Initial commit
This commit is contained in:
commit
7141be8459
6
.gitignore
vendored
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6
.gitignore
vendored
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@ -0,0 +1,6 @@
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jack_editor
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jack_editor.exe
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*.o
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*.dll
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imgui.ini
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*.swp
|
28
Makefile
Normal file
28
Makefile
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||||
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||||
.SILENT:
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include Makefile.flags
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output := jack_editor
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objects = $(patsubst %.c,%.o,$(shell find . -name "*.c")) $(patsubst %.cpp,%.o,$(shell find . -name "*.cpp"))
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objects_fasm = $(patsubst %.S,%.o,$(shell find . -name "*.S"))
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objects_test = $(patsubst %.c,%.o,$(shell find . -name "test_*.c")) $(patsubst %.cpp,%.o,$(shell find . -name "test_*.cpp"))
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objects := $(filter-out $(objects_test),$(objects))
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all: $(output)
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$(output): $(objects) $(objects_fasm)
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$(LD) -o $@ $(LDFLAGS) $(objects) $(objects_fasm) $(LDLIBS)
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clean:
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echo " -RM $(output) $(objects)"
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-$(RM) -f $(output) $(objects) $(objects_fasm)
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.PHONY: all clean install upload
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|
49
Makefile.flags
Normal file
49
Makefile.flags
Normal file
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.SILENT:
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||||
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FLAGS_DIR := $(dir $(lastword $(MAKEFILE_LIST)))
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SELF_DIR = $(dir $@)
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export RM = rm
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export CP = cp
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||||
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export AR1 := $(AR)
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export AS1 := $(AS)
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export CC1 := $(CC)
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export CXX1 := $(CXX)
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export LD1 := $(CC)
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export AR = echo " AR $<" && $(AR1)
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export AS = echo " AS $^" && $(AS1)
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export CC = echo " CC $^" && $(CC1)
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export CXX = echo " CXX $^" && $(CXX1)
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export LD = echo " LD $@" && $(LD1)
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export FASM = echo " FASM $^" && fasm >/dev/null
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||||
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||||
# halt&cache fire if windows
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ifneq (, $(findstring mingw,$(shell $(CC1) -dumpmachine)))
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export Platform_CXXFLAGS := -DSFML_STATIC
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export Platform_LDFLAGS :=
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export Platform_LDLIBS := -lgdi32 -limm32 -lwinmm
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export Platform_INCLUDEFLAGS :=
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else
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export Platform_CXXFLAGS :=
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export Platform_LDFLAGS :=
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export Platform_LDLIBS := -lGL
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export Platform_INCLUDEFLAGS :=
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endif
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export INCLUDEFLAGS := $(Platform_INCLUDEFLAGS)
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export CPPFLAGS = -DIMGUI_USER_CONFIG=\"../imgui-sfml/imconfig-SFML.h\"
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export CFLAGS = $(INCLUDEFLAGS) $(BUILD_OPTIONS) -O2 -Wno-attributes
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export CXXFLAGS = $(INCLUDEFLAGS) -DHELOS $(BUILD_OPTIONS) $(Platform_CXXFLAGS) -O2 -Wno-unused-result -std=c++17
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export LDFLAGS = $(Platform_LDFLAGS) -s -O2
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export LDLIBS = $(Platform_LDLIBS) -lsfml-graphics -lsfml-window -lsfml-system -lm -lstdc++
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|
||||
# Pattern rule for FASM assembly
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%.o: %.S
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$(FASM) $^ $@
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|
53
gui/gui.cpp
Normal file
53
gui/gui.cpp
Normal file
@ -0,0 +1,53 @@
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#include "gui.hpp"
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#include <SFML/Window/VideoMode.hpp>
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#include "imgui-sfml/imgui-SFML.h"
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#include "imgui/imgui_internal.h"
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using namespace sf;
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UI::UI(sf::Vector2u size, std::string title): win(VideoMode(size.x, size.y), title) {
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win.setFramerateLimit(200);
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win.setVerticalSyncEnabled(true);
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ig::SFML::Init(win, false);
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auto &io = ig::GetIO();
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ImFontConfig cfg;
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cfg.OversampleH = 1;
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cfg.OversampleV = 1;
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cfg.SizePixels = 16;
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io.Fonts->Clear();
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io.Fonts->AddFontFromFileTTF("unifont.otf", 16, &cfg, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
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ig::SFML::UpdateFontTexture();
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win.resetGLStates();
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}
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||||
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||||
UI::~UI() {
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win.close();
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ig::SFML::Shutdown();
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||||
}
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||||
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||||
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||||
bool UI::Update() {
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||||
Event e;
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bool closed = false;
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||||
while (win.pollEvent(e)) {
|
||||
ig::SFML::ProcessEvent(e);
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||||
|
||||
if (e.type == Event::Closed)
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||||
closed = true;
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||||
}
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||||
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||||
ig::SFML::Update(win, delta.restart());
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return !closed;
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||||
}
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||||
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void UI::Render() {
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||||
win.clear();
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||||
ig::SFML::Render(win);
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win.display();
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||||
}
|
29
gui/gui.hpp
Normal file
29
gui/gui.hpp
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@ -0,0 +1,29 @@
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#pragma once
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "imgui/imgui.h"
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#include "imgui-sfml/imgui-SFML.h"
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||||
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||||
#define ig ImGui
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||||
class UI {
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||||
public:
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UI(sf::Vector2u size, std::string title);
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~UI();
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||||
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// Process events, prepares ImGUI frame.
