SFML/samples/qt/Main.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "QSFMLCanvas.hpp"
#include <QApplication>
#include <QVBoxLayout>
#include <QFrame>
#include <QLabel>
////////////////////////////////////////////////////////////
/// Custom SFML canvas
////////////////////////////////////////////////////////////
class MyCanvas : public QSFMLCanvas
{
public :
////////////////////////////////////////////////////////////
/// Construct the canvas
///
////////////////////////////////////////////////////////////
MyCanvas(QWidget* parent = NULL) :
QSFMLCanvas(QSize(100, 100), 0, parent)
{
}
private :
////////////////////////////////////////////////////////////
/// /see QSFMLCanvas::OnInit
///
////////////////////////////////////////////////////////////
virtual void OnInit()
{
// Load the image
myImage.LoadFromFile("datas/qt/sfml.png");
// Setup the sprite
mySprite.SetImage(myImage);
mySprite.SetOrigin(mySprite.GetSize() / 2.f);
}
////////////////////////////////////////////////////////////
/// /see QSFMLCanvas::OnUpdate
///
////////////////////////////////////////////////////////////
virtual void OnUpdate()
{
sf::Event event;
while (GetEvent(event))
{
// Stick the sprite to the mouse cursor
if (event.Type == sf::Event::MouseMoved)
{
mySprite.SetPosition(ConvertCoords(event.MouseMove.X, event.MouseMove.Y));
}
// Adjust the size of the default view when the widget is resized
if (event.Type == sf::Event::Resized)
{
GetDefaultView().Reset(sf::FloatRect(0, 0, event.Size.Width, event.Size.Height));
}
}
// Rotate the sprite
mySprite.Rotate(GetFrameTime() * 100.f);
// Clear the view
Clear(sf::Color(0, 128, 0));
// Draw it
Draw(mySprite);
}
////////////////////////////////////////////////////////////
/// Member data
////////////////////////////////////////////////////////////
sf::Image myImage; ///< Some image to show
sf::Sprite mySprite; ///< A sprite to display the image
};
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
QApplication application(argc, argv);
// Create the main frame
QFrame* mainFrame = new QFrame;
mainFrame->setWindowTitle("Qt SFML");
mainFrame->resize(400, 400);
mainFrame->show();
// Create a label for showing some text
QLabel* label = new QLabel("This is a SFML window\nembedded into a Qt frame :", mainFrame);
label->setFont(QFont("courier new", 14, 1, false));
// Create a SFML view inside the main frame
MyCanvas* SFMLView = new MyCanvas(mainFrame);
// Create the main layout
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(label, 0);
layout->addWidget(SFMLView, 1);
mainFrame->setLayout(layout);
return application.exec();
}