeight)dll.getSymbol("sfImage_GetHeight"); mixin(loadFromSharedLib("sfImage_GetHeight"));
sfImage_IsSmooth = cast(pf_sfImage_IsSmooth)dll.getSymbol("sfImage_IsSmooth"); mixin(loadFromSharedLib("sfImage_IsSmooth"));
} }
} }

View File

@ -26,22 +26,6 @@
module dsfml.graphics.rect; module dsfml.graphics.rect;
struct sfFloatRect
{
float Left;
float Top;
float Right;
float Bottom;
}
struct sfIntRect
{
int Left;
int Top;
int Right;
int Bottom;
}
version (Tango) version (Tango)
{ {
import tango.core.Traits; import tango.core.Traits;
@ -65,19 +49,19 @@ else
is (T == real); is (T == real);
} }
} }
/** /**
* Rect is an utility class for manipulating rectangles. * Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...) * Template parameter defines the type of coordinates (integer float, ...)
*/ */
struct Rect(T)
class Rect (T)
{ {
private: private:
T m_Left; // Left coordinate of the rectangle T left; // Left coordinate of the rectangle
T m_Top; // Top coordinate of the rectangle T top; // Top coordinate of the rectangle
T m_Right; // Right coordinate of the rectangle T right; // Right coordinate of the rectangle
T m_Bottom; // Bottom coordinate of the rectangle T bottom; // Bottom coordinate of the rectangle
public: public:
static if (!isIntegerType!(T) && !isRealType!(T)) static if (!isIntegerType!(T) && !isRealType!(T))
@ -95,17 +79,7 @@ public:
return i > j ? i : j; return i > j ? i : j;
} }
/** /+
* Default constructor
*/
this()
{
m_Left = 0;
m_Top = 0;
m_Right = 0;
m_Bottom = 0;
}
/** /**
* Construct the rectangle from its coordinates * Construct the rectangle from its coordinates
* *
@ -117,11 +91,12 @@ public:
*/ */
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord) this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{ {
m_Left = leftCoord; left = leftCoord;
m_Top = topCoord; top = topCoord;
m_Right = rightCoord; right = rightCoord;
m_Bottom = bottomCoord; bottom = bottomCoord;
} }
+/
/** /**
* Get the width of the rectangle * Get the width of the rectangle
@ -131,7 +106,7 @@ public:
*/ */
T getWidth() T getWidth()
{ {
return m_Right - m_Left; return right - left;
} }
/** /**
@ -142,7 +117,7 @@ public:
*/ */
T getHeight() T getHeight()
{ {
return m_Bottom - m_Top; return bottom - top;
} }
/** /**
@ -154,10 +129,10 @@ public:
*/ */
void offset(T offsetX, T offsetY) void offset(T offsetX, T offsetY)
{ {
m_Left += offsetX; left += offsetX;
m_Right += offsetX; right += offsetX;
m_Top += offsetY; top += offsetY;
m_Bottom += offsetY; bottom += offsetY;
} }
/** /**
@ -172,7 +147,7 @@ public:
*/ */
bool contains(T x, T y) bool contains(T x, T y)
{ {
return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom); return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
} }
/** /**
@ -185,103 +160,30 @@ public:
* Returns: * Returns:
* True if rectangles overlap * True if rectangles overlap
*/ */
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null) bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
{ {
// Compute overlapping rect // Compute overlapping rect
Rect!(T) overlapping = new Rect!(T)( auto overlapping = Rect!(T)(
max(m_Left, rectangle.getLeft), max(left, rectangle.left),
max(m_Top, rectangle.getTop), max(top, rectangle.top),
min(m_Right, rectangle.getRight), min(right, rectangle.right),
min(m_Bottom, rectangle.getBottom) min(bottom, rectangle.bottom)
); );
// If overlapping rect is valid, then there is intersection // If overlapping rect is valid, then there is intersection
if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom())) if ((overlapping.left < overlapping.right) && (overlapping.top < overlapping.bottom))
{ {
overlappingRect = overlapping; overlappingRect = overlapping;
return true; return true;
} }
else else
{ {
overlappingRect = new Rect!(T)(); overlappingRect = Rect!(T)();
return false; return false;
} }
} }
/** //bool opEquals
* Set left Coordinate
*/
void setLeft(T left)
{
m_Left = left;
}
/**
* Set top Coordinate
*/
void setTop(T top)
{
m_Top = top;
}
/**
* Set right Coordinate
*/
void setRight(T right)
{
m_Right = right;
}
/**
* Set bottom Coordinate
*/
void setBottom(T bottom)
{
m_Bottom = bottom;
}
/**
* Get left Coordinate
*/
T getLeft()
{
return m_Left;
}
/**
* Get top Coordinate
*/
T getTop()
{
return m_Top;
}
/**
* Get right Coordinate
*/
T getRight()
{
return m_Right;
}
/**
* Get bottom Coordinate
*/
T getBottom()
{
return m_Bottom;
}
package:
sfFloatRect toCFloatRect()
{
return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
}
sfIntRect toCIntRect()
{
return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
}
} }
///Alias ///Alias

