JacksEscape/App.h

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#pragma once
#include "Entity.h"
#include "Physics_Component.h"
#include "Player_Component.h"
#include "Input.h"
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#include "Types.h"
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct _App {
System_Physics *physics;
System_Player *player;
System_Input *input;
System_Entity *entity;
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bool wantQuit;
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} App;
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App *app_NewApp();
void app_DeleteApp(App *app);
void app_Advance(App *app, Duration deltaTime);
void app_Render();
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#ifdef __cplusplus
}
#endif