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2024-04-22 05:46:05 +08:00
easyx Try building on Linux/mingw 2024-03-01 14:38:18 +08:00
util Enable Treap balancing in tree.c 2024-04-02 14:55:33 +08:00
_clang-format Initial commit 2024-02-29 09:48:29 +08:00
.clangd Entity system & malloc initialization fixes 2024-03-04 14:20:50 +08:00
.gitattributes Initial commit 2024-02-29 09:48:29 +08:00
.gitignore Ignore DLLs 2024-03-01 14:39:28 +08:00
app_debug.c Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
app_file.c Pausing the game 2024-04-22 05:28:50 +08:00
app_render.cpp Time scaling with the Spell key 2024-04-22 05:46:05 +08:00
app.c Time scaling with the Spell key 2024-04-22 05:46:05 +08:00
app.h Time scaling with the Spell key 2024-04-22 05:46:05 +08:00
bundles.txt Make everything pretty 2024-04-16 20:29:38 +08:00
camera.c Camera focus rectangle 2024-04-15 14:18:12 +08:00
camera.h Camera focus rectangle 2024-04-15 14:18:12 +08:00
entity.c Add level transitions 2024-04-14 15:22:55 +08:00
entity.h Make it not crash when player is deleted 2024-04-02 15:04:05 +08:00
gametime.c Add gametime system 2024-04-22 05:11:11 +08:00
gametime.h Add gametime system 2024-04-22 05:11:11 +08:00
input.c Time scaling with the Spell key 2024-04-22 05:46:05 +08:00
input.h Dashing 2024-03-05 15:20:32 +08:00
intro.txt Level transitions also emit particles now 2024-04-18 11:11:51 +08:00
JacksEscape.sln Initial commit 2024-02-29 09:48:29 +08:00
JacksEscape.vcxproj Fix compiling again on Windows 2024-03-30 22:53:36 +08:00
JacksEscape.vcxproj.filters Fix compiling again on Windows 2024-03-30 22:53:36 +08:00
level1.txt Add level transitions 2024-04-14 15:22:55 +08:00
LICENSE.txt Initial commit 2024-02-29 09:48:29 +08:00
main.cpp App now has a window handle 2024-04-22 04:29:48 +08:00
Makefile Try building on Linux/mingw 2024-03-01 14:38:18 +08:00
Makefile.flags Slience the -Wconvert-null warning 2024-03-26 16:25:09 +08:00
mapper_misc_render.cpp Make everything pretty 2024-04-16 20:29:38 +08:00
mapper_misc.c Pausing the game 2024-04-22 05:28:50 +08:00
mapper_misc.h Camera focus rectangle 2024-04-15 14:18:12 +08:00
particle_render.cpp Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
particle.c Pausing the game 2024-04-22 05:28:50 +08:00
particle.h Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
physics_move.c Rename files to lowercase/shorter 2024-03-05 11:40:42 +08:00
physics.c Dashing 2024-03-05 15:20:32 +08:00
physics.h Rename files to lowercase/shorter 2024-03-05 11:40:42 +08:00
player.c Pausing the game 2024-04-22 05:28:50 +08:00
player.h Add a cutoff height to player system 2024-04-14 14:34:01 +08:00
render_bundle_draw.cpp Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
render_bundle_file.c Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
render_bundle.c Misc functions like textbox 2024-03-30 21:25:39 +08:00
render_bundle.h Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
render_component.c Add polygon fills 2024-04-22 04:50:06 +08:00
render_component.h Add polygon fills 2024-04-22 04:50:06 +08:00
render_pattern.c Shiny orb 2024-03-19 15:14:23 +08:00
render_pattern.h Fix compiling on both MSVC & mingw32 2024-03-25 21:10:40 +08:00
render_util.cpp Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
render_util.h Prettify particles & put them on different layers 2024-04-16 21:08:21 +08:00
test_generate_patterns.cpp Render magic gadgets (WIP) 2024-03-19 11:59:09 +08:00
types.c ToLive misc component 2024-04-02 09:29:46 +08:00
types.h Add gametime system 2024-04-22 05:11:11 +08:00