14 lines
194 B
GLSL
14 lines
194 B
GLSL
#version 330
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uniform sampler2D tex;
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in vec2 fragUV;
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in vec4 fragColor;
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out vec4 outputColor;
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void main() {
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outputColor = vec4(fragColor.rgb, fragColor.a * texture(tex, fragUV.st).r);
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}
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