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// Return false if window closed.
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bool Update();
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||||
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// Finishes a frame.
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void Render();
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private:
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sf::RenderWindow win;
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sf::Clock delta;
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||||
bool running;
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||||
};
|
29
gui/imgui-sfml/imconfig-SFML.h
Normal file
29
gui/imgui-sfml/imconfig-SFML.h
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||||
// Add this to your imconfig.h
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||||
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||||
#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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||||
#include <cstdint>
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||||
|
||||
#include "imgui-SFML_export.h"
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||||
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||||
#define IM_VEC2_CLASS_EXTRA \
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template<typename T> \
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ImVec2(const sf::Vector2<T>& v) { \
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||||
x = static_cast<float>(v.x); \
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||||
y = static_cast<float>(v.y); \
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||||
} \
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||||
\
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||||
template<typename T> \
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||||
operator sf::Vector2<T>() const { \
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||||
return sf::Vector2<T>(x, y); \
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||||
}
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||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
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||||
ImVec4(const sf::Color& c) : x(c.r / 255.f), y(c.g / 255.f), z(c.b / 255.f), w(c.a / 255.f) {} \
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||||
operator sf::Color() const { \
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||||
return sf::Color(static_cast<std::uint8_t>(x * 255.f), \
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||||
static_cast<std::uint8_t>(y * 255.f), \
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||||
static_cast<std::uint8_t>(z * 255.f), \
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||||
static_cast<std::uint8_t>(w * 255.f)); \
|
||||
}
|
1376
gui/imgui-sfml/imgui-SFML.cpp
Normal file
1376
gui/imgui-sfml/imgui-SFML.cpp
Normal file
File diff suppressed because it is too large
Load Diff
139
gui/imgui-sfml/imgui-SFML.h
Normal file
139
gui/imgui-sfml/imgui-SFML.h
Normal file
@ -0,0 +1,139 @@
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||||
#ifndef IMGUI_SFML_H
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||||
#define IMGUI_SFML_H
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||||
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||||
#include <SFML/Graphics/Color.hpp>
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||||
#include <SFML/Graphics/Rect.hpp>
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||||
#include <SFML/System/Time.hpp>
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||||
#include <SFML/System/Vector2.hpp>
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||||
#include <SFML/Window/Joystick.hpp>
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||||
|
||||
#include "imgui-SFML_export.h"
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||||
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||||
#if __cplusplus >= 201703L // C++17 and above
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||||
#define IMGUI_SFML_NODISCARD [[nodiscard]]
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||||
#else
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||||
#define IMGUI_SFML_NODISCARD
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||||
#endif
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||||
|
||||
namespace sf {
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||||
