+ RenderImage

+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-07 18:07:22 +00:00
parent 2f2fc5d4fa
commit be3741de5b
15 changed files with 664 additions and 390 deletions

View File

@ -52,6 +52,7 @@ package extern (C)
void* function(void*) sfRenderWindow_GetInput;
// bool function(void*) sfRenderWindow_IsOpened;
/*
void function(void*, void*) sfRenderWindow_DrawSprite;
void function(void*, void*) sfRenderWindow_DrawShape;
void function(void*, void*) sfRenderWindow_DrawText;
@ -59,6 +60,7 @@ package extern (C)
void function(void*, void*, void*) sfRenderWindow_DrawSpriteWithShader;
void function(void*, void*, void*) sfRenderWindow_DrawShapeWithShader;
void function(void*, void*, void*) sfRenderWindow_DrawTextWithShader;
*/
void* function(void*) sfRenderWindow_Capture;
void function(void*, Color) sfRenderWindow_Clear;
@ -67,6 +69,10 @@ package extern (C)
void* function (void*) sfRenderWindow_GetDefaultView;
void function(void*, uint, uint, float*, float*, void*) sfRenderWindow_ConvertCoords;
// DSFML2
void function(void*) sfRenderWindow_Flush;
// sfShader
void* function(cchar*) sfShader_CreateFromFile;
void* function(cchar*) sfShader_CreateFromMemory;
@ -82,22 +88,24 @@ package extern (C)
// sfView
void* function() sfView_Create;
void* function(sfFloatRect) sfView_CreateFromRect;
void* function(FloatRect) sfView_CreateFromRect;
void function(void*) sfView_Destroy;
void function(void*, float, float) sfView_SetCenter;
void function(void*, float, float) sfView_SetSize;
void function(void*, sfFloatRect) sfView_SetViewport;
void function(void*, FloatRect) sfView_SetViewport;
float function(void*) sfView_GetCenterX;
float function(void*) sfView_GetCenterY;
float function(void*) sfView_GetWidth;
float function(void*) sfView_GetHeight;
sfFloatRect function(void*) sfView_GetViewport;
FloatRect function(void*) sfView_GetViewport;
void function(void*, float, float) sfView_Move;
void function(void*, float) sfView_Zoom;
// DSFML2
void function(void*, float) sfView_SetRotation;
float function(void*) sfView_GetRotation;
void function(void*, float) sfView_Rotate;
void function(void*, FloatRect) sfView_Reset;
}
static this()
@ -120,6 +128,7 @@ else
mixin(loadFromSharedLib("sfRenderWindow_Destroy"));
mixin(loadFromSharedLib("sfRenderWindow_GetInput"));
/*
mixin(loadFromSharedLib("sfRenderWindow_DrawSprite"));
mixin(loadFromSharedLib("sfRenderWindow_DrawShape"));
mixin(loadFromSharedLib("sfRenderWindow_DrawText"));
@ -127,6 +136,7 @@ else
mixin(loadFromSharedLib("sfRenderWindow_DrawSpriteWithShader"));
mixin(loadFromSharedLib("sfRenderWindow_DrawShapeWithShader"));
mixin(loadFromSharedLib("sfRenderWindow_DrawTextWithShader"));
*/
mixin(loadFromSharedLib("sfRenderWindow_Clear"));
mixin(loadFromSharedLib("sfRenderWindow_SetView"));
@ -134,6 +144,9 @@ else
mixin(loadFromSharedLib("sfRenderWindow_GetDefaultView"));
mixin(loadFromSharedLib("sfRenderWindow_ConvertCoords"));
// DSFML2
mixin(loadFromSharedLib("sfRenderWindow_Flush"));
// sfShader
mixin(loadFromSharedLib("sfShader_CreateFromFile"));
mixin(loadFromSharedLib("sfShader_CreateFromMemory"));
@ -162,7 +175,9 @@ else
mixin(loadFromSharedLib("sfView_Move"));
mixin(loadFromSharedLib("sfView_Zoom"));
// DSFML2
mixin(loadFromSharedLib("sfView_SetRotation"));
mixin(loadFromSharedLib("sfView_GetRotation"));
mixin(loadFromSharedLib("sfView_Rotate"));
mixin(loadFromSharedLib("sfView_Reset"));
}

View File

@ -29,11 +29,12 @@ module dsfml.graphics.drawableimpl;
public import dsfml.system.common;
import dsfml.system.vector2;
import dsfml.graphics.idrawable;
import dsfml.graphics.color;
import dsfml.graphics.blendmode;
import dsfml.graphics.renderwindow;
import dsfml.graphics.shader;
import dsfml.graphics.idrawable,
dsfml.graphics.color,
dsfml.graphics.blendmode,
dsfml.graphics.renderwindow,
dsfml.graphics.renderimage,
dsfml.graphics.shader;
package
{
@ -202,7 +203,7 @@ public:
void render(RenderWindow window)
{
sfRenderWindow_DrawThis(window.getNativePointer, m_ptr);
sfRenderWindow_DrawThis(window.getNativePointer(), m_ptr);
}
void renderWithShader(RenderWindow window, Shader shader)
@ -210,6 +211,16 @@ public:
sfRenderWindow_DrawThisWithShader(window.getNativePointer, m_ptr, shader.getNativePointer);
}
void render(RenderImage image)
{
sfRenderImage_DrawThis(image.getNativePointer(), m_ptr);
}
void renderWithShader(RenderImage image, Shader shader)
{
sfRenderImage_DrawThisWithShader(image.getNativePointer, m_ptr, shader.getNativePointer);
}
override void dispose()
{
sfDrawable_Destroy(m_ptr);
@ -248,6 +259,8 @@ private:
typedef void function(void*, void*) pf_sfRenderWindow_DrawThis;
typedef void function(void*, void*, void*) pf_sfRenderWindow_DrawThisWithShader;
typedef void function(void*, void*) pf_sfRenderImage_DrawThis;
typedef void function(void*, void*, void*) pf_sfRenderImage_DrawThisWithShader;
static pf_sfDrawable_Create sfDrawable_Create;
static pf_sfDrawable_Destroy sfDrawable_Destroy;
@ -278,6 +291,8 @@ private:
static pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
static pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
static pf_sfRenderImage_DrawThis sfRenderImage_DrawThis;
static pf_sfRenderImage_DrawThisWithShader sfRenderImage_DrawThisWithShader;
}
static this()
@ -329,5 +344,7 @@ private:
sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$]);
sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ symbol[2..$] ~ "WithShader");
sfRenderImage_DrawThis = cast(pf_sfRenderImage_DrawThis)dll.getSymbol("sfRenderImage_Draw" ~ symbol[2..$]);
sfRenderImage_DrawThisWithShader = cast(pf_sfRenderImage_DrawThisWithShader)dll.getSymbol("sfRenderImage_Draw" ~ symbol[2..$] ~ "WithShader");
}
}

