The templates were written by Marco Antognini <antognini.marco@gmail.com> and are provided under the terms of the zlib/png license : http://opensource.org/licenses/zlib-license.php
* You can choose between command line tool or bundle application, the latter will contains all SFML dependencies so you can run your app on another computer without manually installing SFML.
There is one constraint on the installation of SFML: the frameworks needs to be installed in /Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are in the correct folder.
You should also be familiar with Xcode. If needed checkout this document: http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
3. select "SFML" subsection under "Mac OS X" on the left,
4. then select either "SFML App", if you want an application bundle, or "SFML CLT", if you prefer a classic Unix executable,
5. fill in the requested information and you're ready to go !
Note : some settings are marked as "[ADVANCED]" in the wizard. If you're not sure what they are, simply keep the default settings. If you get errors later you would probably want to explore their meaning.
5. set SFML_XXX variable, where XXX is the name of the module to add/remove, to "$(SFML_LINK_PREFIX) sfml-XXX$(SFML_LINK_SUFFIX)" to add it or to "" (nothing) to remove it.
You can choose to use or not SFML debug binaries when creating a new project. However, if you have already created your project you can do the following:
We strongly recommend you to use either dylibs or frameworks on Mac OS X. Please refer to Apple documentation for information about static vs shared libraries debate.
If you really need/want to use static libraries proceed as follow. First, set your project to use dylibs (see above Q & A). Then set SFML_LINK_DYLIBS_SUFFIX to "-s-d" in debug mode and to "-s" in release mode. Finally, remove the script automatically generated by the template (see Build Phases tab).
This probably means you're compiling your project against a different implementation of the STL than SFML. When you created the project, you might have chosen the wrong C++ compiler & standard library. You can update your project's build settings; more specifically the Compiler for C/C++/Objective-C, the C++ language Dialect and the C++ Standard Library. You can find more information in the getting started tutorial for Mac OS X on the official web site.