class Event;
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||||
class RenderTarget;
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||||
class RenderTexture;
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||||
class RenderWindow;
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||||
class Sprite;
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||||
class Texture;
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||||
class Window;
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||||
}
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||||
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||||
namespace ImGui {
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||||
namespace SFML {
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||||
IMGUI_SFML_NODISCARD IMGUI_SFML_API bool Init(sf::RenderWindow& window,
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||||
bool loadDefaultFont = true);
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||||
IMGUI_SFML_NODISCARD IMGUI_SFML_API bool Init(sf::Window& window, sf::RenderTarget& target,
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||||
bool loadDefaultFont = true);
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||||
IMGUI_SFML_NODISCARD IMGUI_SFML_API bool Init(sf::Window& window, const sf::Vector2f& displaySize,
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||||
bool loadDefaultFont = true);
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||||
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||||
IMGUI_SFML_API void SetCurrentWindow(const sf::Window& window);
|
||||
IMGUI_SFML_API void ProcessEvent(const sf::Event& event); // DEPRECATED: use (window,
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||||
// event) overload
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||||
IMGUI_SFML_API void ProcessEvent(const sf::Window& window, const sf::Event& event);
|
||||
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||||
IMGUI_SFML_API void Update(sf::RenderWindow& window, sf::Time dt);
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||||
IMGUI_SFML_API void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt);
|
||||
IMGUI_SFML_API void Update(const sf::Vector2i& mousePos, const sf::Vector2f& displaySize,
|
||||
sf::Time dt);
|
||||
|
||||
IMGUI_SFML_API void Render(sf::RenderWindow& target);
|
||||
IMGUI_SFML_API void Render(sf::RenderTarget& target);
|
||||
IMGUI_SFML_API void Render();
|
||||
|
||||
IMGUI_SFML_API void Shutdown(const sf::Window& window);
|
||||
// Shuts down all ImGui contexts
|
||||
IMGUI_SFML_API void Shutdown();
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||||
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||||
IMGUI_SFML_NODISCARD IMGUI_SFML_API bool UpdateFontTexture();
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||||
IMGUI_SFML_API sf::Texture& GetFontTexture();
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||||
|
||||
// joystick functions
|
||||
IMGUI_SFML_API void SetActiveJoystickId(unsigned int joystickId);
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||||
IMGUI_SFML_API void SetJoystickDPadThreshold(float threshold);
|
||||
IMGUI_SFML_API void SetJoystickLStickThreshold(float threshold);
|
||||
IMGUI_SFML_API void SetJoystickRStickThreshold(float threshold);
|
||||
IMGUI_SFML_API void SetJoystickLTriggerThreshold(float threshold);
|
||||
IMGUI_SFML_API void SetJoystickRTriggerThreshold(float threshold);
|
||||
|
||||
IMGUI_SFML_API void SetJoystickMapping(int key, unsigned int joystickButton);
|
||||
IMGUI_SFML_API void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted = false);
|
||||
IMGUI_SFML_API void SetDPadYAxis(sf::Joystick::Axis dPadYAxis, bool inverted = false);
|
||||
IMGUI_SFML_API void SetLStickXAxis(sf::Joystick::Axis lStickXAxis, bool inverted = false);
|
||||
IMGUI_SFML_API void SetLStickYAxis(sf::Joystick::Axis lStickYAxis, bool inverted = false);
|
||||
IMGUI_SFML_API void SetRStickXAxis(sf::Joystick::Axis rStickXAxis, bool inverted = false);
|
||||
IMGUI_SFML_API void SetRStickYAxis(sf::Joystick::Axis rStickYAxis, bool inverted = false);
|
||||
IMGUI_SFML_API void SetLTriggerAxis(sf::Joystick::Axis lTriggerAxis);
|
||||
IMGUI_SFML_API void SetRTriggerAxis(sf::Joystick::Axis rTriggerAxis);
|
||||
} // end of namespace SFML
|
||||
|
||||
// custom SFML overloads for ImGui widgets
|
||||
|
||||
// Image overloads for sf::Texture
|
||||
IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::Color& tintColor = sf::Color::White,
|
||||
