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29
gui/imgui-sfml/imconfig-SFML.h
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29
gui/imgui-sfml/imconfig-SFML.h
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// Add this to your imconfig.h
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <cstdint>
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#include "imgui-SFML_export.h"
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#define IM_VEC2_CLASS_EXTRA \
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template<typename T> \
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ImVec2(const sf::Vector2<T>& v) { \
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x = static_cast<float>(v.x); \
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y = static_cast<float>(v.y); \
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} \
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\
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template<typename T> \
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operator sf::Vector2<T>() const { \
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return sf::Vector2<T>(x, y); \
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}
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const sf::Color& c) : x(c.r / 255.f), y(c.g / 255.f), z(c.b / 255.f), w(c.a / 255.f) {} \
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operator sf::Color() const { \
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return sf::Color(static_cast<std::uint8_t>(x * 255.f), \
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static_cast<std::uint8_t>(y * 255.f), \
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static_cast<std::uint8_t>(z * 255.f), \
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static_cast<std::uint8_t>(w * 255.f)); \
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}
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1376
gui/imgui-sfml/imgui-SFML.cpp
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1376
gui/imgui-sfml/imgui-SFML.cpp
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File diff suppressed because it is too large
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139
gui/imgui-sfml/imgui-SFML.h
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139
gui/imgui-sfml/imgui-SFML.h
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#ifndef IMGUI_SFML_H
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#define IMGUI_SFML_H
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Joystick.hpp>
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#include "imgui-SFML_export.h"
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#if __cplusplus >= 201703L // C++17 and above
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#define IMGUI_SFML_NODISCARD [[nodiscard]]
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#else
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#define IMGUI_SFML_NODISCARD
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#endif
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namespace sf {
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class Event;
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class RenderTarget;
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class RenderTexture;
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class RenderWindow;
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class Sprite;
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class Texture;
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class Window;
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}
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namespace ImGui {
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namespace SFML {
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IMGUI_SFML_NODISCARD IMGUI_SFML_API bool Init(sf::RenderWindow& window,
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bool loadDefaultFont = true);
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IMGUI_SFML_NODISCARD IMGUI_SFML_API bool Init(sf::Window& window, sf::RenderTarget& target,
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bool loadDefaultFont = true);
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IMGUI_SFML_NODISCARD IMGUI_SFML_API bool Init(sf::Window& window, const sf::Vector2f& displaySize,
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bool loadDefaultFont = true);
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IMGUI_SFML_API void SetCurrentWindow(const sf::Window& window);
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IMGUI_SFML_API void ProcessEvent(const sf::Event& event); // DEPRECATED: use (window,
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// event) overload
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IMGUI_SFML_API void ProcessEvent(const sf::Window& window, const sf::Event& event);
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IMGUI_SFML_API void Update(sf::RenderWindow& window, sf::Time dt);
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IMGUI_SFML_API void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt);
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IMGUI_SFML_API void Update(const sf::Vector2i& mousePos, const sf::Vector2f& displaySize,
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sf::Time dt);
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IMGUI_SFML_API void Render(sf::RenderWindow& target);
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IMGUI_SFML_API void Render(sf::RenderTarget& target);
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IMGUI_SFML_API void Render();
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IMGUI_SFML_API void Shutdown(const sf::Window& window);
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// Shuts down all ImGui contexts
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IMGUI_SFML_API void Shutdown();
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IMGUI_SFML_NODISCARD IMGUI_SFML_API bool UpdateFontTexture();
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IMGUI_SFML_API sf::Texture& GetFontTexture();
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// joystick functions
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IMGUI_SFML_API void SetActiveJoystickId(unsigned int joystickId);
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IMGUI_SFML_API void SetJoystickDPadThreshold(float threshold);
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IMGUI_SFML_API void SetJoystickLStickThreshold(float threshold);
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IMGUI_SFML_API void SetJoystickRStickThreshold(float threshold);
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IMGUI_SFML_API void SetJoystickLTriggerThreshold(float threshold);
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IMGUI_SFML_API void SetJoystickRTriggerThreshold(float threshold);
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IMGUI_SFML_API void SetJoystickMapping(int key, unsigned int joystickButton);
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IMGUI_SFML_API void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted = false);
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IMGUI_SFML_API void SetDPadYAxis(sf::Joystick::Axis dPadYAxis, bool inverted = false);
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IMGUI_SFML_API void SetLStickXAxis(sf::Joystick::Axis lStickXAxis, bool inverted = false);
