SFML/.github/workflows/ci.yml

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name: CI
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on: [push, pull_request, workflow_dispatch]
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concurrency:
group: environment-${{github.ref}}
cancel-in-progress: true
env:
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DISPLAY: ":99" # Display number to use for the X server
GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer
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jobs:
build:
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name: ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}
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runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
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matrix:
platform:
- { name: Windows VS2019 x86, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -A Win32 }
- { name: Windows VS2019 x64, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -A x64 }
- { name: Windows VS2022 x86, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -A Win32 }
- { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -A x64 }
- { name: Windows VS2022 ClangCL, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL }
- { name: Windows VS2022 Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -GNinja }
- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux Intel oneAPI, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -GNinja }
- { name: macOS, os: macos-12, flags: -GNinja }
- { name: macOS Xcode, os: macos-12, flags: -GXcode }
- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
- { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
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config:
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- { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE }
- { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE }
type:
- { name: Release }
- { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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include:
- platform: { name: Windows VS2022, os: windows-2022 }
config: { name: Unity, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DCMAKE_UNITY_BUILD=ON }
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type: { name: Release }
- platform: { name: Windows VS2022, os: windows-2022 }
config: { name: Unity, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DCMAKE_UNITY_BUILD=ON }
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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- platform: { name: Windows VS2022, os: windows-2022 }
config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON }
type: { name: Release }
- platform: { name: Windows VS2022, os: windows-2022 }
config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON }
type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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- platform: { name: Windows MinGW, os: windows-2022 }
config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
- platform: { name: macOS, os: macos-12 }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: x86, flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 }
- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: armeabi-v7a, flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 }
- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: arm64-v8a, flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/android-ndk-r23b/build/cmake/android.toolchain.cmake -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 -DANDROID_PLATFORM=26 }
- platform: { name: Android, os: ubuntu-22.04 }
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config: { name: x86_64, flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/android-ndk-r23b/build/cmake/android.toolchain.cmake -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 -DANDROID_PLATFORM=26 }
- platform: { name: Linux GCC, os: ubuntu-22.04 }
config: { name: Static DRM, flags: -GNinja -DSFML_USE_DRM=TRUE -DSFML_RUN_DISPLAY_TESTS=FALSE }
- platform: { name: Linux GCC, os: ubuntu-22.04 }
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config: { name: Shared DRM, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_DRM=TRUE -DSFML_RUN_DISPLAY_TESTS=FALSE }
- platform: { name: macOS , os: macos-12 }
config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
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steps:
- name: Checkout Code
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uses: actions/checkout@v3
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install ninja-build xorg-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox
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- name: Install Android Components
if: matrix.platform.name == 'Android'
run: |
wget -nv https://dl.google.com/android/repository/android-ndk-r23b-linux.zip -P $GITHUB_WORKSPACE
unzip -qq -d $GITHUB_WORKSPACE android-ndk-r23b-linux.zip
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- name: Install Linux Tools
if: matrix.type.name == 'Debug' && runner.os == 'Linux'
run: |
CLANG_VERSION=$(clang++ --version | sed -n 's/.*version \([0-9]\+\)\..*/\1/p')
echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
sudo apt-get install gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
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- name: Install Intel oneAPI
if: matrix.platform.name == 'Linux Intel oneAPI'
run: |
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
sudo apt-get update
sudo apt-get install intel-oneapi-compiler-dpcpp-cpp
source /opt/intel/oneapi/setvars.sh
printenv >> $GITHUB_ENV
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- name: Install macOS Tools
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if: runner.os == 'macOS'
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run: |
# Do not run updates until GitHub has fixed all the issues: https://github.com/orgs/Homebrew/discussions/4612
# brew update
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brew install gcovr ninja || true
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- name: Install Windows Tools
uses: nick-fields/retry@v2
if: runner.os == 'Windows'
with:
max_attempts: 10
timeout_minutes: 3
command: |
choco install ninja OpenCppCoverage -y
echo "C:\Program Files\OpenCppCoverage" >> $env:GITHUB_PATH
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- name: Configure CMake
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shell: bash
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run: cmake --preset dev -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
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- name: Build
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shell: bash
run: cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target install
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- name: Prepare Test
shell: bash
run: |
set -e
# Start up Xvfb and fluxbox to host display tests
if [ "${{ runner.os }}" == "Linux" ]; then
Xvfb $DISPLAY -screen 0 1920x1080x24 &
sleep 5
fluxbox > /dev/null 2>&1 &
sleep 5
fi
# Make sure the build/bin directory exists so that the find command does not fail if no executables are built
mkdir -p build/bin
- name: Test
uses: nick-fields/retry@v2
with:
max_attempts: 10
timeout_minutes: 3
retry_wait_seconds: 5
warning_on_retry: false
shell: bash
command: |
set -e
if [ "${{ runner.os }}" == "Windows" ]; then
# Make use of a test to print OpenGL vendor/renderer/version info to the console
# We have to convert the backslashes in $GITHUB_WORKSPACE to (forward) slashes so bash doesn't try to escape them in the sh command
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find $(echo $GITHUB_WORKSPACE | sed 's/\\\\/\\//g')/build/bin -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
