2024-03-04 13:41:01 +08:00
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#include "App.h"
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2024-03-04 14:20:50 +08:00
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#include "Entity.h"
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2024-03-04 13:41:01 +08:00
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#include "Input.h"
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#include "Physics_Component.h"
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#include "Player_Component.h"
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2024-03-04 16:13:43 +08:00
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#include "Types.h"
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2024-03-04 13:41:01 +08:00
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#include <stdlib.h>
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2024-03-04 16:13:43 +08:00
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#include <stdio.h>
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2024-03-05 10:42:17 +08:00
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static void _app_onHitBy(Entity *me, Entity *other, Vec2 triedDelta, void *data) {
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2024-03-04 16:13:43 +08:00
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fprintf(
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stderr,
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"[_app_onHit] Entity \"%s\" hit by \"%s\", delta: [%.2lf, %.2lf]\n",
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me->name,
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other->name,
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triedDelta.x,
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triedDelta.y);
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}
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2024-03-04 13:41:01 +08:00
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App *app_NewApp() {
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App *app = malloc(sizeof(App));
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app->input = input_NewSystem(app);
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app->physics = physics_NewSystem(app);
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app->player = player_NewSystem(app);
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2024-03-04 14:20:50 +08:00
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app->entity = entity_NewSystem(app);
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2024-03-04 13:41:01 +08:00
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2024-03-04 15:05:21 +08:00
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app->wantQuit = false;
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2024-03-04 16:13:43 +08:00
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Entity *player = entity_Create(app->entity, "player");
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ADD_COMPONENT(player, player, zero_malloc(sizeof(Component_Player)));
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ADD_COMPONENT(player, position, zero_malloc(sizeof(Component_Position)));
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player->position->position = vec2(500, 500);
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player->position->velocity = vec2(0, 0);
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ADD_COMPONENT(player, hitbox, zero_malloc(sizeof(Component_Hitbox)));
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player->hitbox->box.lefttop = vec2(-20, -80);
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player->hitbox->box.size = vec2(40, 80);
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entity_Commit(app->entity, player);
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Entity *hit1 = entity_Create(app->entity, "hit1");
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ADD_COMPONENT(hit1, hitbox, zero_malloc(sizeof(Component_Hitbox)));
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hit1->hitbox->box.lefttop = vec2(200, 200);
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hit1->hitbox->box.size = vec2(100, 400);
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hit1->hitbox->fixed = true;
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hit1->hitbox->onHitBy = &_app_onHitBy;
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2024-03-04 16:13:43 +08:00
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entity_Commit(app->entity, hit1);
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Entity *hit2 = entity_Create(app->entity, "hit2");
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ADD_COMPONENT(hit2, hitbox, zero_malloc(sizeof(Component_Hitbox)));
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hit2->hitbox->box.lefttop = vec2(700, 200);
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hit2->hitbox->box.size = vec2(100, 400);
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hit2->hitbox->fixed = true;
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hit2->hitbox->onHitBy = &_app_onHitBy;
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entity_Commit(app->entity, hit2);
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2024-03-05 10:42:17 +08:00
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Entity *hit3 = entity_Create(app->entity, "hit3");
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ADD_COMPONENT(hit3, hitbox, zero_malloc(sizeof(Component_Hitbox)));
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hit3->hitbox->box.lefttop = vec2(100, 550);
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hit3->hitbox->box.size = vec2(800, 30);
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hit3->hitbox->fixed = true;
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hit3->hitbox->onHitBy = &_app_onHitBy;
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entity_Commit(app->entity, hit3);
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2024-03-04 13:41:01 +08:00
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return app;
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}
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void app_DeleteApp(App *app) {
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input_DeleteSystem(app->input);
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entity_DeleteSystem(app->entity);
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physics_DeleteSystem(app->physics);
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player_DeleteSystem(app->player);
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free(app);
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}
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void app_Advance(App *app, Duration deltaTime) {
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input_Advance(app->input);
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player_Advance(app->player, deltaTime);
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physics_Advance(app->physics, deltaTime);
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entity_Advance(app->entity, deltaTime);
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2024-03-04 13:41:01 +08:00
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}
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