SFML/examples/sound/Sound.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
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#include <iostream>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void playSound()
{
// Load a sound buffer from a wav file
const auto buffer = sf::SoundBuffer::loadFromFile("resources/killdeer.wav").value();
// Display sound information
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std::cout << "killdeer.wav:" << '\n'
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<< " " << buffer.getDuration().asSeconds() << " seconds" << '\n'
<< " " << buffer.getSampleRate() << " samples / sec" << '\n'
<< " " << buffer.getChannelCount() << " channels" << '\n';
// Create a sound instance and play it
sf::Sound sound(buffer);
sound.play();
// Loop while the sound is playing
while (sound.getStatus() == sf::Sound::Status::Playing)
{
// Leave some CPU time for other processes
sf::sleep(sf::milliseconds(100));
// Display the playing position
std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec " << std::flush;
}
std::cout << '\n' << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void playMusic(const std::filesystem::path& filename)
{
// Load an ogg music file
auto music = sf::Music::openFromFile("resources" / filename).value();
// Display music information
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std::cout << filename << ":" << '\n'
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<< " " << music.getDuration().asSeconds() << " seconds" << '\n'
<< " " << music.getSampleRate() << " samples / sec" << '\n'
<< " " << music.getChannelCount() << " channels" << '\n';
// Play it
music.play();
// Loop while the music is playing
while (music.getStatus() == sf::Music::Status::Playing)
{
// Leave some CPU time for other processes
sf::sleep(sf::milliseconds(100));
// Display the playing position
std::cout << "\rPlaying... " << music.getPlayingOffset().asSeconds() << " sec " << std::flush;
}
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std::cout << '\n' << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Play a sound
playSound();
// Play music from an ogg file
playMusic("doodle_pop.ogg");
// Play music from a flac file
playMusic("ding.flac");
// Play music from a mp3 file
playMusic("ding.mp3");
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
}