# Run the tests
cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
# Coverage is already generated on Windows when running tests.
else
# Make use of a test to print OpenGL vendor/renderer/version info to the console
find build/bin -name test-sfml-window -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
# Run the tests
ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
# Run gcovr to extract coverage information from the test run
if [ "${{ matrix.type.name }}" == "Debug" ]; then
gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
fi
fi
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- name: Download Codecov Uploader
if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' # Disable upload in forks
shell: bash
run: |
platform=$(echo "${{ runner.os }}" | tr '[:upper:]' '[:lower:]')
if [ "$platform" == "windows" ]; then CODECOV_BINARY="codecov.exe"; else CODECOV_BINARY="codecov"; fi
curl https://keybase.io/codecovsecurity/pgp_keys.asc | gpg --no-default-keyring --keyring trustedkeys.gpg --import
curl -s --remote-name-all "https://uploader.codecov.io/latest/$platform/{$CODECOV_BINARY,$CODECOV_BINARY.SHA256SUM,$CODECOV_BINARY.SHA256SUM.sig}"
if [ "$platform" == "windows" ]; then powershell 'If ($(Compare-Object -ReferenceObject $(($(certUtil -hashfile codecov.exe SHA256)[1], "codecov.exe") -join " ") -DifferenceObject $(Get-Content codecov.exe.SHA256SUM)).length -eq 0) {echo "codecov: OK"} Else {exit 1}';
else shasum -a 256 -c codecov.SHA256SUM; fi
chmod +x "$CODECOV_BINARY"
echo "CODECOV_BINARY=$CODECOV_BINARY" >> $GITHUB_ENV
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- name: Upload Coverage Report to Codecov
if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' # Disable upload in forks
uses: nick-fields/retry@v2
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with:
timeout_seconds: 30
max_attempts: 10
retry_wait_seconds: 60
warning_on_retry: false
shell: bash
command: |
if [[ "${{ github.event_name }}" == "pull_request" || "${{ github.event_name }}" == "pull_request_target" ]]; then COMMIT_OVERRIDE="-C ${{ github.event.pull_request.head.sha }}"; fi
./${{ env.CODECOV_BINARY }} -n "${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}" -Z -f ./build/coverage.out $COMMIT_OVERRIDE -s ./build -e GITHUB_ACTION,GITHUB_RUN_ID,GITHUB_REF,GITHUB_REPOSITORY,GITHUB_SHA,GITHUB_HEAD_REF
- name: Test Install Interface
if: matrix.platform.name != 'Android'
shell: bash
run: |
cmake -S test/install -B test/install/build -DSFML_ROOT=build/install -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
cmake --build test/install/build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
format:
name: Formatting
runs-on: ubuntu-22.04
strategy:
fail-fast: false
steps:
- name: Checkout Code
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uses: actions/checkout@v3
- name: Format Code
run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake
- name: Check Formatting
run: git diff --exit-code
tidy:
name: Analyzing on ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows, os: windows-2022, flags: -GNinja }
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- { name: Linux, os: ubuntu-22.04 }
- { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=TRUE }
- { name: macOS, os: macos-12 }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: Android, os: ubuntu-22.04, flags: -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 }
steps:
- name: Checkout Code
uses: actions/checkout@v3
- name: Install Windows Dependencies
if: runner.os == 'Windows'
run: |
choco install ninja
curl.exe -o run-clang-tidy https://raw.githubusercontent.com/llvm/llvm-project/llvmorg-15.0.7/clang-tools-extra/clang-tidy/tool/run-clang-tidy.py
- name: Install Linux Dependencies
if: runner.os == 'Linux'
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run: sudo apt-get update && sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev
- name: Install macOS Dependencies
if: runner.os == 'macOS'
run: |
# Do not run updates until GitHub has fixed all the issues: https://github.com/orgs/Homebrew/discussions/4612
# brew update
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brew install llvm || true
echo /usr/local/opt/llvm/bin >> $GITHUB_PATH
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- name: Install Android Components
if: matrix.platform.name == 'Android'
run: |
wget -nv https://dl.google.com/android/repository/android-ndk-r23b-linux.zip -P $GITHUB_WORKSPACE
unzip -qq -d $GITHUB_WORKSPACE android-ndk-r23b-linux.zip
- name: Configure
shell: bash
run: cmake --preset dev -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}}
- name: Analyze Code
shell: bash
run: cmake --build build --target tidy