View File

@ -0,0 +1,336 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.renderimage;
import dsfml.system.common,
dsfml.system.exception,
dsfml.system.stringutil,
dsfml.system.vector2;
import dsfml.graphics.common,
dsfml.graphics.idrawable,
dsfml.graphics.image,
dsfml.graphics.color,
dsfml.graphics.rect,
dsfml.graphics.shader,
dsfml.graphics.view;
/**
* Target for 2D rendering into an image that can be reused in a sprite
*/
class RenderImage : DSFMLObject
{
private:
Image _image = null;
View _view = null;
View _defaultView = null;
package:
this(void* ptr)
{
super(ptr, true);
}
public:
/**
* Construct a new renderimage
*
* Params:
* width = Width of the renderimage
* height = Height of the renderimage
* depthBuffer = Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage)
*/
this(uint width, uint height, bool depthBuffer = false)
{
super(sfRenderImage_Create(width, height, depthBuffer));
}
override void dispose()
{
sfRenderImage_Destroy(m_ptr);
}
/**
* Return the width of the rendering region of a renderimage
*
* Returns:
* Width in pixels
*/
uint getWidth()
{
return sfRenderImage_GetWidth(m_ptr);
}
/**
* Return the height of the rendering region of a renderimage
*
* Returns:
* Height in pixels
*/
uint getHeight()
{
return sfRenderImage_GetHeight(m_ptr);
}
/**
* Activate or deactivate a renderimage as the current target for rendering
*
* Params:
* active = true to activate, false to deactivate
* Returns:
* true if operation was successful, false otherwise
*/
bool setActive(bool active)
{
return sfRenderImage_SetActive(m_ptr, active);
}
/**
* Make sure that what has been drawn so far is rendered
*
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
*
* You don't need to call this function if you're not dealing with OpenGL directly.
*/
void flush()
{
sfRenderImage_Flush(m_ptr);
}
/**
* Update the contents of the target image
*/
void display()
{
sfRenderImage_Display(m_ptr);
}
/**
* Draw something on a renderimage
*
* Params:
* drawable = object to draw
*/
void draw(IDrawable drawable)
{
drawable.render(this);
}
/**
*
* Params:
* drawable = Object to draw
* shader = Shader to use
*/
void drawWithShader(IDrawable drawable, Shader shader)
{
drawable.renderWithShader(this, shader);
}
/**
* Clear the renderimage with the given color
*
* Params:
* color = Fill color
*/
void clear(Color color)
{
sfRenderImage_Clear(m_ptr, color);
}
/**
* Change the current active view of a renderimage
*
* Params:
* view = Pointer to the new view
*/
void setView(View view)
{
if (_view !is null)
{
_view.setHandled(false);
}
sfRenderImage_SetView(m_ptr, view.getNativePointer);
_view = view;
_view.setHandled(true);
}
/**
* Get the current active view rectangle
*
* Returns:
* current view rectangle, in global coordinates
*/
View getView()
{
if (_view is null)
{
void* cView = sfRenderImage_GetView(m_ptr);
_view = new View(cView, true);
}
return _view;
}
/**
* Get the default view
*
* Returns:
* default view
*/
View getDefaultView()
{
if (_defaultView is null)
{
void* cView = sfRenderImage_GetDefaultView(m_ptr);
_defaultView = new View(cView, true);
}
return _defaultView;
}
IntRect getViewport() // TODO: is there a need to accept other Views than the currently assigned one?
{
return sfRenderImage_GetViewport(m_ptr, _view.getNativePointer);