const sf::Color& borderColor = sf::Color::Transparent);
|
||||
IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::Vector2f& size,
|
||||
const sf::Color& tintColor = sf::Color::White,
|
||||
const sf::Color& borderColor = sf::Color::Transparent);
|
||||
|
||||
// Image overloads for sf::RenderTexture
|
||||
IMGUI_SFML_API void Image(const sf::RenderTexture& texture,
|
||||
const sf::Color& tintColor = sf::Color::White,
|
||||
const sf::Color& borderColor = sf::Color::Transparent);
|
||||
IMGUI_SFML_API void Image(const sf::RenderTexture& texture, const sf::Vector2f& size,
|
||||
const sf::Color& tintColor = sf::Color::White,
|
||||
const sf::Color& borderColor = sf::Color::Transparent);
|
||||
|
||||
// Image overloads for sf::Sprite
|
||||
IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Color& tintColor = sf::Color::White,
|
||||
const sf::Color& borderColor = sf::Color::Transparent);
|
||||
IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Vector2f& size,
|
||||
const sf::Color& tintColor = sf::Color::White,
|
||||
const sf::Color& borderColor = sf::Color::Transparent);
|
||||
|
||||
// ImageButton overloads for sf::Texture
|
||||
IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const int framePadding = -1,
|
||||
const sf::Color& bgColor = sf::Color::Transparent,
|
||||
const sf::Color& tintColor = sf::Color::White);
|
||||
IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size,
|
||||
const int framePadding = -1,
|
||||
const sf::Color& bgColor = sf::Color::Transparent,
|
||||
const sf::Color& tintColor = sf::Color::White);
|
||||
|
||||
// ImageButton overloads for sf::RenderTexture
|
||||
IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const int framePadding = -1,
|
||||
const sf::Color& bgColor = sf::Color::Transparent,
|
||||
const sf::Color& tintColor = sf::Color::White);
|
||||
IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size,
|
||||
const int framePadding = -1,
|
||||
const sf::Color& bgColor = sf::Color::Transparent,
|
||||
const sf::Color& tintColor = sf::Color::White);
|
||||
|
||||
// ImageButton overloads for sf::Sprite
|
||||
IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const int framePadding = -1,
|
||||
const sf::Color& bgColor = sf::Color::Transparent,
|
||||
const sf::Color& tintColor = sf::Color::White);
|
||||
IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size,
|
||||
const int framePadding = -1,
|
||||
const sf::Color& bgColor = sf::Color::Transparent,
|
||||
const sf::Color& tintColor = sf::Color::White);
|
||||
|
||||
// Draw_list overloads. All positions are in relative coordinates (relative to top-left of the
|
||||
// current window)
|
||||
IMGUI_SFML_API void DrawLine(const sf::Vector2f& a, const sf::Vector2f& b, const sf::Color& col,
|
||||
float thickness = 1.0f);
|
||||
IMGUI_SFML_API void DrawRect(const sf::FloatRect& rect, const sf::Color& color,
|
||||
float rounding = 0.0f, int rounding_corners = 0x0F,
|
||||
float thickness = 1.0f);
|
||||
IMGUI_SFML_API void DrawRectFilled(const sf::FloatRect& rect, const sf::Color& color,
|
||||
float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
} // end of namespace ImGui
|
||||
|
||||
#endif //# IMGUI_SFML_H
|
25
gui/imgui-sfml/imgui-SFML_export.h
Normal file
25
gui/imgui-sfml/imgui-SFML_export.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef IMGUI_SFML_EXPORT_H
|
||||
#define IMGUI_SFML_EXPORT_H
|
||||
|
||||
#if IMGUI_SFML_SHARED_LIB
|
||||
#if _WIN32
|
||||
#ifdef IMGUI_SFML_EXPORTS
|
||||
#define IMGUI_SFML_API __declspec(dllexport)
|
||||
#define IMGUI_API __declspec(dllexport)
|
||||
#else
|
||||
#define IMGUI_SFML_API __declspec(dllimport)
|
||||
#define IMGUI_API __declspec(dllexport)
|
||||
#endif
|
||||
#elif __GNUC__ >= 4
|
||||
#define IMGUI_SFML_API __attribute__((visibility("default")))
|
||||
#define IMGUI_API __attribute__((visibility("default")))
|
||||
#else
|
||||
#define IMGUI_SFML_API
|
||||
#define IMGUI_API
|
||||
#endif
|
||||
#else
|
||||
#define IMGUI_SFML_API
|
||||
#define IMGUI_API
|
||||
#endif
|
||||
|
||||
#endif
|
129
gui/imgui/imconfig.h
Normal file
129
gui/imgui/imconfig.h
Normal file
@ -0,0 +1,129 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// DEAR IMGUI COMPILE-TIME OPTIONS
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
|
||||
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use FreeType+lunasvg library to render OpenType SVG fonts (SVGinOT)
|
||||
// Requires lunasvg headers to be available in the include path + program to be linked with the lunasvg library (not provided).