View File

@ -38,8 +38,8 @@ import dsfml.graphics.common,
struct Glyph
{
int Advance; /// Offset to move horizontically to the next character
sfIntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates
sfFloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font
IntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates
FloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font
}
/**

View File

@ -31,6 +31,7 @@ import dsfml.system.vector2;
import dsfml.graphics.color,
dsfml.graphics.blendmode,
dsfml.graphics.renderwindow,
dsfml.graphics.renderimage,
dsfml.graphics.shader;
@ -290,4 +291,21 @@ interface IDrawable
* shader = Shader to use
*/
void renderWithShader(RenderWindow window, Shader shader);
/**
* Render the specific geometry of the object
*
* Params:
* image = Target into which render the object
*/
void render(RenderImage image);
/**
* Render the specific geometry of the object with a shader
*
* Params:
* image = Render target
* shader = Shader to use
*/
void renderWithShader(RenderImage image, Shader shader);
}

View File

@ -42,6 +42,14 @@ import dsfml.system.common,
*/
class Image : DSFMLObject
{
package:
this(void* ptr)
{
super(ptr, true);
}
public:
/**
* Default constructor
*/
@ -176,7 +184,7 @@ class Image : DSFMLObject
// */
// void copyScreen(RenderWindow window, IntRect sourceRect = new IntRect())
// {
// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect.toCIntRect());
// return cast(bool)sfImage_CopyScreen(m_ptr, window.getNativePointer, sourceRect);
// }
/**
@ -190,9 +198,9 @@ class Image : DSFMLObject
* destY = Y coordinate of the destination position
* sourceRect = Sub-rectangle of the source image to copy
*/
void copy(Image source, uint destX, uint destY, IntRect sourceRect = new IntRect())
void copy(Image source, uint destX, uint destY, IntRect sourceRect = IntRect())
{
sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect.toCIntRect());
sfImage_Copy(m_ptr, source.getNativePointer, destX, destY, sourceRect);
}
/**
@ -290,52 +298,30 @@ class Image : DSFMLObject
return cast(bool)sfImage_IsSmooth(m_ptr);
}
package:
this(void* ptr)
{
super(ptr);
}
private:
extern (C)
{
typedef void* function() pf_sfImage_Create;
typedef void* function(uint, uint, Color) pf_sfImage_CreateFromColor;
typedef void* function(uint, uint, ubyte*) pf_sfImage_CreateFromPixels;
typedef void* function(cchar*) pf_sfImage_CreateFromFile;
typedef void* function(ubyte* ,size_t) pf_sfImage_CreateFromMemory;
typedef void function(void*) pf_sfImage_Destroy;
typedef int function(void*, cchar*) pf_sfImage_SaveToFile;
typedef void function(void*, Color, ubyte) pf_sfImage_CreateMaskFromColor;
typedef int function(void*, void*, sfIntRect) pf_sfImage_CopyScreen;
typedef void function(void*, void*, uint, uint, sfIntRect) pf_sfImage_Copy;
typedef void function(void*, uint, uint, Color) pf_sfImage_SetPixel;
typedef Color function(void*, uint, uint) pf_sfImage_GetPixel;
typedef ubyte* function(void*) pf_sfImage_GetPixelsPtr;
typedef void function(void*) pf_sfImage_Bind;
typedef void function(void*, int) pf_sfImage_SetSmooth;
typedef uint function(void*) pf_sfImage_GetWidth;
typedef uint function(void*) pf_sfImage_GetHeight;
typedef int function(void*) pf_sfImage_IsSmooth;
static pf_sfImage_Create sfImage_Create;
static pf_sfImage_CreateFromColor sfImage_CreateFromColor;
static pf_sfImage_CreateFromPixels sfImage_CreateFromPixels;
static pf_sfImage_CreateFromFile sfImage_CreateFromFile;
static pf_sfImage_CreateFromMemory sfImage_CreateFromMemory;
static pf_sfImage_Destroy sfImage_Destroy;
static pf_sfImage_SaveToFile sfImage_SaveToFile;
static pf_sfImage_CreateMaskFromColor sfImage_CreateMaskFromColor;
static pf_sfImage_CopyScreen sfImage_CopyScreen;
static pf_sfImage_Copy sfImage_Copy;