}
/**
* Convert a point in image coordinates into view coordinates
*
* Params:
* imageX = X coordinate of the point to convert, relative to the image
* imageY = Y coordinate of the point to convert, relative to the image
* targetView = Target view to convert the point to (pass NULL to use the current view)
*
* Returns:
* Converted point
*/
Vector2f convertCoords(uint imageX, uint imageY, View targetView = null)
{
Vector2f vec;
sfRenderImage_ConvertCoords(m_ptr, imageX, imageY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec;
}
/**
* Get the target image
*
* Returns:
* target image
*/
Image getImage()
{
if (_image is null)
{
void* cImage = sfRenderImage_GetImage(m_ptr);
_image = new Image(cImage);
}
return _image;
}
/**
* Check whether the system supports render images or not
*
* Returns:
* true if the RenderImage class can be used
*/
bool isAvailable()
{
return sfRenderImage_IsAvailable();
}
private:
extern (C)
{
static
{
void* function(uint, uint, bool) sfRenderImage_Create;
void function(void*) sfRenderImage_Destroy;
uint function(void*) sfRenderImage_GetWidth;
uint function(void*) sfRenderImage_GetHeight;
bool function(void*, bool) sfRenderImage_SetActive;
void function(void*) sfRenderImage_Flush;
void function(void*) sfRenderImage_Display;
void function(void*, void*) sfRenderImage_DrawSprite;
void function(void*, void*) sfRenderImage_DrawShape;
void function(void*, void*) sfRenderImage_DrawText;
void function(void*, void*, void*) sfRenderImage_DrawSpriteWithShader;
void function(void*, void*, void*) sfRenderImage_DrawShapeWithShader;
void function(void*, void*, void*) sfRenderImage_DrawTextWithShader;
void function(void*, Color) sfRenderImage_Clear;
void function(void*, void*) sfRenderImage_SetView;
void* function(void*) sfRenderImage_GetView;
void* function(void*) sfRenderImage_GetDefaultView;
IntRect function(void*, void*) sfRenderImage_GetViewport;
void function(void*, uint, uint, float*, float*, void*) sfRenderImage_ConvertCoords;
void* function(void*) sfRenderImage_GetImage;
bool function() sfRenderImage_IsAvailable;
}
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
mixin(loadFromSharedLib("sfRenderImage_Create"));
mixin(loadFromSharedLib("sfRenderImage_Destroy"));
mixin(loadFromSharedLib("sfRenderImage_GetWidth"));
mixin(loadFromSharedLib("sfRenderImage_GetHeight"));
mixin(loadFromSharedLib("sfRenderImage_SetActive"));
mixin(loadFromSharedLib("sfRenderImage_Flush"));
mixin(loadFromSharedLib("sfRenderImage_Display"));
/*
mixin(loadFromSharedLib("sfRenderImage_DrawSprite"));
mixin(loadFromSharedLib("sfRenderImage_DrawShape"));
mixin(loadFromSharedLib("sfRenderImage_DrawText"));
mixin(loadFromSharedLib("sfRenderImage_DrawSpriteWithShader"));
mixin(loadFromSharedLib("sfRenderImage_DrawShapeWithShader"));
mixin(loadFromSharedLib("sfRenderImage_DrawTextWithShader"));
*/
mixin(loadFromSharedLib("sfRenderImage_Clear"));
mixin(loadFromSharedLib("sfRenderImage_SetView"));
mixin(loadFromSharedLib("sfRenderImage_GetView"));
mixin(loadFromSharedLib("sfRenderImage_GetDefaultView"));
mixin(loadFromSharedLib("sfRenderImage_GetViewport"));
mixin(loadFromSharedLib("sfRenderImage_ConvertCoords"));
mixin(loadFromSharedLib("sfRenderImage_GetImage"));
mixin(loadFromSharedLib("sfRenderImage_IsAvailable"));
}
}

