Changed sf::WindowHandle from void* to HWND on Windows
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1580 4e206d99-4929-0410-ac5d-dfc041789085
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@ -30,6 +30,10 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/Config.hpp>
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// Windows' HWND is a typedef on struct HWND__*
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#if defined(SFML_SYSTEM_WINDOWS)
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struct HWND__;
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#endif
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namespace sf
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namespace sf
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{
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{
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@ -39,17 +43,17 @@ namespace sf
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_WINDOWS)
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#if defined(SFML_SYSTEM_WINDOWS)
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// Windows defines a void* handle (HWND)
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// Window handle is HWND (HWND__*) on Windows
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typedef void* WindowHandle;
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typedef HWND__* WindowHandle;
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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// Unix - X11 defines an unsigned integer handle (Window)
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// Window handle is Window (unsigned long) on Unix - X11
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typedef unsigned long WindowHandle;
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typedef unsigned long WindowHandle;
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#elif defined(SFML_SYSTEM_MACOS)
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#elif defined(SFML_SYSTEM_MACOS)
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// Mac OS X defines a void* handle (NSWindow)
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// Window handle is NSWindow (void*) on Mac OS X - Cocoa
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typedef void* WindowHandle;
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typedef void* WindowHandle;
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#endif
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#endif
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@ -71,7 +71,7 @@ myContext (NULL),
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myOwnsWindow (false)
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myOwnsWindow (false)
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{
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{
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// Get the owner window and its device context
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// Get the owner window and its device context
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myWindow = static_cast<HWND>(owner->GetSystemHandle());
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myWindow = owner->GetSystemHandle();
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myDeviceContext = GetDC(myWindow);
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myDeviceContext = GetDC(myWindow);
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// Create the context
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// Create the context
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@ -64,16 +64,13 @@ namespace priv
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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WindowImplWin32::WindowImplWin32(WindowHandle handle) :
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WindowImplWin32::WindowImplWin32(WindowHandle handle) :
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myHandle (NULL),
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myHandle (handle),
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myCallback (0),
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myCallback (0),
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myCursor (NULL),
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myCursor (NULL),
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myIcon (NULL),
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myIcon (NULL),
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myKeyRepeatEnabled(true),
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myKeyRepeatEnabled(true),
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myIsCursorIn (false)
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myIsCursorIn (false)
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{
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{
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// Save window handle
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myHandle = static_cast<HWND>(handle);
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if (myHandle)
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if (myHandle)
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{
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{
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// Get window client size
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// Get window client size
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