|
b7944015f7
|
Particles when Harmed
|
2024-04-15 13:56:16 +08:00 |
|
|
7febdef6a9
|
Refactor reading Vec2 & Box2
|
2024-04-15 12:54:25 +08:00 |
|
|
17c5a96786
|
Add level transitions
|
2024-04-14 15:22:55 +08:00 |
|
|
46d7d3c7c2
|
Proper level loading
|
2024-04-14 15:08:24 +08:00 |
|
|
381886fe96
|
Add a cutoff height to player system
|
2024-04-14 14:34:01 +08:00 |
|
|
4eddb8993d
|
Add an intro level
|
2024-04-14 14:30:13 +08:00 |
|
|
2f883d39b0
|
WIP file-based level loading
|
2024-04-11 17:01:22 +08:00 |
|
|
9f60aa339b
|
Refactor misc to be more expandable
|
2024-04-02 15:56:49 +08:00 |
|
|
5b00594685
|
Outline for level loading
|
2024-04-02 15:42:04 +08:00 |
|
|
2a81321b7e
|
Make it not crash when player is deleted
|
2024-04-02 15:04:05 +08:00 |
|
|
3e5456b718
|
Enable Treap balancing in tree.c
Doesn't seem to have a difference
|
2024-04-02 14:55:33 +08:00 |
|
|
f70bf85ec2
|
ToLive misc component
|
2024-04-02 09:29:46 +08:00 |
|
|
bba3e9d15b
|
Use 1600x900 resolution
Remember to change that in final submission
|
2024-04-02 09:08:10 +08:00 |
|
|
6bae280a0c
|
Hazard areas are working
|
2024-04-02 08:56:35 +08:00 |
|
|
20e0add5b4
|
Fix compiling again on Windows
Also lowering framerate a bit
|
2024-03-30 22:53:36 +08:00 |
|
|
1908234213
|
Stop rendering temp bundles
|
2024-03-30 22:45:12 +08:00 |
|
|
73d10b343f
|
Hazard respawn is also working now
Still need to emit particles on HazardHarm tho
|
2024-03-30 22:41:49 +08:00 |
|
|
1a1038522c
|
Textbox is working now
|
2024-03-30 22:05:49 +08:00 |
|
|
c69fe1738c
|
Misc functions like textbox
|
2024-03-30 21:25:39 +08:00 |
|
|
93ffbfd66c
|
Bundle rendering fixes & first bundle
|
2024-03-30 18:55:43 +08:00 |
|
|
367a3b1ccb
|
Real info_plate bundle
|
2024-03-30 18:30:51 +08:00 |
|
|
21201ac367
|
Tweak player jumping logic & particles when jumping
|
2024-03-30 15:54:00 +08:00 |
|
|
203f54f76c
|
render_Bundles loading
|
2024-03-28 14:04:43 +08:00 |
|
|
5698bca940
|
Dash emits rotating particles
|
2024-03-26 16:55:28 +08:00 |
|
|
a84c68850d
|
Slience the -Wconvert-null warning
easyx/include/easyx.h:147 triggers this warning. Why convert NULL to int
types anyways?
|
2024-03-26 16:25:09 +08:00 |
|
|
3aca586cd3
|
Be more standard C compliant & compile on Windows
|
2024-03-26 14:40:36 +08:00 |
|
|
c421b76f4c
|
Log initial PerformanceCouter frequency & epoch
|
2024-03-26 14:22:35 +08:00 |
|
|
78644b87dc
|
Remove input logging
|
2024-03-26 14:07:49 +08:00 |
|
|
8db8e52819
|
Particles when dashing
|
2024-03-26 13:54:32 +08:00 |
|
|
dcca8a348a
|
Very bad randomness
|
2024-03-26 13:26:22 +08:00 |
|
|
19895363a3
|
Hook Particle to the other systems
Had to manually merge a change set for this
|
2024-03-26 12:17:21 +08:00 |
|
|
8bf4d95384
|
Fix compiling on both MSVC & mingw32
Turns out easyX is different on MSVC and mingw32
|
2024-03-25 21:10:40 +08:00 |
|
|
0d44ce87ff
|
Particle system
|
2024-03-25 14:59:00 +08:00 |
|
|
299272b7aa
|
Shiny orb
What could it be?
|
2024-03-19 15:14:23 +08:00 |
|
|
1c3c3494f6
|
Use solidXXX instead of fillXXX
turns out fillXXX has outlines
|
2024-03-19 12:01:36 +08:00 |
|
|
953f1d89ff
|
Render magic gadgets (WIP)
|
2024-03-19 11:59:09 +08:00 |
|
|
e58e82b21b
|
Camera centers at the top of the player, not bottom
|
2024-03-08 14:59:52 +08:00 |
|
|
2c954c6d13
|
Half-working camera
|
2024-03-08 14:51:29 +08:00 |
|
|
33a9f50b1e
|
Camera (wip)
|
2024-03-07 10:05:32 +08:00 |
|
|
4ec2805a5d
|
Sleep a bit more precise
|
2024-03-07 09:55:36 +08:00 |
|
|
bbca75539e
|
Set process DPI aware
|
2024-03-05 15:37:36 +08:00 |
|
|
1b93095d73
|
Dashing
|
2024-03-05 15:20:32 +08:00 |
|
|
c5a230647e
|
Fix gravity
it works now
|
2024-03-05 14:26:39 +08:00 |
|
|
4f9ea0a09a
|
Debug text & debug build options
use 'winedbg --gdb <file>' to start debugger
|
2024-03-05 14:19:31 +08:00 |
|
|
a802522eda
|
Remove some verbose logs
|
2024-03-05 11:55:26 +08:00 |
|
|
ae28f1c770
|
Rename files to lowercase/shorter
|
2024-03-05 11:40:42 +08:00 |
|
|
08d4580651
|
Fix collision
It works now! How great
|
2024-03-05 10:42:17 +08:00 |
|
|
e1afbdac3e
|
Stop it from crashing
|
2024-03-04 17:04:05 +08:00 |
|
|
d54ff0f18c
|
Adding playable tests
This crashes
|
2024-03-04 16:13:43 +08:00 |
|
|
0239b8ff68
|
Wire App into Main.cpp
|
2024-03-04 15:05:21 +08:00 |
|