static pf_sfImage_SetPixel sfImage_SetPixel;
static pf_sfImage_GetPixel sfImage_GetPixel;
static pf_sfImage_GetPixelsPtr sfImage_GetPixelsPtr;
static pf_sfImage_Bind sfImage_Bind;
static pf_sfImage_SetSmooth sfImage_SetSmooth;
static pf_sfImage_GetWidth sfImage_GetWidth;
static pf_sfImage_GetHeight sfImage_GetHeight;
static pf_sfImage_IsSmooth sfImage_IsSmooth;
static
{
void* function() sfImage_Create;
void* function(uint, uint, Color) sfImage_CreateFromColor;
void* function(uint, uint, ubyte*) sfImage_CreateFromPixels;
void* function(cchar*) sfImage_CreateFromFile;
void* function(ubyte* ,size_t) sfImage_CreateFromMemory;
void function(void*) sfImage_Destroy;
int function(void*, cchar*) sfImage_SaveToFile;
void function(void*, Color, ubyte) sfImage_CreateMaskFromColor;
int function(void*, void*, IntRect) sfImage_CopyScreen;
void function(void*, void*, uint, uint, IntRect) sfImage_Copy;
void function(void*, uint, uint, Color) sfImage_SetPixel;
Color function(void*, uint, uint) sfImage_GetPixel;
ubyte* function(void*) sfImage_GetPixelsPtr;
void function(void*) sfImage_Bind;
void function(void*, int) sfImage_SetSmooth;
uint function(void*) sfImage_GetWidth;
uint function(void*) sfImage_GetHeight;
int function(void*) sfImage_IsSmooth;
}
}
static this()
@ -345,23 +331,23 @@ private:
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfImage_Create = cast(pf_sfImage_Create)dll.getSymbol("sfImage_Create");
sfImage_CreateFromColor = cast(pf_sfImage_CreateFromColor)dll.getSymbol("sfImage_CreateFromColor");
sfImage_CreateFromPixels = cast(pf_sfImage_CreateFromPixels)dll.getSymbol("sfImage_CreateFromPixels");
sfImage_CreateFromFile = cast(pf_sfImage_CreateFromFile)dll.getSymbol("sfImage_CreateFromFile");
sfImage_CreateFromMemory = cast(pf_sfImage_CreateFromMemory)dll.getSymbol("sfImage_CreateFromMemory");
sfImage_Destroy = cast(pf_sfImage_Destroy)dll.getSymbol("sfImage_Destroy");
sfImage_SaveToFile = cast(pf_sfImage_SaveToFile)dll.getSymbol("sfImage_SaveToFile");
sfImage_CreateMaskFromColor = cast(pf_sfImage_CreateMaskFromColor)dll.getSymbol("sfImage_CreateMaskFromColor");
sfImage_CopyScreen = cast(pf_sfImage_CopyScreen)dll.getSymbol("sfImage_CopyScreen");
sfImage_Copy = cast(pf_sfImage_Copy)dll.getSymbol("sfImage_Copy");
sfImage_SetPixel = cast(pf_sfImage_SetPixel)dll.getSymbol("sfImage_SetPixel");
sfImage_GetPixel = cast(pf_sfImage_GetPixel)dll.getSymbol("sfImage_GetPixel");
sfImage_GetPixelsPtr = cast(pf_sfImage_GetPixelsPtr)dll.getSymbol("sfImage_GetPixelsPtr");
sfImage_Bind = cast(pf_sfImage_Bind)dll.getSymbol("sfImage_Bind");
sfImage_SetSmooth = cast(pf_sfImage_SetSmooth)dll.getSymbol("sfImage_SetSmooth");
sfImage_GetWidth = cast(pf_sfImage_GetWidth)dll.getSymbol("sfImage_GetWidth");
sfImage_GetHeight = cast(pf_sfImage_GetHeight)dll.getSymbol("sfImage_GetHeight");
sfImage_IsSmooth = cast(pf_sfImage_IsSmooth)dll.getSymbol("sfImage_IsSmooth");
mixin(loadFromSharedLib("sfImage_Create"));
mixin(loadFromSharedLib("sfImage_CreateFromColor"));
mixin(loadFromSharedLib("sfImage_CreateFromPixels"));
mixin(loadFromSharedLib("sfImage_CreateFromFile"));
mixin(loadFromSharedLib("sfImage_CreateFromMemory"));
mixin(loadFromSharedLib("sfImage_Destroy"));
mixin(loadFromSharedLib("sfImage_SaveToFile"));
mixin(loadFromSharedLib("sfImage_CreateMaskFromColor"));
mixin(loadFromSharedLib("sfImage_CopyScreen"));
mixin(loadFromSharedLib("sfImage_Copy"));
mixin(loadFromSharedLib("sfImage_SetPixel"));
mixin(loadFromSharedLib("sfImage_GetPixel"));
mixin(loadFromSharedLib("sfImage_GetPixelsPtr"));
mixin(loadFromSharedLib("sfImage_Bind"));
mixin(loadFromSharedLib("sfImage_SetSmooth"));
mixin(loadFromSharedLib("sfImage_GetWidth"));
mixin(loadFromSharedLib("sfImage_GetHeight"));
mixin(loadFromSharedLib("sfImage_IsSmooth"));
}
}

