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50 Commits 1 Branch 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
Edgaru089
5f66b792c7 fix exposure settings on output 2022-03-06 12:36:21 +08:00
Edgaru089
7d7778f53d further tweak water & ssao shaders 2022-02-26 14:05:55 +08:00
Edgaru089
1e74665abc more fixes to textured transparency 2022-02-25 21:10:38 +08:00
Edgaru089
501037d84d fix transparency & add glass 2022-02-25 17:58:42 +08:00
Edgaru089
e2717aaaa9 water now has depth and looks much better 2022-02-21 15:11:13 +08:00
Edgaru089
4204a15b1e let OpenGL handle sRGB conversion 2022-02-21 14:13:24 +08:00
Edgaru089
203b77c32f fix uninitialized shader variable 2022-02-21 14:01:09 +08:00
Edgaru089
ff838b8e85 rename shader variables to avoid keywords 2022-02-16 20:33:16 +08:00
Edgaru089
326253a73b HDR output buffer (WIP) 2022-02-15 23:37:42 +08:00
Edgaru089
bb33972616 square the SSAO output 2022-02-10 19:57:39 +08:00
Edgaru089
92b0ace7a2 render: SSAO 2022-02-05 19:25:44 +08:00
Edgaru089
444697b205 fix semi-transparent (water) rendering 2022-01-29 22:29:27 +08:00
Edgaru089
fea09c5012 semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
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