Files
gl01/internal/game/render.go
2025-12-19 13:08:51 +08:00

21 lines
473 B
Go

package game
import (
"edgaru089.ink/go/gl01/internal/igwrap/backend"
"edgaru089.ink/go/gl01/internal/util/itype"
"github.com/go-gl/glfw/v3.3/glfw"
)
// ResizeDisplay resizes the size of the internal buffers dependent on the window size.
// It is called automatically most of the time.
func (g *Game) ResizeDisplay(newSize itype.Vec2i) {
}
// Render, called with a OpenGL context, renders the game.
func (g *Game) Render(win *glfw.Window) {
backend.Render(win)
}