View File

@ -26,22 +26,6 @@
module dsfml.graphics.rect;
struct sfFloatRect
{
float Left;
float Top;
float Right;
float Bottom;
}
struct sfIntRect
{
int Left;
int Top;
int Right;
int Bottom;
}
version (Tango)
{
import tango.core.Traits;
@ -65,19 +49,19 @@ else
is (T == real);
}
}
/**
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
class Rect (T)
struct Rect(T)
{
private:
T m_Left; // Left coordinate of the rectangle
T m_Top; // Top coordinate of the rectangle
T m_Right; // Right coordinate of the rectangle
T m_Bottom; // Bottom coordinate of the rectangle
T left; // Left coordinate of the rectangle
T top; // Top coordinate of the rectangle
T right; // Right coordinate of the rectangle
T bottom; // Bottom coordinate of the rectangle
public:
static if (!isIntegerType!(T) && !isRealType!(T))
@ -95,17 +79,7 @@ public:
return i > j ? i : j;
}
/**
* Default constructor
*/
this()
{
m_Left = 0;
m_Top = 0;
m_Right = 0;
m_Bottom = 0;
}
/+
/**
* Construct the rectangle from its coordinates
*
@ -117,11 +91,12 @@ public:
*/
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{
m_Left = leftCoord;
m_Top = topCoord;
m_Right = rightCoord;
m_Bottom = bottomCoord;
left = leftCoord;
top = topCoord;
right = rightCoord;
bottom = bottomCoord;
}
+/
/**
* Get the width of the rectangle
@ -131,7 +106,7 @@ public:
*/
T getWidth()
{
return m_Right - m_Left;
return right - left;
}
/**
@ -142,7 +117,7 @@ public:
*/
T getHeight()
{
return m_Bottom - m_Top;
return bottom - top;
}
/**
@ -154,10 +129,10 @@ public:
*/
void offset(T offsetX, T offsetY)
{
m_Left += offsetX;
m_Right += offsetX;
m_Top += offsetY;
m_Bottom += offsetY;
left += offsetX;
right += offsetX;
top += offsetY;
bottom += offsetY;
}
/**
@ -172,7 +147,7 @@ public:
*/
bool contains(T x, T y)
{
return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom);
return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
}
/**
@ -185,103 +160,30 @@ public:
* Returns:
* True if rectangles overlap
*/
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null)
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
{
// Compute overlapping rect
Rect!(T) overlapping = new Rect!(T)(
max(m_Left, rectangle.getLeft),
max(m_Top, rectangle.getTop),
min(m_Right, rectangle.getRight),
min(m_Bottom, rectangle.getBottom)
auto overlapping = Rect!(T)(
max(left, rectangle.left),
max(top, rectangle.top),
min(right, rectangle.right),
min(bottom, rectangle.bottom)
);
// If overlapping rect is valid, then there is intersection
if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom()))
if ((overlapping.left < overlapping.right) && (overlapping.top < overlapping.bottom))
{
overlappingRect = overlapping;
return true;
}
else
{
overlappingRect = new Rect!(T)();
overlappingRect = Rect!(T)();
return false;
}
}
/**
* Set left Coordinate
*/
void setLeft(T left)
{
m_Left = left;
}
/**
* Set top Coordinate
*/
void setTop(T top)
{
m_Top = top;
}
/**
* Set right Coordinate
*/
void setRight(T right)
{
m_Right = right;
}
/**
* Set bottom Coordinate
*/
void setBottom(T bottom)
{
m_Bottom = bottom;
}
/**
* Get left Coordinate
*/
T getLeft()
{
return m_Left;
}
/**
* Get top Coordinate
*/
T getTop()
{
return m_Top;
}
/**
* Get right Coordinate
*/
T getRight()
{
return m_Right;
}
/**
* Get bottom Coordinate
*/
T getBottom()
{
return m_Bottom;
}
package:
sfFloatRect toCFloatRect()
{
return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
}
sfIntRect toCIntRect()
{
return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
}
//bool opEquals
}
///Alias

