entity: physics rewrite
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@@ -16,8 +16,11 @@ func init() {
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func (PlayerBehaviour) Name() string { return "player" }
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func (PlayerBehaviour) Hitbox(pos itype.Vec3d, dataset itype.Dataset) itype.Vec3d {
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return itype.Vec3d{0.6, 1.8, 0.6}
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func (PlayerBehaviour) Hitbox(pos itype.Vec3d, dataset itype.Dataset) []itype.Boxd {
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return []itype.Boxd{{
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OffX: -0.3, OffY: 0, OffZ: -0.3,
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SizeX: 0.6, SizeY: 1.8, SizeZ: 0.6,
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}}
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}
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func (PlayerBehaviour) EyeHeight(pos itype.Vec3d, dataset itype.Dataset) float64 {
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