game: fullscreen on F11
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13649fad18
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@ -24,7 +24,9 @@ type Game struct {
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rotY itype.Angle
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rotZ float32 // Degrees in range (-90, 90)
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fbSize itype.Vec2i
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fbSize itype.Vec2i
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fullscreen bool
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lastPos, lastSize itype.Vec2i // Window size before entering fullscreen
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io imgui.IO
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gui guiState
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@ -129,6 +129,23 @@ func (g *Game) Init(win *glfw.Window) {
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win.SetCursorPos(float64(width)/2, float64(height)/2)
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}
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}
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if key == glfw.KeyF11 {
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if g.fullscreen {
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win.SetMonitor(nil, g.lastPos[0], g.lastPos[1], g.lastSize[0], g.lastSize[1], glfw.DontCare)
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g.fullscreen = false
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} else {
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g.lastPos[0], g.lastPos[1] = win.GetPos()
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g.lastSize[0], g.lastSize[1] = win.GetSize()
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monitor := glfw.GetPrimaryMonitor()
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videoMode := monitor.GetVideoMode()
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win.SetMonitor(monitor, 0, 0, videoMode.Width, videoMode.Height, glfw.DontCare)
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g.fullscreen = true
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}
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}
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}
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})
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