View File

@ -0,0 +1,336 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.renderimage;
import dsfml.system.common,
dsfml.system.exception,
dsfml.system.stringutil,
dsfml.system.vector2;
import dsfml.graphics.common,
dsfml.graphics.idrawable,
dsfml.graphics.image,
dsfml.graphics.color,
dsfml.graphics.rect,
dsfml.graphics.shader,
dsfml.graphics.view;
/**
* Target for 2D rendering into an image that can be reused in a sprite
*/
class RenderImage : DSFMLObject
{
private:
Image _image = null;
View _view = null;
View _defaultView = null;
package:
this(void* ptr)
{
super(ptr, true);
}
public:
/**
* Construct a new renderimage
*
* Params:
* width = Width of the renderimage
* height = Height of the renderimage
* depthBuffer = Do you want a depth-buffer attached? (useful only if you're doing 3D OpenGL on the renderimage)
*/
this(uint width, uint height, bool depthBuffer = false)
{
super(sfRenderImage_Create(width, height, depthBuffer));
}
override void dispose()
{
sfRenderImage_Destroy(m_ptr);
}
/**
* Return the width of the rendering region of a renderimage
*
* Returns:
* Width in pixels
*/
uint getWidth()
{
return sfRenderImage_GetWidth(m_ptr);
}
/**
* Return the height of the rendering region of a renderimage
*
* Returns:
* Height in pixels
*/
uint getHeight()
{
return sfRenderImage_GetHeight(m_ptr);
}
/**
* Activate or deactivate a renderimage as the current target for rendering
*
* Params:
* active = true to activate, false to deactivate
* Returns:
* true if operation was successful, false otherwise
*/
bool setActive(bool active)
{
return sfRenderImage_SetActive(m_ptr, active);
}
/**
* Make sure that what has been drawn so far is rendered
*
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
*
* You don't need to call this function if you're not dealing with OpenGL directly.
*/
void flush()
{
sfRenderImage_Flush(m_ptr);
}
/**
* Update the contents of the target image
*/
void display()
{
sfRenderImage_Display(m_ptr);
}
/**
* Draw something on a renderimage
*
* Params:
* drawable = object to draw
*/
void draw(IDrawable drawable)
{
drawable.render(this);
}
/**
*
* Params:
* drawable = Object to draw
* shader = Shader to use
*/
void drawWithShader(IDrawable drawable, Shader shader)
{
drawable.renderWithShader(this, shader);
}
/**
* Clear the renderimage with the given color
*
* Params:
* color = Fill color
*/
void clear(Color color)
{
sfRenderImage_Clear(m_ptr, color);
}
/**
* Change the current active view of a renderimage
*
* Params:
* view = Pointer to the new view
*/
void setView(View view)
{
if (_view !is null)
{
_view.setHandled(false);
}
sfRenderImage_SetView(m_ptr, view.getNativePointer);
_view = view;
_view.setHandled(true);
}
/**
* Get the current active view rectangle
*
* Returns:
* current view rectangle, in global coordinates
*/
View getView()
{
if (_view is null)
{
void* cView = sfRenderImage_GetView(m_ptr);
_view = new View(cView, true);
}
return _view;
}
/**
* Get the default view
*
* Returns:
* default view
*/
View getDefaultView()
{
if (_defaultView is null)
{
void* cView = sfRenderImage_GetDefaultView(m_ptr);
_defaultView = new View(cView, true);
}
return _defaultView;
}
IntRect getViewport() // TODO: is there a need to accept other Views than the currently assigned one?
{
return sfRenderImage_GetViewport(m_ptr, _view.getNativePointer);
}
/**
* Convert a point in image coordinates into view coordinates
*
* Params:
* imageX = X coordinate of the point to convert, relative to the image
* imageY = Y coordinate of the point to convert, relative to the image
* targetView = Target view to convert the point to (pass NULL to use the current view)
*
* Returns:
* Converted point
*/
Vector2f convertCoords(uint imageX, uint imageY, View targetView = null)
{
Vector2f vec;
sfRenderImage_ConvertCoords(m_ptr, imageX, imageY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec;
}
/**
* Get the target image
*
* Returns:
* target image
*/
Image getImage()
{
if (_image is null)
{
void* cImage = sfRenderImage_GetImage(m_ptr);
_image = new Image(cImage);
}
return _image;
}
/**
* Check whether the system supports render images or not
*
* Returns:
* true if the RenderImage class can be used
*/
bool isAvailable()
{
return sfRenderImage_IsAvailable();
}
private:
extern (C)
{
static
{
void* function(uint, uint, bool) sfRenderImage_Create;
void function(void*) sfRenderImage_Destroy;
uint function(void*) sfRenderImage_GetWidth;
uint function(void*) sfRenderImage_GetHeight;
bool function(void*, bool) sfRenderImage_SetActive;
void function(void*) sfRenderImage_Flush;
void function(void*) sfRenderImage_Display;
void function(void*, void*) sfRenderImage_DrawSprite;
void function(void*, void*) sfRenderImage_DrawShape;
void function(void*, void*) sfRenderImage_DrawText;
void function(void*, void*, void*) sfRenderImage_DrawSpriteWithShader;
void function(void*, void*, void*) sfRenderImage_DrawShapeWithShader;
void function(void*, void*, void*) sfRenderImage_DrawTextWithShader;
void function(void*, Color) sfRenderImage_Clear;
void function(void*, void*) sfRenderImage_SetView;
void* function(void*) sfRenderImage_GetView;
void* function(void*) sfRenderImage_GetDefaultView;
IntRect function(void*, void*) sfRenderImage_GetViewport;
void function(void*, uint, uint, float*, float*, void*) sfRenderImage_ConvertCoords;
void* function(void*) sfRenderImage_GetImage;
bool function() sfRenderImage_IsAvailable;
}
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
mixin(loadFromSharedLib("sfRenderImage_Create"));
mixin(loadFromSharedLib("sfRenderImage_Destroy"));
mixin(loadFromSharedLib("sfRenderImage_GetWidth"));
mixin(loadFromSharedLib("sfRenderImage_GetHeight"));
mixin(loadFromSharedLib("sfRenderImage_SetActive"));
mixin(loadFromSharedLib("sfRenderImage_Flush"));
mixin(loadFromSharedLib("sfRenderImage_Display"));
/*
mixin(loadFromSharedLib("sfRenderImage_DrawSprite"));
mixin(loadFromSharedLib("sfRenderImage_DrawShape"));
mixin(loadFromSharedLib("sfRenderImage_DrawText"));
mixin(loadFromSharedLib("sfRenderImage_DrawSpriteWithShader"));
mixin(loadFromSharedLib("sfRenderImage_DrawShapeWithShader"));
mixin(loadFromSharedLib("sfRenderImage_DrawTextWithShader"));
*/
mixin(loadFromSharedLib("sfRenderImage_Clear"));
mixin(loadFromSharedLib("sfRenderImage_SetView"));
mixin(loadFromSharedLib("sfRenderImage_GetView"));
mixin(loadFromSharedLib("sfRenderImage_GetDefaultView"));
mixin(loadFromSharedLib("sfRenderImage_GetViewport"));
mixin(loadFromSharedLib("sfRenderImage_ConvertCoords"));
mixin(loadFromSharedLib("sfRenderImage_GetImage"));
mixin(loadFromSharedLib("sfRenderImage_IsAvailable"));
}
}

View File

@ -234,4 +234,17 @@ public:
sfRenderWindow_ConvertCoords(m_ptr, windowX, windowY, &vec.x, &vec.y, targetView is null ? null : targetView.getNativePointer);
return vec;
}
/**
* Make sure that what has been drawn so far is rendered
* Use this function if you use OpenGL rendering commands, and you want to make sure that things will appear on top
* of all the SFML objects that have been drawn so far. This is needed because SFML doesn't use immediate rendering,
* it first accumulates drawables into a queue and trigger the actual rendering afterwards.
*
* You don't need to call this function if you're not dealing with OpenGL directly.
*/
void flush()
{
sfRenderWindow_Flush(m_ptr);
}
}

