13 lines
199 B
GLSL
13 lines
199 B
GLSL
|
#version 330
|
||
|
|
||
|
layout (location = 0) in vec2 vert;
|
||
|
layout (location = 1) in vec2 texCoord;
|
||
|
|
||
|
out vec2 fragPosScreen;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = vec4(vert, 0.0f, 1);
|
||
|
fragPosScreen = texCoord;
|
||
|
}
|
||
|
|