View File

@ -234,4 +234,17 @@ public:
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer); sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec; return vec;
} }
/**
* Make sure that what has been drawn so far is rendered
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
*
* You don't need to call this function if you're not dealing with OpenGL directly.
*/
void flush()
{
sfRenderWindow_Flush(m_ptr);
}
} }

View File

@ -42,11 +42,18 @@ import dsfml.system.vector2;
*/ */
class Sprite : Drawableimpl!(sfSprite) class Sprite : Drawableimpl!(sfSprite)
{ {
private:
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
public:
/** /**
* Default constructor * Default constructor
*/ */
this() this()
{ {
super();
} }
/** /**
@ -63,6 +70,7 @@ class Sprite : Drawableimpl!(sfSprite)
*/ */
this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE) this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE)
{ {
super();
m_image = img; m_image = img;
sfSprite_SetImage(m_ptr, img.getNativePointer); sfSprite_SetImage(m_ptr, img.getNativePointer);
setX(left); setX(left);
@ -94,7 +102,7 @@ class Sprite : Drawableimpl!(sfSprite)
*/ */
void setSubRect(IntRect rect) void setSubRect(IntRect rect)
{ {
sfIntRect r = rect.toCIntRect(); IntRect r = rect;
sfSprite_SetSubRect(m_ptr, &r); sfSprite_SetSubRect(m_ptr, &r);
m_subRect = rect; m_subRect = rect;
} }
@ -168,8 +176,8 @@ class Sprite : Drawableimpl!(sfSprite)
*/ */
IntRect getSubRect() IntRect getSubRect()
{ {
if (m_subRect is null) if (m_subRect == IntRect())
m_subRect = new IntRect(0, 0, m_image.getWidth(), m_image.getHeight()); m_subRect = IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
return m_subRect; return m_subRect;
} }
@ -201,13 +209,11 @@ class Sprite : Drawableimpl!(sfSprite)
} }
private: private:
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
extern (C) extern (C)
{ {
typedef void function(void*, void*) pf_sfSprite_SetImage; typedef void function(void*, void*) pf_sfSprite_SetImage;
typedef void function(void*, sfIntRect*) pf_sfSprite_SetSubRect; typedef void function(void*, IntRect*) pf_sfSprite_SetSubRect;
typedef void function(void*, float, float) pf_sfSprite_Resize; typedef void function(void*, float, float) pf_sfSprite_Resize;
typedef void function(void*, int) pf_sfSprite_FlipX; typedef void function(void*, int) pf_sfSprite_FlipX;
typedef void function(void*, int) pf_sfSprite_FlipY; typedef void function(void*, int) pf_sfSprite_FlipY;
@ -247,6 +253,4 @@ private:
sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight"); sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight");
sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel"); sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel");
} }
} }

