JacksEscape/particle_render.cpp

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#include "camera.h"
#include "particle.h"
#include "app.h"
#include "render_util.h"
#include "util/assert.h"
#include <easyx.h>
extern "C" {
void particle_Render(System_Particle *sys) {
for (int l = 0; l < PARTICLE_LAYER_COUNT; l++)
for (tree_Node *i = tree_FirstNode(sys->parts[l]);
i != NULL;
i = tree_Node_Next(i)) {
Particle *p = (Particle *)i->data;
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render_SetModes(*p->mode, p->addtime);
render_FillCircleW(sys->super, p->pos, p->size);
}
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}
}