entity: physics rewrite
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@@ -3,6 +3,7 @@ package game
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import (
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"fmt"
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"log"
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"math"
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"os"
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"runtime"
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@@ -52,7 +53,8 @@ func (g *Game) imgui() {
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if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
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pos := g.player.Position()
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vel := g.player.Speed()
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imgui.Text(fmt.Sprintf("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]))
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igwrap.Text("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2])
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igwrap.Text("VelXZ=%.5f, VelXYZ=%.5f", math.Sqrt(vel[0]*vel[0]+vel[2]*vel[2]), vel.Length())
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}
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imgui.End()
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@@ -166,6 +166,7 @@ func (g *Game) Init(win *glfw.Window) {
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igwrap.MouseScrollCallback(xpos, ypos)
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}
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})
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}
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const airAccel = 0.1
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@@ -234,7 +235,7 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
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io.ViewPos = g.player.EyePosition()
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io.ViewDir = itype.Vec3d(mgl64.Rotate3DY(float64(g.rotY.Radians())).Mul3(mgl64.Rotate3DZ(float64(itype.Degrees(g.rotZ)))).Mul3x1(mgl64.Vec3{1, 0, 0}))
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render.Framewire.PushBox(g.player.WorldHitbox().ToFloat32(), color.White)
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render.Framewire.PushBox(g.player.WorldHitbox()[0].ToFloat32(), color.White)
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if g.player.Position()[1] < -100 {
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g.player.SetPosition(itype.Vec3d{18, 80, 18})
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