View File

@ -37,6 +37,17 @@ import dsfml.system.stringutil;
import dsfml.system.vector2; import dsfml.system.vector2;
/**
* Enumerate the text drawing styles
*/
enum TextStyle
{
REGULAR = 0, /// Regular characters, no style
BOLD = 1 << 0, /// Characters are bold
ITALIC = 1 << 1, /// Characters are in italic
UNDERLINED = 1 << 2 /// Characters are underlined
}
/** /**
* Text defines a graphical 2D text, that can be drawn on screen * Text defines a graphical 2D text, that can be drawn on screen
* *
@ -56,6 +67,10 @@ import dsfml.system.vector2;
*/ */
class Text : Drawableimpl!(sfText) class Text : Drawableimpl!(sfText)
{ {
private:
Font m_font;
public:
/** /**
* Construct the string from a text * Construct the string from a text
* *
@ -99,11 +114,10 @@ class Text : Drawableimpl!(sfText)
* *
* Params: * Params:
* text = New text * text = New text
*
*/ */
void setString(string text) void setString(string text)
{ {
sfText_SetString(m_ptr,toStringz(text)); sfText_SetString(m_ptr, toStringz(text));
} }
/** /**
@ -234,13 +248,10 @@ class Text : Drawableimpl!(sfText)
*/ */
FloatRect getRect() FloatRect getRect()
{ {
sfFloatRect sfRect = sfText_GetRect(m_ptr); return sfText_GetRect(m_ptr);
return new Rect!(float)(sfRect.Left, sfRect.Top, sfRect.Right, sfRect.Bottom);
} }
private: private:
Font m_font;
extern (C) extern (C)
{ {
@ -255,7 +266,7 @@ private:
typedef uint function(void*) pf_sfText_GetCharacterSize; typedef uint function(void*) pf_sfText_GetCharacterSize;
typedef TextStyle function (void*) pf_sfText_GetStyle; typedef TextStyle function (void*) pf_sfText_GetStyle;
typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos; typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
typedef sfFloatRect function(void*) pf_sfText_GetRect; typedef FloatRect function(void*) pf_sfText_GetRect;
static pf_sfText_SetString sfText_SetString; static pf_sfText_SetString sfText_SetString;
static pf_sfText_SetUnicodeString sfText_SetUnicodeString; static pf_sfText_SetUnicodeString sfText_SetUnicodeString;

View File

@ -1,38 +0,0 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.textstyle;
/**
* Enumerate the string drawing styles
*/
enum TextStyle
{
REGULAR = 0, /// Regular characters, no style
BOLD = 1 << 0, /// Characters are bold
ITALIC = 1 << 1, /// Characters are in italic
UNDERLINED = 1 << 2 /// Characters are underlined
}

View File

@ -39,7 +39,8 @@ import dsfml.system.common,
class View : DSFMLObject class View : DSFMLObject
{ {
private: private:
FloatRect m_viewport; FloatRect _rect; // a view defines a source area of the scene to display, and a destination area into the rendertarget where to map the source area
FloatRect _viewport; // the viewport is the destination area in the rendertarget
bool m_isModified = true; bool m_isModified = true;
public: public:
@ -62,7 +63,7 @@ public:
*/ */
this(Vector2f center, Vector2f size) this(Vector2f center, Vector2f size)
{ {
super(sfView_CreateFromRect(sfFloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) )); super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
} }
/** /**
@ -73,7 +74,7 @@ public:
*/ */
this(FloatRect rect) this(FloatRect rect)
{ {
super(sfView_CreateFromRect(rect.toCFloatRect())); super(sfView_CreateFromRect(rect));
} }
override void dispose() override void dispose()
@ -139,8 +140,8 @@ public:
*/ */
void setViewport(FloatRect viewport) void setViewport(FloatRect viewport)
{ {
sfView_SetViewport(m_ptr, viewport.toCFloatRect()); sfView_SetViewport(m_ptr, viewport);
m_viewport = viewport; _viewport = viewport;
} }
/** /**
@ -195,10 +196,9 @@ public:
if (m_isModified) if (m_isModified)
{ {
m_isModified = false; m_isModified = false;
sfFloatRect cViewport = sfView_GetViewport(m_ptr); _viewport = sfView_GetViewport(m_ptr);
m_viewport = new FloatRect(cViewport.Left, cViewport.Top, cViewport.Right, cViewport.Bottom);
} }
return m_viewport; return _viewport;
} }
/** /**
@ -272,6 +272,11 @@ public:
return sfView_GetRotation(m_ptr); return sfView_GetRotation(m_ptr);
} }
void reset(FloatRect rect)
{
sfView_Reset(m_ptr, rect);
_rect = rect;
}
package: package:
this(void* ptr, bool preventDelete) this(void* ptr, bool preventDelete)