|
||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||
// (implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, MyMatrix44* mtx);
|
||||
}
|
||||
*/
|
15273
gui/imgui/imgui.cpp
Normal file
15273
gui/imgui/imgui.cpp
Normal file
File diff suppressed because it is too large
Load Diff
3282
gui/imgui/imgui.h
Normal file
3282
gui/imgui/imgui.h
Normal file
File diff suppressed because it is too large
Load Diff
8460
gui/imgui/imgui_demo.cpp
Normal file
8460
gui/imgui/imgui_demo.cpp
Normal file
File diff suppressed because it is too large
Load Diff
4308
gui/imgui/imgui_draw.cpp
Normal file
4308
gui/imgui/imgui_draw.cpp
Normal file
File diff suppressed because it is too large
Load Diff
3478
gui/imgui/imgui_internal.h
Normal file
3478
gui/imgui/imgui_internal.h
Normal file
File diff suppressed because it is too large
Load Diff
85
gui/imgui/imgui_stdlib.cpp
Normal file
85
gui/imgui/imgui_stdlib.cpp
Normal file
@ -0,0 +1,85 @@
|
||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// This is also an example of how you may wrap your own similar types.
|
||||
|
||||
// Changelog:
|
||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
||||
|
||||
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
|
||||
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_stdlib.h"
|
||||
|
||||
// Clang warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#endif
|
||||
|
||||
struct InputTextCallback_UserData
|
||||
{
|
||||
std::string* Str;
|
||||
ImGuiInputTextCallback ChainCallback;
|
||||
void* ChainCallbackUserData;
|
||||
};
|
||||
|
||||
static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
|
||||
{
|
||||
// Resize string callback
|
||||
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
|
||||
std::string* str = user_data->Str;
|
||||
IM_ASSERT(data->Buf == str->c_str());
|
||||
str->resize(data->BufTextLen);
|
||||
data->Buf = (char*)str->c_str();
|
||||
}
|
||||
else if (user_data->ChainCallback)
|
||||
{
|
||||
// Forward to user callback, if any
|
||||
data->UserData = user_data->ChainCallbackUserData;
|
||||
return user_data->ChainCallback(data);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
|
||||
bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
|
||||
bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
21
gui/imgui/imgui_stdlib.h
Normal file
21
gui/imgui/imgui_stdlib.h
Normal file
@ -0,0 +1,21 @@
|
||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||
// This is also an example of how you may wrap your own similar types.
|
||||
|
||||
// Changelog:
|
||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
||||
|
||||
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
|
||||
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
// ImGui::InputText() with std::string
|
||||
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
|
||||
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
|
||||
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
|
||||
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
|
||||
}
|
4341
gui/imgui/imgui_tables.cpp
Normal file
4341
gui/imgui/imgui_tables.cpp
Normal file
File diff suppressed because it is too large
Load Diff
8921
gui/imgui/imgui_widgets.cpp
Normal file
8921
gui/imgui/imgui_widgets.cpp
Normal file
File diff suppressed because it is too large
Load Diff
627
gui/imgui/imstb_rectpack.h
Normal file
627
gui/imgui/imstb_rectpack.h
Normal file
@ -0,0 +1,627 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
1440
gui/imgui/imstb_textedit.h
Normal file
1440
gui/imgui/imstb_textedit.h
Normal file
File diff suppressed because it is too large
Load Diff
5085
gui/imgui/imstb_truetype.h
Normal file
5085
gui/imgui/imstb_truetype.h
Normal file
File diff suppressed because it is too large
Load Diff
122
main.cpp
Normal file
122
main.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
#include <SFML/System.hpp>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <initializer_list>
|
||||
#include <iostream>
|
||||
#include <cstdio>
|
||||
#include <vector>
|
||||
|
||||
#include "gui/gui.hpp"
|
||||
#include "gui/imgui/imgui.h"
|
||||
#include "gui/imgui/imgui_stdlib.h"
|
||||
|
||||
#include "types.hpp"
|
||||
|
||||
using namespace std;
|
||||
|
||||
extern std::map<std::string, render_Bundle> bundles;
|
||||
|
||||
