SFML/python/src/Input.cpp
remi-k 79bf5c6252 * Began supporting python3
* Code clean-up


git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1021 4e206d99-4929-0410-ac5d-dfc041789085
2009-02-25 10:40:38 +00:00

143 lines
5.3 KiB
C++

////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#include "Input.hpp"
#include "compat.hpp"
static PyObject *
PySfInput_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
PySfInput *self;
self = (PySfInput *)type->tp_alloc(type, 0);
return (PyObject *)self;
}
static int
PySfInput_init(PySfInput *self, PyObject *args, PyObject *kwds)
{
PyErr_SetString(PyExc_RuntimeError, "You can't create an Input object yourself, because an Input object must always be associated to its window.\nThe only way to get an Input is by creating a window and calling : Input = MyWindow.GetInput().");
return -1;
}
static PyObject*
PySfInput_IsKeyDown(PySfInput *self, PyObject *args)
{
return PyBool_FromLong(self->obj->IsKeyDown( (sf::Key::Code) PyLong_AsLong(args) ));
}
static PyObject*
PySfInput_IsMouseButtonDown(PySfInput *self, PyObject *args)
{
return PyBool_FromLong(self->obj->IsMouseButtonDown( (sf::Mouse::Button) PyLong_AsLong(args) ));
}
static PyObject*
PySfInput_IsJoystickButtonDown(PySfInput *self, PyObject *args)
{
unsigned int JoyId, Button;
if (! PyArg_ParseTuple (args, "II:Input.IsJoystickButtonDown", &JoyId, &Button))
return NULL;
return PyBool_FromLong(self->obj->IsJoystickButtonDown(JoyId, Button));
}
static PyObject*
PySfInput_GetMouseX(PySfInput *self)
{
return PyLong_FromLong(self->obj->GetMouseX());
}
static PyObject*
PySfInput_GetMouseY(PySfInput *self)
{
return PyLong_FromLong(self->obj->GetMouseY());
}
static PyObject*
PySfInput_GetJoystickAxis(PySfInput *self, PyObject *args)
{
unsigned int JoyId, Axis;
if (! PyArg_ParseTuple (args, "II:Input.GetJoystickAxis", &JoyId, &Axis))
return NULL;
return PyFloat_FromDouble(self->obj->GetJoystickAxis(JoyId, (sf::Joy::Axis) Axis));
}
static PyMethodDef PySfInput_methods[] = {
{"IsKeyDown", (PyCFunction)PySfInput_IsKeyDown, METH_O, "IsKeyDown(KeyCode)\nGet the state of a key. Returns True if key is down, false if key is up.\n KeyCode : Key to check"},
{"IsMouseButtonDown", (PyCFunction)PySfInput_IsMouseButtonDown, METH_O, "IsMouseButtonDown(Button)\nGet the state of a mouse button. Returns True if button is down, false if button is up.\n Button : Button to check"},
{"IsJoystickButtonDown", (PyCFunction)PySfInput_IsJoystickButtonDown, METH_VARARGS, "IsJoystickButtonDown(JoyId, Button)\nGet the state of a joystick button. Returns True if button is down, false if button is up.\n JoyId : Identifier of the joystick to check (0 or 1)\n Button : Button to check"},
{"GetMouseX", (PyCFunction)PySfInput_GetMouseX, METH_NOARGS, "GetMouseX()\nGet the mouse X position."},
{"GetMouseY", (PyCFunction)PySfInput_GetMouseY, METH_NOARGS, "GetMouseY()\nGet the mouse Y position."},
{"GetJoystickAxis", (PyCFunction)PySfInput_GetJoystickAxis, METH_VARARGS, "GetJoystickAxis(JoyId, Axis)\nGet a joystick axis position. Returns current axis position, in the range [-100, 100] (except for POV, which is [0, 360])\n JoyId : Identifier of the joystick to check (0 or 1)\n Axis : Axis to get"},
{NULL} /* Sentinel */
};
PyTypeObject PySfInputType = {
head_init
"Input", /*tp_name*/
sizeof(PySfInput), /*tp_basicsize*/
0, /*tp_itemsize*/
0, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_flags*/
"sf.Input handles real-time input from keyboard and mouse. Use it instead of events to handle continuous moves and more game-friendly inputs.", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
PySfInput_methods, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)PySfInput_init, /* tp_init */
0, /* tp_alloc */
PySfInput_new, /* tp_new */
};
PySfInput *
GetNewPySfInput()
{
return (PySfInput *)PySfInput_new(&PySfInputType, NULL, NULL);
}