View File

@ -62,6 +62,7 @@ public:
this(void* ptr, bool preventDelete = false) this(void* ptr, bool preventDelete = false)
{ {
m_ptr = ptr; m_ptr = ptr;
m_preventDelete = preventDelete;
} }
~this() ~this()

View File

@ -67,6 +67,15 @@ struct ContextSettings
*/ */
class Window : DSFMLObject class Window : DSFMLObject
{ {
protected:
this(void* ptr)
{
super(ptr);
}
Input m_input;
public:
/** /**
* Construct a new window * Construct a new window
* *
@ -197,9 +206,9 @@ class Window : DSFMLObject
* Returns: * Returns:
* True if an event was returned, false if events stack was empty * True if an event was returned, false if events stack was empty
*/ */
bool getEvent(ref Event eventReceived) bool getEvent(out Event eventReceived)
{ {
return cast(bool)sfWindow_GetEvent(m_ptr, &eventReceived); return cast(bool) sfWindow_GetEvent(m_ptr, &eventReceived);
} }
/** /**
@ -369,65 +378,59 @@ class Window : DSFMLObject
sfWindow_SetJoystickThreshold(m_ptr, threshold); sfWindow_SetJoystickThreshold(m_ptr, threshold);
} }
protected: /**
this(void* ptr) * Wait for an event and return it
*
* This function is blocking: if there's no pending event then it will wait until an event is received.
* After this function returns (and no error occured), the \a event object is always valid and filled properly.
* This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread
* sleep as long as no new event is received.
*
* Params:
* e Event to be returned
*
* Returns:
* false if any error occured
*/
bool waitEvent(out Event e)
{ {
super(ptr); return sfWindow_WaitEvent(m_ptr, &e);
} }
Input m_input;
private: private:
// External ==================================================================== // External ====================================================================
extern (C) extern (C)
{ {
typedef void* function(VideoMode, cchar*, uint, ContextSettings) pf_sfWindow_Create; static
typedef void* function(WindowHandle, ContextSettings) pf_sfWindow_CreateFromHandle; {
typedef void function(void*) pf_sfWindow_Destroy; void* function(VideoMode, cchar*, uint, ContextSettings) sfWindow_Create;
typedef void function(void*) pf_sfWindow_Close; void* function(WindowHandle, ContextSettings) sfWindow_CreateFromHandle;
typedef int function(void*) pf_sfWindow_IsOpened; void function(void*) sfWindow_Destroy;
typedef uint function(void*) pf_sfWindow_GetWidth; void function(void*) sfWindow_Close;
typedef uint function(void*) pf_sfWindow_GetHeight; int function(void*) sfWindow_IsOpened;
typedef ContextSettings function(void* Window) pf_sfWindow_GetSettings; uint function(void*) sfWindow_GetWidth;
typedef int function(void*, Event*) pf_sfWindow_GetEvent; uint function(void*) sfWindow_GetHeight;
typedef void function(void*, int) pf_sfWindow_UseVerticalSync; ContextSettings function(void* Window) sfWindow_GetSettings;
typedef void function(void*, int) pf_sfWindow_ShowMouseCursor; int function(void*, Event*) sfWindow_GetEvent;
typedef void function(void*, uint, uint) pf_sfWindow_SetCursorPosition; void function(void*, int) sfWindow_UseVerticalSync;
