mirror of
https://github.com/SFML/SFML.git
synced 2024-12-05 09:41:05 +08:00
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/Graphics.h>
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Entry point of application
|
||
|
///
|
||
|
/// \return Application exit code
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
int main()
|
||
|
{
|
||
|
// Create main window
|
||
|
sfVideoMode mode = {640, 480, 32};
|
||
|
sfWindowSettings settings = {24, 8, 0};
|
||
|
sfRenderWindow *App = sfRenderWindow_Create (mode, "CSFML Graphics", sfClose, settings);
|
||
|
sfShape *Shape = sfShape_CreateCircle(200, 200, 100, sfYellow,10.f, sfBlue);
|
||
|
|
||
|
// Start game loop
|
||
|
while (sfRenderWindow_IsOpened(App))
|
||
|
{
|
||
|
// Process events
|
||
|
sfEvent Event;
|
||
|
while (sfRenderWindow_GetEvent(App, &Event))
|
||
|
{
|
||
|
// Close window : exit
|
||
|
if (Event.Type == sfEvtClosed)
|
||
|
sfRenderWindow_Close(App);
|
||
|
}
|
||
|
|
||
|
// Clear screen
|
||
|
sfRenderWindow_Clear(App, sfBlack);
|
||
|
|
||
|
// Draw shape
|
||
|
sfRenderWindow_DrawShape(App, Shape);
|
||
|
|
||
|
// Finally, display the rendered frame on screen
|
||
|
sfRenderWindow_Display(App);
|
||
|
}
|
||
|
|
||
|
// Destroy our objects
|
||
|
sfShape_Destroy(Shape);
|
||
|
sfRenderWindow_Destroy(App);
|
||
|
|
||
|
return EXIT_SUCCESS;
|
||
|
}
|