JacksEscape/render_pattern.h

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406 B
C
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#pragma once
// for BYTE
#include <minwindef.h>
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#ifdef __cplusplus
extern "C" {
#endif
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// Returns a dissolve pattern for the given progress in [0,1]
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// From empty to full
BYTE *render_DissolvePatternIn(double progress);
// From full to empty
BYTE *render_DissolvePatternOut(double progress);
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// The underlying data. 520 bytes
extern char render_DissolvePatternData[520];
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#ifdef __cplusplus
}
#endif