typedef void function(void*, int, int) pf_sfWindow_SetPosition; void function(void*, int) sfWindow_ShowMouseCursor;
typedef void function(void*, uint, uint) pf_sfWindow_SetSize; void function(void*, uint, uint) sfWindow_SetCursorPosition;
typedef void function(void*, int) pf_sfWindow_Show; void function(void*, int, int) sfWindow_SetPosition;
typedef void function(void*, int) pf_sfWindow_EnableKeyRepeat; void function(void*, uint, uint) sfWindow_SetSize;
typedef void function(void*, size_t, size_t, ubyte*) pf_sfWindow_SetIcon; void function(void*, int) sfWindow_Show;
typedef int function(void*, int) pf_sfWindow_SetActive; void function(void*, int) sfWindow_EnableKeyRepeat;
typedef void function(void*) pf_sfWindow_Display; void function(void*, size_t, size_t, ubyte*) sfWindow_SetIcon;
typedef void* function(void*) pf_sfWindow_GetInput; int function(void*, int) sfWindow_SetActive;
typedef void function(void*, uint) pf_sfWindow_SetFramerateLimit; void function(void*) sfWindow_Display;
typedef float function(void*) pf_sfWindow_GetFrameTime; void* function(void*) sfWindow_GetInput;
typedef void function(void*, float) pf_sfWindow_SetJoystickThreshold; void function(void*, uint) sfWindow_SetFramerateLimit;
float function(void*) sfWindow_GetFrameTime;
void function(void*, float) sfWindow_SetJoystickThreshold;
static pf_sfWindow_Create sfWindow_Create; // DSFML2
static pf_sfWindow_CreateFromHandle sfWindow_CreateFromHandle; bool function(void*, void*) sfWindow_WaitEvent;
static pf_sfWindow_Destroy sfWindow_Destroy; }
static pf_sfWindow_Close sfWindow_Close;
static pf_sfWindow_IsOpened sfWindow_IsOpened;
static pf_sfWindow_GetWidth sfWindow_GetWidth;
static pf_sfWindow_GetHeight sfWindow_GetHeight;
static pf_sfWindow_GetSettings sfWindow_GetSettings;
static pf_sfWindow_GetEvent sfWindow_GetEvent;
static pf_sfWindow_UseVerticalSync sfWindow_UseVerticalSync;
static pf_sfWindow_ShowMouseCursor sfWindow_ShowMouseCursor;
static pf_sfWindow_SetCursorPosition sfWindow_SetCursorPosition;
static pf_sfWindow_SetPosition sfWindow_SetPosition;
static pf_sfWindow_SetSize sfWindow_SetSize;
static pf_sfWindow_Show sfWindow_Show;
static pf_sfWindow_EnableKeyRepeat sfWindow_EnableKeyRepeat;
static pf_sfWindow_SetIcon sfWindow_SetIcon;
static pf_sfWindow_SetActive sfWindow_SetActive;
static pf_sfWindow_Display sfWindow_Display;
static pf_sfWindow_GetInput sfWindow_GetInput;
static pf_sfWindow_SetFramerateLimit sfWindow_SetFramerateLimit;
static pf_sfWindow_GetFrameTime sfWindow_GetFrameTime;
static pf_sfWindow_SetJoystickThreshold sfWindow_SetJoystickThreshold;
} }
static this() static this()
@ -437,28 +440,29 @@ private:
else else
DllLoader dll = DllLoader.load("csfml-window"); DllLoader dll = DllLoader.load("csfml-window");
sfWindow_Create = cast(pf_sfWindow_Create)dll.getSymbol("sfWindow_Create"); mixin(loadFromSharedLib("sfWindow_Create"));
sfWindow_CreateFromHandle = cast(pf_sfWindow_CreateFromHandle)dll.getSymbol("sfWindow_CreateFromHandle"); mixin(loadFromSharedLib("sfWindow_CreateFromHandle"));
