54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
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#include "app.h"
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#include "types.h"
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#include "util/tree.h"
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#include "util/vector.h"
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#include <stdio.h>
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#define PUSH_STRING(str) vector_Append(vec_string, str, strlen(str));
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void app_DebugText(App *app, vector_Vector *vec_string) {
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vector_Clear(vec_string);
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char buf[256] = {};
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Component_Player *player = app->player->player;
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if (!player) {
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PUSH_STRING("Player not available\n");
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} else {
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snprintf(
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buf, sizeof(buf) - 1,
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"Player:\n"
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" Pos: [%.4lf, %.4lf]\n"
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" Vec: [%.4lf, %.4lf]\n"
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" OnGround: %s\n"
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" JumpCount: %d\n",
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player->super->position->position.x,
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player->super->position->position.y,
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player->super->position->velocity.x,
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player->super->position->velocity.y,
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(player->onGround ? "true" : "false"),
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player->jumpCount);
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PUSH_STRING(buf);
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}
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Vec2 center = box2_Center(app->camera->cam),
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size = app->camera->cam.size;
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snprintf(
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buf, sizeof(buf) - 1,
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"Camera:\n"
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" Center: [%.4lf, %.4lf]\n"
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" Size: [%.4lf, %.4lf]\n",
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center.x, center.y,
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size.x, size.y);
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PUSH_STRING(buf);
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snprintf(
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buf, sizeof(buf) - 1,
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"Particle count: %d\n", tree_Count(app->particle->parts));
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PUSH_STRING(buf);
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char zero = '\0';
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vector_Push(vec_string, &zero);
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}
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