SFML/CMakeLists.txt

116 lines
4.0 KiB
CMake

cmake_minimum_required(VERSION 2.8)
# set a default build type if none was provided
# this has to be done before the project() instruction!
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# project name
project(SFML)
# include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 0)
set(VERSION_PATCH 0)
# add the SFML header path
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
# add an option for choosing the build type (shared or static)
set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
# add an option for building the examples
set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
# add an option for building the API documentation
set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# Mac OS X specific options
if (MACOSX AND MACOSX_VERSION GREATER 5)
# add an option to build against 10.5 SDK if current OS X version is greater than 10.5
set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK")
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
add_definitions(-DSFML_STATIC)
endif()
# remove SL security warnings with Visual C++
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags
if(COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
# Setup Mac OS X multi arch/SDK support.
if (MACOSX)
if (NOT CMAKE_OSX_ARCHITECTURES)
# Default : i386 and x86_64
set(CMAKE_OSX_ARCHITECTURES "i386;x86_64")
else()
# We got some conflict with custom user settings ; let him know his on his own.
message("CMAKE_OSX_ARCHITECTURES is not empty.")
message("You're on your own : I won't change your settings.")
endif()
# use 10.5 SDK ?
if (BUILD_LEOPARD)
# Use 10.5 SDK : override default value
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5")
else()
# Default SDK, let either the user or CMake decide which one to use.
endif()
endif()
# add the subdirectories
add_subdirectory(src/SFML)
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(BUILD_DOC)
add_subdirectory(doc)
endif()
# setup the install rules
install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
if(WINDOWS)
if(ARCH_32BITS)
install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin)
else()
install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin)
install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
endif()
elseif(MACOSX)
install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION /Library/Frameworks PATTERN ".svn" EXCLUDE)
endif()