View File

@ -42,11 +42,18 @@ import dsfml.system.vector2;
*/
class Sprite : Drawableimpl!(sfSprite)
{
private:
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
public:
/**
* Default constructor
*/
this()
{
super();
}
/**
@ -63,6 +70,7 @@ class Sprite : Drawableimpl!(sfSprite)
*/
this(Image img, float left = 0.f, float top = 0.f, float scaleX = 1.f, float scaleY = 1.f, float rotation = 0.f, Color col = Color.WHITE)
{
super();
m_image = img;
sfSprite_SetImage(m_ptr, img.getNativePointer);
setX(left);
@ -94,7 +102,7 @@ class Sprite : Drawableimpl!(sfSprite)
*/
void setSubRect(IntRect rect)
{
sfIntRect r = rect.toCIntRect();
IntRect r = rect;
sfSprite_SetSubRect(m_ptr, &r);
m_subRect = rect;
}
@ -168,8 +176,8 @@ class Sprite : Drawableimpl!(sfSprite)
*/
IntRect getSubRect()
{
if (m_subRect is null)
m_subRect = new IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
if (m_subRect == IntRect())
m_subRect = IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
return m_subRect;
}
@ -201,13 +209,11 @@ class Sprite : Drawableimpl!(sfSprite)
}
private:
Image m_image; //< Image used to draw the sprite
IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
extern (C)
{
typedef void function(void*, void*) pf_sfSprite_SetImage;
typedef void function(void*, sfIntRect*) pf_sfSprite_SetSubRect;
typedef void function(void*, IntRect*) pf_sfSprite_SetSubRect;
typedef void function(void*, float, float) pf_sfSprite_Resize;
typedef void function(void*, int) pf_sfSprite_FlipX;
typedef void function(void*, int) pf_sfSprite_FlipY;
@ -247,6 +253,4 @@ private:
sfSprite_GetHeight = cast(pf_sfSprite_GetHeight)dll.getSymbol("sfSprite_GetHeight");
sfSprite_GetPixel = cast(pf_sfSprite_GetPixel)dll.getSymbol("sfSprite_GetPixel");
}
}

View File

@ -37,6 +37,17 @@ import dsfml.system.stringutil;
import dsfml.system.vector2;
/**
* Enumerate the text drawing styles
*/
enum TextStyle
{
REGULAR = 0, /// Regular characters, no style
BOLD = 1 << 0, /// Characters are bold
ITALIC = 1 << 1, /// Characters are in italic
UNDERLINED = 1 << 2 /// Characters are underlined
}
/**
* Text defines a graphical 2D text, that can be drawn on screen
*
@ -56,6 +67,10 @@ import dsfml.system.vector2;
*/
class Text : Drawableimpl!(sfText)
{
private:
Font m_font;
public:
/**
* Construct the string from a text
*
@ -99,7 +114,6 @@ class Text : Drawableimpl!(sfText)
*
* Params:
* text = New text
*
*/
void setString(string text)
{
@ -234,13 +248,10 @@ class Text : Drawableimpl!(sfText)
*/
FloatRect getRect()
{
sfFloatRect sfRect = sfText_GetRect(m_ptr);
return new Rect!(float)(sfRect.Left, sfRect.Top, sfRect.Right, sfRect.Bottom);
return sfText_GetRect(m_ptr);
}
private:
Font m_font;
extern (C)
{
@ -255,7 +266,7 @@ private:
typedef uint function(void*) pf_sfText_GetCharacterSize;
typedef TextStyle function (void*) pf_sfText_GetStyle;
typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
typedef sfFloatRect function(void*) pf_sfText_GetRect;
typedef FloatRect function(void*) pf_sfText_GetRect;
static pf_sfText_SetString sfText_SetString;
static pf_sfText_SetUnicodeString sfText_SetUnicodeString;

View File

@ -1,38 +0,0 @@
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.textstyle;
/**
* Enumerate the string drawing styles
*/
enum TextStyle
{
REGULAR = 0, /// Regular characters, no style
BOLD = 1 << 0, /// Characters are bold
ITALIC = 1 << 1, /// Characters are in italic
UNDERLINED = 1 << 2 /// Characters are underlined
}

View File

@ -39,7 +39,8 @@ import dsfml.system.common,
class View : DSFMLObject
{
private:
FloatRect m_viewport;
FloatRect _rect; // a view defines a source area of the scene to display, and a destination area into the rendertarget where to map the source area
FloatRect _viewport; // the viewport is the destination area in the rendertarget
bool m_isModified = true;
public:
@ -62,7 +63,7 @@ public:
*/
this(Vector2f center, Vector2f size)
{
super(sfView_CreateFromRect(sfFloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, center.x + size.x / 2, center.y + size.y / 2) ));
}
/**
@ -73,7 +74,7 @@ public:
*/
this(FloatRect rect)
{
super(sfView_CreateFromRect(rect.toCFloatRect()));
super(sfView_CreateFromRect(rect));
}
override void dispose()
@ -139,8 +140,8 @@ public:
*/
void setViewport(FloatRect viewport)
{
sfView_SetViewport(m_ptr, viewport.toCFloatRect());
m_viewport = viewport;
sfView_SetViewport(m_ptr, viewport);
_viewport = viewport;
}
/**
@ -195,10 +196,9 @@ public:
if (m_isModified)
{
m_isModified = false;
sfFloatRect cViewport = sfView_GetViewport(m_ptr);
m_viewport = new FloatRect(cViewport.Left, cViewport.Top, cViewport.Right, cViewport.Bottom);
_viewport = sfView_GetViewport(m_ptr);
}
return m_viewport;
return _viewport;
}
/**
@ -272,6 +272,11 @@ public:
return sfView_GetRotation(m_ptr);
}
void reset(FloatRect rect)
{
sfView_Reset(m_ptr, rect);
_rect = rect;
}
package:
this(void* ptr, bool preventDelete)