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IMGUI_SFML_API void SetLStickYAxis(sf::Joystick::Axis lStickYAxis, bool inverted = false);
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IMGUI_SFML_API void SetRStickXAxis(sf::Joystick::Axis rStickXAxis, bool inverted = false);
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IMGUI_SFML_API void SetRStickYAxis(sf::Joystick::Axis rStickYAxis, bool inverted = false);
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IMGUI_SFML_API void SetLTriggerAxis(sf::Joystick::Axis lTriggerAxis);
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IMGUI_SFML_API void SetRTriggerAxis(sf::Joystick::Axis rTriggerAxis);
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} // end of namespace SFML
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// custom SFML overloads for ImGui widgets
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// Image overloads for sf::Texture
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IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::Color& tintColor = sf::Color::White,
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const sf::Color& borderColor = sf::Color::Transparent);
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IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::Vector2f& size,
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const sf::Color& tintColor = sf::Color::White,
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const sf::Color& borderColor = sf::Color::Transparent);
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// Image overloads for sf::RenderTexture
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IMGUI_SFML_API void Image(const sf::RenderTexture& texture,
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const sf::Color& tintColor = sf::Color::White,
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const sf::Color& borderColor = sf::Color::Transparent);
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IMGUI_SFML_API void Image(const sf::RenderTexture& texture, const sf::Vector2f& size,
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const sf::Color& tintColor = sf::Color::White,
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const sf::Color& borderColor = sf::Color::Transparent);
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// Image overloads for sf::Sprite
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IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Color& tintColor = sf::Color::White,
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const sf::Color& borderColor = sf::Color::Transparent);
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IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Vector2f& size,
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const sf::Color& tintColor = sf::Color::White,
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const sf::Color& borderColor = sf::Color::Transparent);
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// ImageButton overloads for sf::Texture
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IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const int framePadding = -1,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size,
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const int framePadding = -1,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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// ImageButton overloads for sf::RenderTexture
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IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const int framePadding = -1,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size,
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const int framePadding = -1,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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// ImageButton overloads for sf::Sprite
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IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const int framePadding = -1,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size,
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const int framePadding = -1,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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// Draw_list overloads. All positions are in relative coordinates (relative to top-left of the
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// current window)
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IMGUI_SFML_API void DrawLine(const sf::Vector2f& a, const sf::Vector2f& b, const sf::Color& col,
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float thickness = 1.0f);
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IMGUI_SFML_API void DrawRect(const sf::FloatRect& rect, const sf::Color& color,
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float rounding = 0.0f, int rounding_corners = 0x0F,
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float thickness = 1.0f);
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IMGUI_SFML_API void DrawRectFilled(const sf::FloatRect& rect, const sf::Color& color,
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float rounding = 0.0f, int rounding_corners = 0x0F);
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} // end of namespace ImGui
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#endif //# IMGUI_SFML_H
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25
gui/imgui-sfml/imgui-SFML_export.h
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25
gui/imgui-sfml/imgui-SFML_export.h
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#ifndef IMGUI_SFML_EXPORT_H
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#define IMGUI_SFML_EXPORT_H
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#if IMGUI_SFML_SHARED_LIB
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#if _WIN32
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#ifdef IMGUI_SFML_EXPORTS
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#define IMGUI_SFML_API __declspec(dllexport)
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#define IMGUI_API __declspec(dllexport)
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#else
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#define IMGUI_SFML_API __declspec(dllimport)
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#define IMGUI_API __declspec(dllexport)
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#endif
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#elif __GNUC__ >= 4
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#define IMGUI_SFML_API __attribute__((visibility("default")))
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#define IMGUI_API __attribute__((visibility("default")))
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#else
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#define IMGUI_SFML_API
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#define IMGUI_API
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#endif
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#else
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#define IMGUI_SFML_API
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#define IMGUI_API
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#endif
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#endif
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