SFML/include/SFML
Christian Neumüller 891e9de0fe Don't reimplement std::copy().
Using std::copy() potentially makes available helpful checks in debug mode and
can also lead to faster code by calling memcpy() in release mode.
The <algorithm> header was already included.
2013-06-24 00:51:31 +02:00
..
Audio Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
Graphics Optimized Shader::setParameter functions, by using a cache internally (#316, #358) 2013-06-18 11:55:21 +02:00
Network Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
System Don't reimplement std::copy(). 2013-06-24 00:51:31 +02:00
Window Improved the performances of Window::getSize() (the size is now cached) 2013-06-12 20:27:18 +02:00
Audio.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
Config.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
Graphics.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
Network.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
OpenGL.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
System.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00
Window.hpp Updated the year in the copyright notice 2013-04-06 09:34:44 +02:00