View File

@ -62,6 +62,7 @@ public:
this(void* ptr, bool preventDelete = false)
{
m_ptr = ptr;
m_preventDelete = preventDelete;
}
~this()

View File

@ -67,6 +67,15 @@ struct ContextSettings
*/
class Window : DSFMLObject
{
protected:
this(void* ptr)
{
super(ptr);
}
Input m_input;
public:
/**
* Construct a new window
*
@ -197,7 +206,7 @@ class Window : DSFMLObject
* Returns:
* True if an event was returned, false if events stack was empty
*/
bool getEvent(ref Event eventReceived)
bool getEvent(out Event eventReceived)
{
return cast(bool) sfWindow_GetEvent(m_ptr, &eventReceived);
}
@ -369,65 +378,59 @@ class Window : DSFMLObject
sfWindow_SetJoystickThreshold(m_ptr, threshold);
}
protected:
this(void* ptr)
/**
* Wait for an event and return it
*
* This function is blocking: if there's no pending event then it will wait until an event is received.
* After this function returns (and no error occured), the \a event object is always valid and filled properly.
* This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread
* sleep as long as no new event is received.
*
* Params:
* e Event to be returned
*
* Returns:
* false if any error occured
*/
bool waitEvent(out Event e)
{
super(ptr);
return sfWindow_WaitEvent(m_ptr, &e);
}
Input m_input;
private:
// External ====================================================================
extern (C)
{
typedef void* function(VideoMode, cchar*, uint, ContextSettings) pf_sfWindow_Create;
typedef void* function(WindowHandle, ContextSettings) pf_sfWindow_CreateFromHandle;
typedef void function(void*) pf_sfWindow_Destroy;
typedef void function(void*) pf_sfWindow_Close;
typedef int function(void*) pf_sfWindow_IsOpened;
typedef uint function(void*) pf_sfWindow_GetWidth;
typedef uint function(void*) pf_sfWindow_GetHeight;
typedef ContextSettings function(void* Window) pf_sfWindow_GetSettings;
typedef int function(void*, Event*) pf_sfWindow_GetEvent;
typedef void function(void*, int) pf_sfWindow_UseVerticalSync;
typedef void function(void*, int) pf_sfWindow_ShowMouseCursor;
typedef void function(void*, uint, uint) pf_sfWindow_SetCursorPosition;
typedef void function(void*, int, int) pf_sfWindow_SetPosition;
typedef void function(void*, uint, uint) pf_sfWindow_SetSize;
typedef void function(void*, int) pf_sfWindow_Show;
typedef void function(void*, int) pf_sfWindow_EnableKeyRepeat;
typedef void function(void*, size_t, size_t, ubyte*) pf_sfWindow_SetIcon;
typedef int function(void*, int) pf_sfWindow_SetActive;
typedef void function(void*) pf_sfWindow_Display;
typedef void* function(void*) pf_sfWindow_GetInput;
typedef void function(void*, uint) pf_sfWindow_SetFramerateLimit;
typedef float function(void*) pf_sfWindow_GetFrameTime;
typedef void function(void*, float) pf_sfWindow_SetJoystickThreshold;
static
{
void* function(VideoMode, cchar*, uint, ContextSettings) sfWindow_Create;
void* function(WindowHandle, ContextSettings) sfWindow_CreateFromHandle;
void function(void*) sfWindow_Destroy;
void function(void*) sfWindow_Close;
int function(void*) sfWindow_IsOpened;
uint function(void*) sfWindow_GetWidth;
uint function(void*) sfWindow_GetHeight;
ContextSettings function(void* Window) sfWindow_GetSettings;
int function(void*, Event*) sfWindow_GetEvent;
void function(void*, int) sfWindow_UseVerticalSync;
void function(void*, int) sfWindow_ShowMouseCursor;
void function(void*, uint, uint) sfWindow_SetCursorPosition;
void function(void*, int, int) sfWindow_SetPosition;
void function(void*, uint, uint) sfWindow_SetSize;
void function(void*, int) sfWindow_Show;
void function(void*, int) sfWindow_EnableKeyRepeat;
void function(void*, size_t, size_t, ubyte*) sfWindow_SetIcon;
int function(void*, int) sfWindow_SetActive;
void function(void*) sfWindow_Display;
void* function(void*) sfWindow_GetInput;
void function(void*, uint) sfWindow_SetFramerateLimit;
float function(void*) sfWindow_GetFrameTime;
void function(void*, float) sfWindow_SetJoystickThreshold;
static pf_sfWindow_Create sfWindow_Create;
static pf_sfWindow_CreateFromHandle sfWindow_CreateFromHandle;
static pf_sfWindow_Destroy sfWindow_Destroy;
static pf_sfWindow_Close sfWindow_Close;
static pf_sfWindow_IsOpened sfWindow_IsOpened;
static pf_sfWindow_GetWidth sfWindow_GetWidth;
static pf_sfWindow_GetHeight sfWindow_GetHeight;