sfWindow_Destroy = cast(pf_sfWindow_Destroy)dll.getSymbol("sfWindow_Destroy"); mixin(loadFromSharedLib("sfWindow_Destroy"));
sfWindow_Close = cast(pf_sfWindow_Close)dll.getSymbol("sfWindow_Close"); mixin(loadFromSharedLib("sfWindow_Close"));
sfWindow_IsOpened = cast(pf_sfWindow_IsOpened)dll.getSymbol("sfWindow_IsOpened"); mixin(loadFromSharedLib("sfWindow_IsOpened"));
sfWindow_GetWidth = cast(pf_sfWindow_GetWidth)dll.getSymbol("sfWindow_GetWidth"); mixin(loadFromSharedLib("sfWindow_GetWidth"));
sfWindow_GetHeight = cast(pf_sfWindow_GetHeight)dll.getSymbol("sfWindow_GetHeight"); mixin(loadFromSharedLib("sfWindow_GetHeight"));
sfWindow_GetSettings = cast(pf_sfWindow_GetSettings)dll.getSymbol("sfWindow_GetSettings"); mixin(loadFromSharedLib("sfWindow_GetSettings"));
sfWindow_GetEvent = cast(pf_sfWindow_GetEvent)dll.getSymbol("sfWindow_GetEvent"); mixin(loadFromSharedLib("sfWindow_GetEvent"));
sfWindow_UseVerticalSync = cast(pf_sfWindow_UseVerticalSync)dll.getSymbol("sfWindow_UseVerticalSync"); mixin(loadFromSharedLib("sfWindow_UseVerticalSync"));
sfWindow_ShowMouseCursor = cast(pf_sfWindow_ShowMouseCursor)dll.getSymbol("sfWindow_ShowMouseCursor"); mixin(loadFromSharedLib("sfWindow_ShowMouseCursor"));
sfWindow_SetCursorPosition = cast(pf_sfWindow_SetCursorPosition)dll.getSymbol("sfWindow_SetCursorPosition"); mixin(loadFromSharedLib("sfWindow_SetCursorPosition"));
sfWindow_SetPosition = cast(pf_sfWindow_SetPosition)dll.getSymbol("sfWindow_SetPosition"); mixin(loadFromSharedLib("sfWindow_SetPosition"));
sfWindow_SetSize = cast(pf_sfWindow_SetSize)dll.getSymbol("sfWindow_SetSize"); mixin(loadFromSharedLib("sfWindow_SetSize"));
sfWindow_Show = cast(pf_sfWindow_Show)dll.getSymbol("sfWindow_Show"); mixin(loadFromSharedLib("sfWindow_Show"));
sfWindow_EnableKeyRepeat = cast(pf_sfWindow_EnableKeyRepeat)dll.getSymbol("sfWindow_EnableKeyRepeat"); mixin(loadFromSharedLib("sfWindow_EnableKeyRepeat"));
sfWindow_SetIcon = cast(pf_sfWindow_SetIcon)dll.getSymbol("sfWindow_SetIcon"); mixin(loadFromSharedLib("sfWindow_SetIcon"));
sfWindow_SetActive = cast(pf_sfWindow_SetActive)dll.getSymbol("sfWindow_SetActive"); mixin(loadFromSharedLib("sfWindow_SetActive"));
sfWindow_Display = cast(pf_sfWindow_Display)dll.getSymbol("sfWindow_Display"); mixin(loadFromSharedLib("sfWindow_Display"));
sfWindow_GetInput = cast(pf_sfWindow_GetInput)dll.getSymbol("sfWindow_GetInput"); mixin(loadFromSharedLib("sfWindow_GetInput"));
sfWindow_SetFramerateLimit = cast(pf_sfWindow_SetFramerateLimit)dll.getSymbol("sfWindow_SetFramerateLimit"); mixin(loadFromSharedLib("sfWindow_SetFramerateLimit"));
sfWindow_GetFrameTime = cast(pf_sfWindow_GetFrameTime)dll.getSymbol("sfWindow_GetFrameTime"); mixin(loadFromSharedLib("sfWindow_GetFrameTime"));
sfWindow_SetJoystickThreshold = cast(pf_sfWindow_SetJoystickThreshold)dll.getSymbol("sfWindow_SetJoystickThreshold"); mixin(loadFromSharedLib("sfWindow_SetJoystickThreshold"));
mixin(loadFromSharedLib("sfWindow_WaitEvent"));
} }
} }