render_Bundle temp_b;
|
||||
render_Primitive temp_p;
|
||||
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
UI ui(sf::Vector2u(1200, 1000), "JackEditor");
|
||||
|
||||
while (ui.Update()) {
|
||||
static bool demo_open = true;
|
||||
ig::ShowDemoWindow(&demo_open);
|
||||
|
||||
|
||||
if (ig::Begin("Draw & Render")) {
|
||||
static ImVec2 scrolling(260.0f, 310.0f);
|
||||
static float fg[] = {1.0f, 1.0f, 1.0f}, bg[] = {0.0f, 0.0f, 0.0f};
|
||||
|
||||
ig::InputText("Bundle name", &temp_b.name);
|
||||
|
||||
ig::ColorEdit3("Foreground", fg, ImGuiColorEditFlags_PickerHueWheel);
|
||||
ig::ColorEdit3("Background", bg, ImGuiColorEditFlags_PickerHueWheel);
|
||||
|
||||
ig::RadioButton("Lines", (int *)&temp_p.type, render_Lines);
|
||||
ig::SameLine();
|
||||
ig::RadioButton("LineStrip", (int *)&temp_p.type, render_LineStrip);
|
||||
ig::SameLine();
|
||||
ig::RadioButton("Polygon", (int *)&temp_p.type, render_Polygon);
|
||||
|
||||
// Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
|
||||
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
||||
ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||
if (canvas_sz.x < 50.0f)
|
||||
canvas_sz.x = 50.0f;
|
||||
if (canvas_sz.y < 50.0f)
|
||||
canvas_sz.y = 50.0f;
|
||||
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
|
||||
|
||||
// Draw border and background color
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255));
|
||||
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
// This will catch our interactions
|
||||
ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||
|
||||
if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, 0.0f)) {
|
||||
scrolling.x += io.MouseDelta.x;
|
||||
scrolling.y += io.MouseDelta.y;
|
||||
}
|
||||
|
||||
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
|
||||
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, origin.y), ImVec2(canvas_p1.x, origin.y), IM_COL32(255, 255, 255, 255));
|
||||
draw_list->AddLine(ImVec2(origin.x, canvas_p0.y), ImVec2(origin.x, canvas_p1.y), IM_COL32(255, 255, 255, 255));
|
||||
|
||||
const float GRID_STEP = 50.0f;
|
||||
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
|
||||
|
||||
|
||||
static std::vector<ImVec2> buff;
|
||||
|
||||
auto convert_point = [&](ImVec2 point) -> ImVec2 { return ImVec2(point.x + origin.x, point.y + origin.y); };
|
||||
auto draw_prim = [&](render_Primitive *p) {
|
||||
if (p->type == render_Lines) {
|
||||
for (int i = 0; i < p->points.size(); i += 2)
|
||||
draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
|
||||
} else if (p->type == render_LineStrip) {
|
||||
if (p->points.size() < 2)
|
||||
return;
|
||||
buff.resize(p->points.size());
|
||||
for (int i = 0; i < p->points.size(); i++)
|
||||
buff[i] = convert_point(p->points[i]);
|
||||
draw_list->AddPolyline(buff.data(), buff.size(), p->fg, ImDrawFlags_Closed, 1.0f);
|
||||
} else if (p->type == render_Polygon) {
|
||||
if (p->points.size() < 3)
|
||||
return;
|
||||
buff.resize(p->points.size());
|
||||
for (int i = 0; i < p->points.size(); i++)
|
||||
buff[i] = convert_point(p->points[i]);
|
||||
draw_list->AddConvexPolyFilled(buff.data(), buff.size(), p->fg);
|
||||
}
|
||||
};
|
||||
|
||||
// Draw bundle
|
||||
|
||||
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
ig::End();
|
||||
|
||||
|
||||
ui.Render();
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
30
types.hpp
Normal file
30
types.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/imgui/imgui.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include <SFML/System.hpp>
|
||||
|
||||
|
||||
typedef enum {
|
||||
render_Lines, // Individial lines
|
||||
render_LineStrip, // Connected lines
|
||||
render_Polygon // Filled polygon
|
||||
} render_PrimitiveType;
|
||||
|
||||
|
||||
// render_Primitive describes one render operation.
|
||||
typedef struct {
|
||||
// FillMode mode; // fill mode
|
||||
uint32_t fg, bg; // foreground & background colors
|
||||
|
||||
render_PrimitiveType type;
|
||||
std::vector<ImVec2> points;
|
||||
} render_Primitive;
|
||||
|
||||
typedef struct {
|
||||
std::string name;
|
||||
std::vector<render_Primitive> prims;
|
||||
} render_Bundle;
|
BIN
unifont.otf
Normal file
BIN
unifont.otf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user