static pf_sfWindow_GetSettings sfWindow_GetSettings;
static pf_sfWindow_GetEvent sfWindow_GetEvent;
static pf_sfWindow_UseVerticalSync sfWindow_UseVerticalSync;
static pf_sfWindow_ShowMouseCursor sfWindow_ShowMouseCursor;
static pf_sfWindow_SetCursorPosition sfWindow_SetCursorPosition;
static pf_sfWindow_SetPosition sfWindow_SetPosition;
static pf_sfWindow_SetSize sfWindow_SetSize;
static pf_sfWindow_Show sfWindow_Show;
static pf_sfWindow_EnableKeyRepeat sfWindow_EnableKeyRepeat;
static pf_sfWindow_SetIcon sfWindow_SetIcon;
static pf_sfWindow_SetActive sfWindow_SetActive;
static pf_sfWindow_Display sfWindow_Display;
static pf_sfWindow_GetInput sfWindow_GetInput;
static pf_sfWindow_SetFramerateLimit sfWindow_SetFramerateLimit;
static pf_sfWindow_GetFrameTime sfWindow_GetFrameTime;
static pf_sfWindow_SetJoystickThreshold sfWindow_SetJoystickThreshold;
// DSFML2
bool function(void*, void*) sfWindow_WaitEvent;
}
}
static this()
@ -437,28 +440,29 @@ private:
else
DllLoader dll = DllLoader.load("csfml-window");
sfWindow_Create = cast(pf_sfWindow_Create)dll.getSymbol("sfWindow_Create");
sfWindow_CreateFromHandle = cast(pf_sfWindow_CreateFromHandle)dll.getSymbol("sfWindow_CreateFromHandle");
sfWindow_Destroy = cast(pf_sfWindow_Destroy)dll.getSymbol("sfWindow_Destroy");
sfWindow_Close = cast(pf_sfWindow_Close)dll.getSymbol("sfWindow_Close");
sfWindow_IsOpened = cast(pf_sfWindow_IsOpened)dll.getSymbol("sfWindow_IsOpened");
sfWindow_GetWidth = cast(pf_sfWindow_GetWidth)dll.getSymbol("sfWindow_GetWidth");
sfWindow_GetHeight = cast(pf_sfWindow_GetHeight)dll.getSymbol("sfWindow_GetHeight");
sfWindow_GetSettings = cast(pf_sfWindow_GetSettings)dll.getSymbol("sfWindow_GetSettings");
sfWindow_GetEvent = cast(pf_sfWindow_GetEvent)dll.getSymbol("sfWindow_GetEvent");
sfWindow_UseVerticalSync = cast(pf_sfWindow_UseVerticalSync)dll.getSymbol("sfWindow_UseVerticalSync");
sfWindow_ShowMouseCursor = cast(pf_sfWindow_ShowMouseCursor)dll.getSymbol("sfWindow_ShowMouseCursor");
sfWindow_SetCursorPosition = cast(pf_sfWindow_SetCursorPosition)dll.getSymbol("sfWindow_SetCursorPosition");
sfWindow_SetPosition = cast(pf_sfWindow_SetPosition)dll.getSymbol("sfWindow_SetPosition");
sfWindow_SetSize = cast(pf_sfWindow_SetSize)dll.getSymbol("sfWindow_SetSize");
sfWindow_Show = cast(pf_sfWindow_Show)dll.getSymbol("sfWindow_Show");
sfWindow_EnableKeyRepeat = cast(pf_sfWindow_EnableKeyRepeat)dll.getSymbol("sfWindow_EnableKeyRepeat");
sfWindow_SetIcon = cast(pf_sfWindow_SetIcon)dll.getSymbol("sfWindow_SetIcon");
sfWindow_SetActive = cast(pf_sfWindow_SetActive)dll.getSymbol("sfWindow_SetActive");
sfWindow_Display = cast(pf_sfWindow_Display)dll.getSymbol("sfWindow_Display");
sfWindow_GetInput = cast(pf_sfWindow_GetInput)dll.getSymbol("sfWindow_GetInput");
sfWindow_SetFramerateLimit = cast(pf_sfWindow_SetFramerateLimit)dll.getSymbol("sfWindow_SetFramerateLimit");
sfWindow_GetFrameTime = cast(pf_sfWindow_GetFrameTime)dll.getSymbol("sfWindow_GetFrameTime");
sfWindow_SetJoystickThreshold = cast(pf_sfWindow_SetJoystickThreshold)dll.getSymbol("sfWindow_SetJoystickThreshold");
mixin(loadFromSharedLib("sfWindow_Create"));
mixin(loadFromSharedLib("sfWindow_CreateFromHandle"));
mixin(loadFromSharedLib("sfWindow_Destroy"));
mixin(loadFromSharedLib("sfWindow_Close"));
mixin(loadFromSharedLib("sfWindow_IsOpened"));
mixin(loadFromSharedLib("sfWindow_GetWidth"));
mixin(loadFromSharedLib("sfWindow_GetHeight"));
mixin(loadFromSharedLib("sfWindow_GetSettings"));
mixin(loadFromSharedLib("sfWindow_GetEvent"));
mixin(loadFromSharedLib("sfWindow_UseVerticalSync"));
mixin(loadFromSharedLib("sfWindow_ShowMouseCursor"));
mixin(loadFromSharedLib("sfWindow_SetCursorPosition"));
mixin(loadFromSharedLib("sfWindow_SetPosition"));
mixin(loadFromSharedLib("sfWindow_SetSize"));
mixin(loadFromSharedLib("sfWindow_Show"));
mixin(loadFromSharedLib("sfWindow_EnableKeyRepeat"));
mixin(loadFromSharedLib("sfWindow_SetIcon"));
mixin(loadFromSharedLib("sfWindow_SetActive"));
mixin(loadFromSharedLib("sfWindow_Display"));
mixin(loadFromSharedLib("sfWindow_GetInput"));
mixin(loadFromSharedLib("sfWindow_SetFramerateLimit"));
mixin(loadFromSharedLib("sfWindow_GetFrameTime"));
mixin(loadFromSharedLib("sfWindow_SetJoystickThreshold"));
mixin(loadFromSharedLib("sfWindow_WaitEvent"));
}
}