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gl01/internal/asset/shader/world
History
Edgaru089 5f66b792c7 fix exposure settings on output
2022-03-06 12:36:21 +08:00
..
geometry.frag
fix transparency & add glass
2022-02-25 17:58:42 +08:00
geometry.vert
HDR output buffer (WIP)
2022-02-15 23:37:42 +08:00
lighting.frag
fix uninitialized shader variable
2022-02-21 14:01:09 +08:00
lighting.vert
fix semi-transparent (water) rendering
2022-01-29 22:29:27 +08:00
output.frag
fix exposure settings on output
2022-03-06 12:36:21 +08:00
output.vert
semi-transparent water rendering (TODO)
2022-01-29 00:43:28 +08:00
shadowmap.frag
more fixes to textured transparency
2022-02-25 21:10:38 +08:00
shadowmap.vert
more fixes to textured transparency
2022-02-25 21:10:38 +08:00
ssao_blur.frag
rename shader variables to avoid keywords
2022-02-16 20:33:16 +08:00
ssao_blur.vert
render: SSAO
2022-02-05 19:25:44 +08:00
ssao.frag
further tweak water & ssao shaders
2022-02-26 14:05:55 +08:00
ssao.vert
render: SSAO
2022-02-05 19:25:44 +08:00
water.frag
further tweak water & ssao shaders
2022-02-26 14:05:55 +08:00
water.vert
water now has depth and looks much better
2022-02-21 15:11:13 +08:00
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