Changed the error message for using uniforms to use the word uniform instead of the word parameter since parameter's deprecation.
A minor text output alteration to keep consistent with the new interface.
* Updated the Android toolchain file to support NDKs up to the latest release (r12b; based on https://github.com/gongminmin/android-cmake).
* Fixed missing sRGB extension defines - also SFML once again compiles for older target API levels not having the sRGB extensions (fixes#1079, supersedes #1085).
* Changed SFML's default STL runtime to `stlport_shared`, since `c++_shared` is no longer supported.
This implementation uses the following workaround:
- resize flag is removed from the window when the cursor is grabbed
- when grabbed, the cursor is projected inside the view if needed
- to avoid letting the user clic outside the view, the cursor is
disconnected and manually moved using relative motion
- the initial potential projection of the cursor results in a big
delta for the next move and needed to be somehow ignored (see
note about m_deltaXBuffer and m_deltaYBuffer in SFOpenGLView.h)
* When grabbed, the mouse cursor may not be moved outside a window's client frame.
* Fullscreen windows always grab the mouse cursor.
* The effect is only active while the SFML window is the active
foreground window.
* Right now this is only implemented for Windows.
Signed-off-by: Marco Antognini <antognini.marco@gmail.com>
This is only implemented for Android builds and requires the user to include the sub-header specifically. Other platforms will trigger a compiler error, if they try to include this header file.
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
-> scalars: float, int, bool
-> vectors: 2D, 3D, 4D
-> matrices: 3x3, 4x4
-> arrays of basic types
-> samplers (sf::Texture)
-> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads
Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
Attempt to fix issue #953, although I can't really say whether this is
indeed some driver thing. All snippets I've found use exact comparison
only (usually switches).