gl01/internal/world/blocks/default.go

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package blocks
import "edgaru089.ml/go/gl01/internal/world"
const (
Nil = iota
Debug
DebugDir
DebugNonexist
Stone
Dirt
Grass
Bedrock
Sand
LogOak
LeavesOak
PlanksOak
Water
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Glass
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Slab
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Count
)
func init() {
world.RegisterBlockBehaviour(1, world.BlockBehaviourStatic(world.BlockAppearance{Name: "debug"}))
world.RegisterBlockBehaviour(2, world.BlockBehaviourStatic(world.BlockAppearance{Name: "debug_dir", RenderType: world.SixTexture}))
world.RegisterBlockBehaviour(3, world.BlockBehaviourStatic(world.BlockAppearance{Name: "debug_nonexist"}))
world.RegisterBlockBehaviour(4, world.BlockBehaviourStatic(world.BlockAppearance{Name: "stone"}))
world.RegisterBlockBehaviour(5, world.BlockBehaviourStatic(world.BlockAppearance{Name: "dirt"}))
world.RegisterBlockBehaviour(6, world.BlockBehaviourStatic(world.BlockAppearance{Name: "grass", RenderType: world.ThreeTexture}))
world.RegisterBlockBehaviour(7, world.BlockBehaviourStatic(world.BlockAppearance{Name: "bedrock"}))
world.RegisterBlockBehaviour(8, world.BlockBehaviourStatic(world.BlockAppearance{Name: "sand"}))
world.RegisterBlockBehaviour(9, world.BlockBehaviourStatic(world.BlockAppearance{Name: "log_oak", RenderType: world.ThreeTexture}))
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world.RegisterBlockBehaviour(10, world.BlockBehaviourStatic(world.BlockAppearance{Name: "leaves_oak", Transparent: true}))
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world.RegisterBlockBehaviour(11, world.BlockBehaviourStatic(world.BlockAppearance{Name: "planks_oak"}))
world.RegisterBlockBehaviour(12, WaterBehaviour{})
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world.RegisterBlockBehaviour(13, world.BlockBehaviourStatic(world.BlockAppearance{Name: "glass", Transparent: true}))
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world.RegisterBlockBehaviour(14, SlabBehaviour{})
if Count != 15 {
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panic("world.DefaultBlocks: block count not correct (check for block numbering in default_blocks.go)")
}
world.DoneRegisteringBlockBehaviour()
}