gl01/internal/io/io.go

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package io
import (
"time"
"edgaru089.ink/go/gl01/internal/util/itype"
)
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var (
DisplaySize itype.Vec2i // Size of the window viewport in pixels.
ClearColor itype.Vec4f // Clear color of the renderer.
FogColor itype.Vec4f // Color of the fog. Changes if the player is e.g. under water
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// Directions are not always normalized.
ViewPos, ViewDir itype.Vec3d // Position and Direction of the player view.
RenderPos, RenderDir itype.Vec3d // Position and Direction of view for the current render pass. Might be different for e.g. lighting passes
ShowDebugInfo bool // Show debug info (F3 screen)?
// Per-Frame Diagnostics information
Diagnostics struct {
CgoCalls int64 // Cgo calls in the last frame
Times struct { // Times spent
GUI, Logic, Render time.Duration
RenderPasses struct {
Depthmap,
Geometry,
SSAO,
Lighting,
Postfx time.Duration
}
}
}
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)